Speaking of damage, and since you have the skull crusher perks, marked for death can help a lot here. Skull crusher reduces an enemy's armor by 75% initially, let's say test bandit has 100 armor to keep it simple, so now he's at 25. Marked for death subtracts a value from the enemy's armor value every second for 60 seconds. Let's use the full, three-word version; it subtracts 75 armor a second. Just five seconds after test bandit is hit with the shout, warhammer attacks upon him act upon negative 350 armor; increasing their damage instead of mitigating it!
Another applicable shout is Frost Breath with the Dragonborn Frost effect. It causes the shout to work as a more resilient version of ice form. So, looking at the shatter ability, if you froze test bandit and then hit him with your 100 percent aversion to frost-poisoned warhammer within a second, not only would it do double frost damage for the next four seconds, 36 damage a second, but it would also leave you free to whale on the hapless test bandit for another 15 seconds, until the ice finally breaks. You would inflict all of that double frost damage enchantment's wrath.
Just some tip, hope you guys find them useful.
Speaking of damage, and since you have the skull crusher perks, marked for death can help a lot here. Skull crusher reduces an enemy's armor by 75% initially, let's say test bandit has 100 armor to keep it simple, so now he's at 25. Marked for death subtracts a value from the enemy's armor value every second for 60 seconds. Let's use the full, three-word version; it subtracts 75 armor a second. Just five seconds after test bandit is hit with the shout, warhammer attacks upon him act upon negative 350 armor; increasing their damage instead of mitigating it!
Another applicable shout is Frost Breath with the Dragonborn Frost effect. It causes the shout to work as a more resilient version of ice form. So, looking at the shatter ability, if you froze test bandit and then hit him with your 100 percent aversion to frost-poisoned warhammer within a second, not only would it do double frost damage for the next four seconds, 36 damage a second, but it would also leave you free to whale on the hapless test bandit for another 15 seconds, until the ice finally breaks. You would inflict all of that double frost damage enchantment's wrath.
Just some tip, hope you guys find them useful.