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The Shadowcaster
Class/Occupation: Assassin, Summoner, Illusionist
Skills: Dual Blade Swordsmanship, Smithing, Enchanting, Destruction, Illusion, Conjuration, Sneak
Snapshot:
Ahkali is wired a bit differently than the typical assassin. Whereas many in her line of work are cold, calculating, and serious, Ahkali is whimsical and impulsive, delighting in her work far more for the thrill of it than for any sort of payment. Although no past client can doubt her effectiveness, her penchant for producing many more casualties than necessary leaves much in the way of discretion to be desired.
Gameplay:
With blades, illusions and a host of angry daedra at her beck and call, Ahkali is a deadly adversary. Like most assassins she's not a fan of frontal assaults, instead relying on cunning use of illusions and summons to keep her enemies confused and distracted. Most enemies hardly catch a glimpse of her before they're viciously cut down. If her fighting style seems a bit unfair, it's because it is...
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Skills : Alchemy, Enchanting, Destruction theory, Staff-wielding, political posturing, scroll wielding, pointing a crossbow
History : Unable to access the magic of Aetherius since birth, Rumarin has struggled to find a place in Alinor's intensely magical high court. Haunted by the shame of his family, he made desperate attempts to mimic magical talent, only to have all see through them all laugh as they saw the scroll up his sleeve. His parents finally had had enough of him and, as a young elf, sent him away in a last ditch effort for him to find some sort of magical talent to bring home with him. However, if he didn't return, it was of no great loss anyhow.
Snapshot : Foolhardy, arrogant, and dangerous, he's willing to do whatever he needs to in order to gain magical power -- traffic with Daedra, journey to Oblivion, explore ancient ruins, risk life and limb, sacrifice others. This desperation slowly abates as he finds a place in the magical world as the archmage of the College of Winterhold, tutored by the ancient house of the wizard-lords of Telvannis.
Name: Koraak Cumberland of Wayrest
Class: Archer, Thief, 2-handed warrior
Skills: Archery, Two Handed, Light Armor, Speech,Sneak, Pickpocket, Heavy Armor, Lockpicking
Backstory: Koraak grew up as a beggar in the streets of Daggerfall even though he is a descendant of High King Emeric. He swore to restore the honor of his family and joined the Lion Guard, the protectors of Daggerfall.
Snapshot: Koraak is sent to Skyrim to investigate the ongoing conflict between Imperials and the rebellious Stormcloaks but at the same time to influence a positive outcome for High Rock. In order to gain this influence the Daggerfall Archer will need to take control over the main powers in Skyrim, the underworld and the political world. In secrecy, Koraak is also resurrecting an age-old treaty, the Daggerfall Covenant, and joins forces with his new found allies, Borgakh and Ahtar.
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The Battlemage
Class: Imperial Battlemage
Skills: Destruction, Heavy Armor, Alchemy, Conjuration, Two Handed, Thaumaturgy/Alteration, Mysticism, Staff Magic
Snapshot: Braxus, having trained with the most disciplined teachers in the Art of War Magic, excels in the essence of what it is to be a battlemage: destroy with deadly ... "efficiency" ... His main purpose is to quell conflicts and end obstructions that the Empire faces with extreme violence and steadfast loyalty. However the conflict in Skyrim has continued to test his skill but he will not stop until his enemies are reduced to ash and ruin.
Gameplay: Kill or be killed. The Battlemage is a straight up warlord of magical destruction and a whirlwind of "directed" fury. The Battlemage has little time to bleed but will utilize restorative potions and heavy plate armor to keep his blade, destruction spell and staff magics, and summoned horrors in full force to decimate any foe that stands in the way.