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WiP Character Build: The Hunter

Tags: #"Halloween Seventeen Event" "WiP Character Build: Hunter" "WiP Character Build: Rogue" 
  • Member
    October 26, 2017

    I haven't messed around with Ordinator too much, but I will say: the Lockpicking Bear Trap powers are amazing. Try them out, they're great fun even at early levels, and thematically they fit your char well, IMO.

  • Member
    October 26, 2017

    Tenebrous said:

    I haven't messed around with Ordinator too much, but I will say: the Lockpicking Bear Trap powers are amazing. Try them out, they're great fun even at early levels, and thematically they fit your char well, IMO.

    Oooh, good suggestion! I'll check it out!

  • Member
    October 26, 2017

    Rogue said:

    Tenebrous said:

    I haven't messed around with Ordinator too much, but I will say: the Lockpicking Bear Trap powers are amazing. Try them out, they're great fun even at early levels, and thematically they fit your char well, IMO.

    Oooh, good suggestion! I'll check it out!

     

    Lots of fun to be had, trust me. Hell, if I finally get off my creative ass and make an Ordinator build, it will use Bear Traps, for they are amazing.

  • Member
    October 27, 2017

    Perkspread and skill descriptions have been added. Thanks for the bear trap suggestion, Tenebrous! I absolutely enjoyed the perk and have added it to the build. 

  • October 29, 2017

    Definitely feel the Witcher-ness of this character, which is something that I always love seeing done and add in Ordinator and I'm just about always sold on a build :D

    I like the feel of the build so far, the build feels like a fairly simple blend of Bounty Hunter and, well just a regular Hunter that is a fun combination that even with just what you've got comes across really well, and the look of the character (I assume that's the character in the second picture) is just kind of awesome. At the moment I don't think it's really missing anything, but what I'd like to see going forward, well there are a couple interesting ways that this could be taken. 

    The first is just the classic 'Trophy Collection' which could be really fun to build. Setting out little quests (whether they're in-game or ones you make yourself) and having a specific piece of loot act as a Trophy would be really cool, having him end up carrying a specific Dragon Scale, Dragon Bone, maybe even Bone Meal from a specific Draugur (or the Ebony weapons of Deathlords) would be really cool and if written in well could add a lot to the build to make up for the bland 'writing' of most of the hunting-based quests in Skyrim (or the Bounties mostly). 

    The second would be to kind of write a story to go along with the build. Maybe have a single beast to defeat, you know, maybe those dragons that can be found in ah...the Forgotten Vale (the two that are under the ice) or if there's another beast that's ridiculously strong...Maybe even going to some mods, I know there are a lot that adds in some rather interesting Bosses to the game which could be really fun to fight. So yeah, just having a 'final boss' that's not Alduin and has a bit of a personal connection to The Hunter could make it really interesting.

    I dunno, I just think that these sort of builds work really well when you stray a little from Skyrim's writing and add in your own elements. Just a collection of ideas but uh, yeah.

    Dunno if I've got anything else, for now, Rogue, I'm digging the build and I'm very interested in seeing where it goes. No complaints really, though I would be partial to moving the images and headers to the center, but that's cause I don't experiment and set everything out the same all the time :P

     

  • Member
    October 31, 2017

    Dragonborn1921 said:

    Definitely feel the Witcher-ness of this character, which is something that I always love seeing done and add in Ordinator and I'm just about always sold on a build :D

    I like the feel of the build so far, the build feels like a fairly simple blend of Bounty Hunter and, well just a regular Hunter that is a fun combination that even with just what you've got comes across really well, and the look of the character (I assume that's the character in the second picture) is just kind of awesome. At the moment I don't think it's really missing anything, but what I'd like to see going forward, well there are a couple interesting ways that this could be taken. 

    The first is just the classic 'Trophy Collection' which could be really fun to build. Setting out little quests (whether they're in-game or ones you make yourself) and having a specific piece of loot act as a Trophy would be really cool, having him end up carrying a specific Dragon Scale, Dragon Bone, maybe even Bone Meal from a specific Draugur (or the Ebony weapons of Deathlords) would be really cool and if written in well could add a lot to the build to make up for the bland 'writing' of most of the hunting-based quests in Skyrim (or the Bounties mostly). 

    The second would be to kind of write a story to go along with the build. Maybe have a single beast to defeat, you know, maybe those dragons that can be found in ah...the Forgotten Vale (the two that are under the ice) or if there's another beast that's ridiculously strong...Maybe even going to some mods, I know there are a lot that adds in some rather interesting Bosses to the game which could be really fun to fight. So yeah, just having a 'final boss' that's not Alduin and has a bit of a personal connection to The Hunter could make it really interesting.

    I dunno, I just think that these sort of builds work really well when you stray a little from Skyrim's writing and add in your own elements. Just a collection of ideas but uh, yeah.

    Dunno if I've got anything else, for now, Rogue, I'm digging the build and I'm very interested in seeing where it goes. No complaints really, though I would be partial to moving the images and headers to the center, but that's cause I don't experiment and set everything out the same all the time :P

     

    Thank you, Deebs! I appreciate the feedback a lot. I whole heartedly agree with everything, apart from the whole story bit. The reason I purposely strayed away from having a hard abckstory was to give the reader their own sense of flexibility in backstory when playing this build. I think the other reason I decided to do this was due to the fact my last build was extremely hard in terms of background and I suppose I wanted to do something different.

    I really, really, like the Trophy idea, as well as having a sort of final boss. I'll be implementing those in a bit. Be expecting for this build to be finished in a few hours. 

  • Member
    November 1, 2017

    Thanks for the feature! 

  • Member
    November 2, 2017

    *speaks in sarcastic, threatening voice* Interesting to see what you're building here... *Ghostwalker slowly draws steel sword* :P

    No, seriously, I'm really interested in this build. I must admit you've got me confused with those perks... I had to check TWICE that it is a Skyrim build hahaha You need to specify a bit more clearly that you're using a mod for the skill perks... Gonna check back on your progress :) 

  • Member
    November 3, 2017

    AllSpark said:

    *speaks in sarcastic, threatening voice* Interesting to see what you're building here... *Ghostwalker slowly draws steel sword* :P

    No, seriously, I'm really interested in this build. I must admit you've got me confused with those perks... I had to check TWICE that it is a Skyrim build hahaha You need to specify a bit more clearly that you're using a mod for the skill perks... Gonna check back on your progress :) 

    Thanks, Sparks. I've added an additional notice to prevent any future confusion for anyone else. Also, the equipment section has now been added and is just about finished.