Foreword: This build came to fruition through my desire to create an antihero kind of character. A hunter turned vampire who fights both vampires and vampire hunters alike. Gwynn comes from a unique cabal inside the Montalion Clan who specialises in tracking and hunting down vampires of rival clans and any hunters who meddle in Montalion affairs.
The Infernal Huntress herself is loosely based off of the Demon Hunter’s from the Diablo games and the Skyrim character build of the same name by “No Snakes Alive”. The Infernal Huntress is adept at hunting down the undead and other magical abnormalities and is deadly both from range and in close quarters. She wields specially enchanted crossbows and flame-based magic to give her an edge against her foes. This Huntress is sure to leave a scorched and bloody path in the wake of where ever her hunt takes her.
“Once, long ago, I was not unlike her, you know”. Gwynn paused, searching for the right word. “Gallant, righteous and noble. I was doing the work of the gods. I would have laid down my life for the gods. I did lay down my life for them….”
“You are nothing like her, fo-”
“Foul creature?” Gwynn finished the old man’s sentence. “Hmm, perhaps not,” she said her fiery eyes narrowing on him “But once, yes, we most certainly were”. The Huntress lazily stoked the fire with an old brass poker, turning a chunk of wood over, sending embers trailing into the air.
“Would it amuse you to know I hunt more of my kind now than I ever did as a mortal?” The old steward was silent. “Yes, you see if my years as a member of The Order the Hour taught me one thing. It is that time is man’s greatest enemy. How ironic it is that all I have is time now. Do you know how many years I’ve hunted the enemies of the Montalion?”
The old man tried to prop himself against the table leg more comfortably. The exertion was clearly paining him. “Why are you telling me this?” The steward spoke through laboured breath.
“Why not? It’s not as if you’re going to be telling anyone my secrets. Either you die of blood loss from that bolt in your leg, or, I may yet decide I’m hungry”.
“How comforting”. The man coughed.
“Indeed”. Gwynn grinned menacingly at him.
“Kill me or free me vampire, but do not waste my time with talk”. The steward seethed.
“Stubborn old wretch, aren’t you? Very well then, enough talk.” Gwynn pulled the hot poker from the fireplace and held it close to his face.
“Where is she old man? Where is Alayne Montforte?”
“I’ll never tell you”.
“Oh, I think you will see I can be very persuasive.” She touched the brand against his cheek, searing his flesh.
“Arghhh”! The frail old wretch cried at the touch of the hot metal.
“The clan tires of her interfering in our business. Now, I’ll ask you again. Where is she?”
“Nooooo”! The steward cried as Gwynn thrust the poker into the wound on his leg.
I can do this all night”.
***
It was close to dawn before she got the answers she sought. In the end, it wasn’t pain that had got him to talk but the threat of turning him.
“Skyrim. My lady has gone to Skyrim”.
“Where in Skyrim”?!
“S-S-Solitude”. The broken steward wept, in a crumpled and bloodied mess on the floor “Please just leave me.”
“Go with your gods’ old man”. Gwynn lifted the wretch to his feet and sank her fangs into his neck.”
Now sated she let his body fall to the floor once more. Grabbing her crossbow off of the table, she slung it over her shoulder. The vampire incanted a spell under her breath, and a stream of flames leapt forth from her free hand, engulfing the dead man’s body and setting the sitting room ablaze. You’ll not have a home to return to now you little bitch. Gwynn smiled fiendishly as the flames danced behind her.
Her course was clear. She would make for Skyrim upon the setting of the sun.
All of these mods are playable on Xbox One
Recommended Mods:
Creation Club:
Breton Vampire: As a Breton Gwynn will have several innate racial bonuses. Some of these traits she has been able to adapt, to greatly serve her atypical fighting style.
Standing Stone: The Atronach - The Atronach stone paired with Gwynn’s Breton heritage allows for a massive 70% reduction in spell cost. Though she is more vulnerable when casting her spells, her heavy armour mitigates much of the extra damage received.
Profile:
Note: All Modded and CC items will be marked with * throughout the build
End Game Gear:
Accessories:
Main Quest - Gwynn feels the call of Akatosh beckoning her. Will she choose to serve the dragon god of time once more, or use his power to her own end?
Purge Iron Bind Barrow - An ancient and powerful relic is said to be held within the dusty confines of this crypt. Gwynn seeks the power within.
*Crypt of the Heart - A fallen Knight of High Rock lays in the crags of the Reach. His unique armour free for the taking.
Dawnguard (Volkihar) - Though a rival clan, Gwynn decides to ally herself with the Volkihar, albeit temporarily to further her agenda.
Destroy the Dawnguard - Gwynn seeks out what these would be hunters want. Upon gaining the information she needs, she ends their meddling.
Blood on the Ice - Necromancy is foul in the eyes of the Huntress. Gwynn hunts the would be defiler and foils his plans.
The Wolf Queen Awakens - The Wolf Queen hopes to be reborn, see that she fails.
*Undeath - A large force of Necromancers are said to be holed up in Scourg Barrow. End them before they grow too powerful.
Destroy Necromancers and Dragonpriests - The barrows of Skyrim are filled with Draugr and worse things. Gwynn hunts them in part due to an echo of an old life, and the threat necromancers pose to her own undeath.
The Black Star - What better irony is there than to use souls of Necromancers, Dremora and the undead to power the very weapons that destroy them? Gwynn collects this artefact to dispense such a fate upon those she hunts.
Attributes 1:3:2 (Stop perking Magicka at around 150 and Stamina at around 250)
Major:
Destruction - With an envious understanding of fire magic. Gwynn is capable of hurling fireballs, setting magical traps and incinerating her foes with ease.
Perks of Note:
Heavy Armor - Capable of shrugging off blows that would mortally wound most, Gwynn can stand stalwart against almost any foe.
Perks of Note:
Archery - Gwynn is deadly and extremely proficient at any range wielding her crossbows.
Perks of Note:
Restoration - Her knowledge of the restorative arts allows Gwynn to mend her wounds, purge the undead with ease and even perform some skilled blood magic when the need arises.
Perks of Note:
Alteration - Gwynn has a keen understanding of the Alteration school of magic and uses her knowledge to empower her spells and fortify her resistances.
Minor:
Enchanting - Gwynn use’s the souls of the undead to fuel her enchantments. An irony her victims find out too late.
Perks of Note:
Block - Gwynn is more than capable of using her crossbow in close quarters and can bash enemies with deadly force.
Perk of Note:
Smithing - Gwynn has some rudimentary understanding of smithing, being able to care for the upkeep of crossbows. (Note I only invested in this perk to be able to craft the Dawnguard hood. I never used it to improve items once I’d met the minimum crafting requirement for the hood).
Perk of Note:
Spells: (Note that vampiric/Sacrosanct related spells and powers will be covered in the vampirism section).
Alteration:
Destruction:
Shouts:
Special Magical Effects, Spells, Powers and Perks:
* Wellcoc’s Dormant Arcana - With Welloc’s Dormant Arcana linked to a Flesh Spell, Gwynn gains a significant buff to her Restoration magic power (+10 %), a chance to absorb hostile spells (10%) and a buff to her total armour of (+ 50) whenever the said spell effects her.
Wild Shrines - There are several Wild Shrines scattered around Skyrim. Each provides Gwynn with a particular buff to a school of magic. Alteration + 30% duration, Destruction + 15% Magnitude, Illusion + 15% Magnitude, Restoration + 15% Magnitude and Conjuration +30% Duration.
Ocatos’ Recital - Charged with Flame Cloak, Close Wounds and Flesh Spell.
Storm Crown - Shout cooldown is removed when you enter or leave combat.
Thundering Echoes - The first shout you use in combat has no cooldown.
Way of Peace - Shouts have a greatly reduced cooldown out of combat.
Unyielding Storm - This Tome of power is hidden within the High Hrothgar library. Using it refreshes any active shout cooldown.
Dragonborn Flame - Upon killing a target with the Fire Breath shout, Fire Wyrms will spawn to aid Gwynn against any remaining foes. Ability is obtained from completing the Black Book: Epistolary Acumen.
Secret of Arcana - Gwynn is able to cast spells free of cost for 30 seconds. Ability is obtained from completing the Black Book: Filament and Filigree.
The Fire Within - Upon meditating on “Yol” with Paarthurnax, Gwynn’s Fire Breath shout becomes 25% more powerful.
Alter Self Attributes/Resistances - Gwynn can alter her biology through her understanding of Alteration magic. This will allow her to gain a 25% Boost to both Fire and Shock Resistance as well as a permanent 50 point boost to health.
Wheel of Life - A useful ability that allows Gwynn to be healed once every 30 seconds as long as she has not used a healing spell within those 30 seconds. This is a beneficial passive effect that allows you to focus on offensive means more often, rather than worrying about topping up Gwynn’s health pool.
Deadly Reach - This Summermyst enchantment coupled with the Sacrosanct ability Wicked Wind, allows Gwynn to deftly use the signature teleportation the Montalion clan is famed for, (from any distance) to close the gap or escape enemies as she wishes.
Skull Rattler - The bashing bonus of this perk does not only work for shields and melee weapons but also bows and crossbows. This allows Gwynn to deal out some severe damage with the butt of her crossbow.
Snipe, Hallowed Burial and Crusaders Fire - All of these effects combined with a Fiery Soul Trap and the Turn Undead enchantment on a Silver Crossbow, make for one hell of an undead killing machine. Snipe ensures any target struck by a bolt that has not been hit in the last 10 seconds receives double the effect from weapon enchantments. Hallowed Burial increases Gwynn’s attacks and all Restoration spell and effects (including weapon enchantments) by 30% against undead targets. Crusaders Fire is the icing on the cake. This allows Gwynn to set any undead foes under a turning effect alight with divine fire. They take constant damage over 10 seconds, and all attacks deal a further 25% damage to affected targets.
Overflowing cup - Because this ability only works when at full health, I found it was best used in tandem with Ocatos’ Recital. Linking a healing spell, like “Close Wounds” to Ocatos’ Recital will ensure Gwynn gets her health fortified by whatever her current Restoration skill level is whenever starting combat.
Below you will find all of the essential Sacrosanct perks you will need to play this build.
Vampire:
Blood Cauldron - (Power) Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier. (Only when sated).
Flaywind - While blood starved, Gwynn can use this ability to unleash a swarm of vampire bats on her target. They will rapidly absorb health and apply fear to the target.
Vampires Seduction - Silently bewitches a person for a short time, allowing Gwynn to feed on them.
Blood Knight - Able to feed on staggered enemies in combat for 50 points of Stamina.
Wicked Wind - Dash instantly to a target location within 15 feet.
King Among Kine - Gwynn no longer loses any vampiric powers when feeding.
Oberon’s Grail - Reduces the chance to fall victim to Wassail in combat by 75%.
Cauldron of Fire - After using Blood Cauldron, deal double attack damage and take half attack damage for 30 seconds.
Blue Blood Quest:
Potence - Gwynn's attack damage is increased substantially when fully fed.
Vampire Lord Form:
Starving Artist - In mortal form, Hemomancy spells used against people absorb Health equal to 25% of their base damage. Killing people with Hemomancy spells advances Gwynn's Vampire Lord perks.
Unearthly Will - Blood Magic, Night Powers, the Raze spell in Gwynn's right hand and Hemomancy in mortal form cost 25% less. The Vampiric Drain spell in mortal form costs 50% less.
Blood From a Stone - Gwynn's vampiric abilities now work on Dwemer Automatons and Daedra.
Exsanguinate - Gwynn's Vampiric Drain spell in mortal form deals bonus more damage when fighting only one enemy, and can be dual cast for a chance to stagger enemies.
White Wolf - Gwynn's Vampire Seduction power now works on higher-level targets, and she may drain people under its effect regardless of thirst level. Additionally, draining a sleeping or seduced victim advances Vampire Lord perks.
Dragon at midnight - Gwynn gets 4 perk points to spend in other perk trees. However, when Blood Starved, contact with Sunlight will instantly destroy her.
Amaranth - Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Gwynn's reward for this depraved act is a 30% bonus to combat and social skills while weaker vampires flee, for 5 minutes.
Hemomancy Spells:
Blood Seed - (Apprentice) Jagged bone shards grow in a living or undead target, dealing 6 magic damage for 10 seconds. (1 draining)
Blood Brand - (Adept) Living or undead target takes 5 magic damage per second. After 10 seconds, detonates for 100 damage. (3 drainings)
Blood Garden - (Adept) Casts Blood Seed on all targets (AOE), inflicting 10 magic damage for 10 seconds. (6 drainings)
Blood Scourge - (Expert) Living or undead target takes 20 magic damage for 15 seconds. On death, spreads to all nearby targets. (10 drainings)
-The Infernal Litany -
Purge through flames, the blood of the unworthy.
Tainted is the heart, extinguisher of death and light.
Renewed in the ashes, the abominations cut the wind.
By precision and instinct, the bolt sends the message.
Infernal are we, cursed to walk the middling ground.
Shadow Form - Deadly Reach + Wicked Wind
Smiting Lash - Skull Rattler + Wingstrike
Flames of Vigor - Welloc’s Dormant Arcana + Overflowing Cup + Ocatos’ Recital
Infernal Strike - Desecrated Light + Snipe + Hallowed Burial + Crusaders Fire
Unending Barrage - Hailstorm + Slow Time
Fire and Blood - Secret of Arcana + Dual cast Fire Runes + Guardian Circle + Wall of Flames + Flame Cloak + Dual Cast Blood Boil
Rage and Ruin - Armageddon (2nd word) + Thundering Echoes + Fire Breath + Unyielding Storm + Become Ethereal + Fire Storm
Foreword: This build came to fruition through my desire to create an antihero kind of character. A hunter turned vampire who fights both vampires and vampire hunters alike. Gwynn comes from a unique cabal inside the Montalion Clan who specialises in tracking and hunting down vampires of rival clans and any hunters who meddle in Montalion affairs.
The Infernal Huntress herself is loosely based off of the Demon Hunter’s from the Diablo games and the Skyrim character build of the same name by “No Snakes Alive”. The Infernal Huntress is adept at hunting down the undead and other magical abnormalities and is deadly both from range and in close quarters. She wields specially enchanted crossbows and flame-based magic to give her an edge against her foes. This Huntress is sure to leave a scorched and bloody path in the wake of where ever her hunt takes her.
“Once, long ago, I was not unlike her, you know”. Gwynn paused, searching for the right word. “Gallant, righteous and noble. I was doing the work of the gods. I would have laid down my life for the gods. I did lay down my life for them….”
“You are nothing like her, fo-”
“Foul creature?” Gwynn finished the old man’s sentence. “Hmm, perhaps not,” she said her fiery eyes narrowing on him “But once, yes, we most certainly were”. The Huntress lazily stoked the fire with an old brass poker, turning a chunk of wood over, sending embers trailing into the air.
“Would it amuse you to know I hunt more of my kind now than I ever did as a mortal?” The old steward was silent. “Yes, you see if my years as a member of The Order the Hour taught me one thing. It is that time is man’s greatest enemy. How ironic it is that all I have is time now. Do you know how many years I’ve hunted the enemies of the Montalion?”
The old man tried to prop himself against the table leg more comfortably. The exertion was clearly paining him. “Why are you telling me this?” The steward spoke through laboured breath.
“Why not? It’s not as if you’re going to be telling anyone my secrets. Either you die of blood loss from that bolt in your leg, or, I may yet decide I’m hungry”.
“How comforting”. The man coughed.
“Indeed”. Gwynn grinned menacingly at him.
“Kill me or free me vampire, but do not waste my time with talk”. The steward seethed.
“Stubborn old wretch, aren’t you? Very well then, enough talk.” Gwynn pulled the hot poker from the fireplace and held it close to his face.
“Where is she old man? Where is Alayne Montforte?”
“I’ll never tell you”.
“Oh, I think you will see I can be very persuasive.” She touched the brand against his cheek, searing his flesh.
“Arghhh”! The frail old wretch cried at the touch of the hot metal.
“The clan tires of her interfering in our business. Now, I’ll ask you again. Where is she?”
“Nooooo”! The steward cried as Gwynn thrust the poker into the wound on his leg.
I can do this all night”.
***
It was close to dawn before she got the answers she sought. In the end, it wasn’t pain that had got him to talk but the threat of turning him.
“Skyrim. My lady has gone to Skyrim”.
“Where in Skyrim”?!
“S-S-Solitude”. The broken steward wept, in a crumpled and bloodied mess on the floor “Please just leave me.”
“Go with your gods’ old man”. Gwynn lifted the wretch to his feet and sank her fangs into his neck.”
Now sated she let his body fall to the floor once more. Grabbing her crossbow off of the table, she slung it over her shoulder. The vampire incanted a spell under her breath, and a stream of flames leapt forth from her free hand, engulfing the dead man’s body and setting the sitting room ablaze. You’ll not have a home to return to now you little bitch. Gwynn smiled fiendishly as the flames danced behind her.
Her course was clear. She would make for Skyrim upon the setting of the sun.
All of these mods are playable on Xbox One
Recommended Mods:
Creation Club:
Breton Vampire: As a Breton Gwynn will have several innate racial bonuses. Some of these traits she has been able to adapt, to greatly serve her atypical fighting style.
Standing Stone: The Atronach - The Atronach stone paired with Gwynn’s Breton heritage allows for a massive 70% reduction in spell cost. Though she is more vulnerable when casting her spells, her heavy armour mitigates much of the extra damage received.
Profile:
Note: All Modded and CC items will be marked with * throughout the build
End Game Gear:
Accessories:
Main Quest - Gwynn feels the call of Akatosh beckoning her. Will she choose to serve the dragon god of time once more, or use his power to her own end?
Purge Iron Bind Barrow - An ancient and powerful relic is said to be held within the dusty confines of this crypt. Gwynn seeks the power within.
*Crypt of the Heart - A fallen Knight of High Rock lays in the crags of the Reach. His unique armour free for the taking.
Dawnguard (Volkihar) - Though a rival clan, Gwynn decides to ally herself with the Volkihar, albeit temporarily to further her agenda.
Destroy the Dawnguard - Gwynn seeks out what these would be hunters want. Upon gaining the information she needs, she ends their meddling.
Blood on the Ice - Necromancy is foul in the eyes of the Huntress. Gwynn hunts the would be defiler and foils his plans.
The Wolf Queen Awakens - The Wolf Queen hopes to be reborn, see that she fails.
*Undeath - A large force of Necromancers are said to be holed up in Scourg Barrow. End them before they grow too powerful.
Destroy Necromancers and Dragonpriests - The barrows of Skyrim are filled with Draugr and worse things. Gwynn hunts them in part due to an echo of an old life, and the threat necromancers pose to her own undeath.
The Black Star - What better irony is there than to use souls of Necromancers, Dremora and the undead to power the very weapons that destroy them? Gwynn collects this artefact to dispense such a fate upon those she hunts.
Attributes 1:3:2 (Stop perking Magicka at around 150 and Stamina at around 250)
Major:
Destruction - With an envious understanding of fire magic. Gwynn is capable of hurling fireballs, setting magical traps and incinerating her foes with ease.
Perks of Note:
Heavy Armor - Capable of shrugging off blows that would mortally wound most, Gwynn can stand stalwart against almost any foe.
Perks of Note:
Archery - Gwynn is deadly and extremely proficient at any range wielding her crossbows.
Perks of Note:
Restoration - Her knowledge of the restorative arts allows Gwynn to mend her wounds, purge the undead with ease and even perform some skilled blood magic when the need arises.
Perks of Note:
Alteration - Gwynn has a keen understanding of the Alteration school of magic and uses her knowledge to empower her spells and fortify her resistances.
Minor:
Enchanting - Gwynn use’s the souls of the undead to fuel her enchantments. An irony her victims find out too late.
Perks of Note:
Block - Gwynn is more than capable of using her crossbow in close quarters and can bash enemies with deadly force.
Perk of Note:
Smithing - Gwynn has some rudimentary understanding of smithing, being able to care for the upkeep of crossbows. (Note I only invested in this perk to be able to craft the Dawnguard hood. I never used it to improve items once I’d met the minimum crafting requirement for the hood).
Perk of Note:
Spells: (Note that vampiric/Sacrosanct related spells and powers will be covered in the vampirism section).
Alteration:
Destruction:
Shouts:
Special Magical Effects, Spells, Powers and Perks:
* Wellcoc’s Dormant Arcana - With Welloc’s Dormant Arcana linked to a Flesh Spell, Gwynn gains a significant buff to her Restoration magic power (+10 %), a chance to absorb hostile spells (10%) and a buff to her total armour of (+ 50) whenever the said spell effects her.
Wild Shrines - There are several Wild Shrines scattered around Skyrim. Each provides Gwynn with a particular buff to a school of magic. Alteration + 30% duration, Destruction + 15% Magnitude, Illusion + 15% Magnitude, Restoration + 15% Magnitude and Conjuration +30% Duration.
Ocatos’ Recital - Charged with Flame Cloak, Close Wounds and Flesh Spell.
Storm Crown - Shout cooldown is removed when you enter or leave combat.
Thundering Echoes - The first shout you use in combat has no cooldown.
Way of Peace - Shouts have a greatly reduced cooldown out of combat.
Unyielding Storm - This Tome of power is hidden within the High Hrothgar library. Using it refreshes any active shout cooldown.
Dragonborn Flame - Upon killing a target with the Fire Breath shout, Fire Wyrms will spawn to aid Gwynn against any remaining foes. Ability is obtained from completing the Black Book: Epistolary Acumen.
Secret of Arcana - Gwynn is able to cast spells free of cost for 30 seconds. Ability is obtained from completing the Black Book: Filament and Filigree.
The Fire Within - Upon meditating on “Yol” with Paarthurnax, Gwynn’s Fire Breath shout becomes 25% more powerful.
Alter Self Attributes/Resistances - Gwynn can alter her biology through her understanding of Alteration magic. This will allow her to gain a 25% Boost to both Fire and Shock Resistance as well as a permanent 50 point boost to health.
Wheel of Life - A useful ability that allows Gwynn to be healed once every 30 seconds as long as she has not used a healing spell within those 30 seconds. This is a beneficial passive effect that allows you to focus on offensive means more often, rather than worrying about topping up Gwynn’s health pool.
Deadly Reach - This Summermyst enchantment coupled with the Sacrosanct ability Wicked Wind, allows Gwynn to deftly use the signature teleportation the Montalion clan is famed for, (from any distance) to close the gap or escape enemies as she wishes.
Skull Rattler - The bashing bonus of this perk does not only work for shields and melee weapons but also bows and crossbows. This allows Gwynn to deal out some severe damage with the butt of her crossbow.
Snipe, Hallowed Burial and Crusaders Fire - All of these effects combined with a Fiery Soul Trap and the Turn Undead enchantment on a Silver Crossbow, make for one hell of an undead killing machine. Snipe ensures any target struck by a bolt that has not been hit in the last 10 seconds receives double the effect from weapon enchantments. Hallowed Burial increases Gwynn’s attacks and all Restoration spell and effects (including weapon enchantments) by 30% against undead targets. Crusaders Fire is the icing on the cake. This allows Gwynn to set any undead foes under a turning effect alight with divine fire. They take constant damage over 10 seconds, and all attacks deal a further 25% damage to affected targets.
Overflowing cup - Because this ability only works when at full health, I found it was best used in tandem with Ocatos’ Recital. Linking a healing spell, like “Close Wounds” to Ocatos’ Recital will ensure Gwynn gets her health fortified by whatever her current Restoration skill level is whenever starting combat.
Below you will find all of the essential Sacrosanct perks you will need to play this build.
Vampire:
Blood Cauldron - (Power) Expend some of your Vampiric blood to replenish Health, Magicka and Stamina, becoming thirstier. (Only when sated).
Flaywind - While blood starved, Gwynn can use this ability to unleash a swarm of vampire bats on her target. They will rapidly absorb health and apply fear to the target.
Vampires Seduction - Silently bewitches a person for a short time, allowing Gwynn to feed on them.
Blood Knight - Able to feed on staggered enemies in combat for 50 points of Stamina.
Wicked Wind - Dash instantly to a target location within 15 feet.
King Among Kine - Gwynn no longer loses any vampiric powers when feeding.
Oberon’s Grail - Reduces the chance to fall victim to Wassail in combat by 75%.
Cauldron of Fire - After using Blood Cauldron, deal double attack damage and take half attack damage for 30 seconds.
Blue Blood Quest:
Potence - Gwynn's attack damage is increased substantially when fully fed.
Vampire Lord Form:
Starving Artist - In mortal form, Hemomancy spells used against people absorb Health equal to 25% of their base damage. Killing people with Hemomancy spells advances Gwynn's Vampire Lord perks.
Unearthly Will - Blood Magic, Night Powers, the Raze spell in Gwynn's right hand and Hemomancy in mortal form cost 25% less. The Vampiric Drain spell in mortal form costs 50% less.
Blood From a Stone - Gwynn's vampiric abilities now work on Dwemer Automatons and Daedra.
Exsanguinate - Gwynn's Vampiric Drain spell in mortal form deals bonus more damage when fighting only one enemy, and can be dual cast for a chance to stagger enemies.
White Wolf - Gwynn's Vampire Seduction power now works on higher-level targets, and she may drain people under its effect regardless of thirst level. Additionally, draining a sleeping or seduced victim advances Vampire Lord perks.
Dragon at midnight - Gwynn gets 4 perk points to spend in other perk trees. However, when Blood Starved, contact with Sunlight will instantly destroy her.
Amaranth - Vampire’s Seduction works on vampires. Able to Drain humanoid vampires to disintegrate them and absorb their power. Gwynn's reward for this depraved act is a 30% bonus to combat and social skills while weaker vampires flee, for 5 minutes.
Hemomancy Spells:
Blood Seed - (Apprentice) Jagged bone shards grow in a living or undead target, dealing 6 magic damage for 10 seconds. (1 draining)
Blood Brand - (Adept) Living or undead target takes 5 magic damage per second. After 10 seconds, detonates for 100 damage. (3 drainings)
Blood Garden - (Adept) Casts Blood Seed on all targets (AOE), inflicting 10 magic damage for 10 seconds. (6 drainings)
Blood Scourge - (Expert) Living or undead target takes 20 magic damage for 15 seconds. On death, spreads to all nearby targets. (10 drainings)
-The Infernal Litany -
Purge through flames, the blood of the unworthy.
Tainted is the heart, extinguisher of death and light.
Renewed in the ashes, the abominations cut the wind.
By precision and instinct, the bolt sends the message.
Infernal are we, cursed to walk the middling ground.
Shadow Form - Deadly Reach + Wicked Wind
Smiting Lash - Skull Rattler + Wingstrike
Flames of Vigor - Welloc’s Dormant Arcana + Overflowing Cup + Ocatos’ Recital
Infernal Strike - Desecrated Light + Snipe + Hallowed Burial + Crusaders Fire
Unending Barrage - Hailstorm + Slow Time
Fire and Blood - Secret of Arcana + Dual cast Fire Runes + Guardian Circle + Wall of Flames + Flame Cloak + Dual Cast Blood Boil
Rage and Ruin - Armageddon (2nd word) + Thundering Echoes + Fire Breath + Unyielding Storm + Become Ethereal + Fire Storm