The ideas are pretty cool. But if they would include a seafarer skill, i would prefer it to be like the vampire lord/ werewolf skill trees, independent from the class skill trees.
Also i don't think the backround will be a thing. Bethesda can hardly include all the things players can come up with.
Armor customization would actually be pretty awesome. You could take a simple set like Steel plate and decorate it with stuff you have killed. If you could human parts you could become a serial killers walking trophy room. But i thing it should be inlcluded in the smithing tree, because i guess it takes skill to put a trolls skull on a helmet.
Don't think mixed races will ever be a thing. And if, then probably just two races combined. I think the heir of a half breed wouldn't get any of his granddads features passed down.
I really, really like the idea of scars.
I really, really like the idea of armor customisation. Imagine not only bones, but also feathers, claws, skin/hide and some dyes, as mentioned before Takes immersion to a whole new level, especially if enemies also have (fitting) customised armor. An Orc warchief for example would have a troll helmet, but not a low ranked bandit, he would have stag antlers at most. Or a necromancer could have bones of lesser creatures or even humans embedded in his robes. Im thinking Lord o' Bones of GoT here. Also, I would like the return of separating armor into breastplate and greaves, to have better customisation options. Shoulder plates would be nice but are not absolutely necessary in my opinion.
Great post anyway
I like your ideas, especially the online mode part. If people want MMO Elder Scrolls VI so badly, go play ESO. All I want in ES 6 is improved look for Khajiits because the ones from ESO are nothing but humans with painted bodies to simulate fur and wearing cat masks. Even on vanilla Skyrim you can clearly see the details of the fur covering the body.
1: Yes, we need this. ESO gave us this, and really well
2: No...No thank you. There is no logical reason for this, I mean from memory Races in Elder Scrolls are determined by the Mother (So a Male Imperial and a Female Breton would have a Breton Child), including Mixed Races wouldn't really add anything to the game that would be new, it certainly wouldn't be that interesting (You can already customize characters enough that this is pretty much pointless).
3: Nice, I don't think the idea of infections would be needed but Battle Scars is a great idea
4:I'm a little torn on this idea...On one hand Warpaint is cool but on the other hand I think that the way they let you change it in Skyrim is just fine, I always saw them more like tattoos anyway.
5: Don't really see the point of this unless they add Hair Growth like the Witcher, if they did that then sure makes sense but if not then it's kid of pointless. (I'll pick my favorite hair early on)
6: Nope. That defeats the point of Elder Scrolls. You don't have a Backstory and can build your own. That's what the series is defined by (Especially Morrowind - ESO). I don't want something that will change a key feature of the games so much.
7: New Skills yes. But not new ones, old ones. Bring back Unarmed, Spears (DO IT) and maybe Mysticism rather than introduce something as limited as Seafaring.
8: First of all ESO isn't shitty...It's a great game, incredibly well developed world with a very good core Gameplay. But anyway, unless it's Co-Op then I'm not really interested. I mean adding in an Arena or something will just turn it into a Multiplayer Game with a mediocre Single Player Campaign. We already have ESO, we don't need more ES Multiplayer.
Basically just Oblivion's Spells in that school (Plus Mark and Recall at the cost of Fast Travel). Actually you know what, screw Mysticism (I was just bringing it back to even it out) give us a Spellmaking Skill...
No Acrobatics, I think I said this in another recent discussion but you can just through Acrobatics in with Athletics (Along with running and swimming...No need to separate it).
But still give us Mark and Recall at the cost of Fast Travel...
Yeah i mean acrobatics in a dying light way, if the enviroment allows it.
I don't think ditching fast travel is a good idea, just disable it in an optional hardcore mode.
I was thinking, they could give mysticism the spells they took from skyrim, (absorb health/magicka, fortify skill, ...)
Again that kind of Acrobatics can be blended in with Athletics. If we're adding Free-Running to ES6 I'm all for that, it'd be absolutely amazing.
As for Fast Travel I still think that Morrowind did it far better than Oblivion or Skyrim. Having set methods of Fast Travel but other then them needing to walk anywhere made the game so much more immersive and made it much easier to explore the entire world naturally. Fast Travel really doesn't lend anything to the game other than speed-running.
As for the Spells from Mysticism that is basically what I want (Oblivion as Absorb and Protection mostly. Alteration can give us back Burden and Feather to make up for the loss of Flesh Spells) though really Spellcasting would be way cooler.
I agree that spellcrafting sounds awesome.
I think Skyrim did it pretty good. Having to find something before being able to travel there.
I think fast travel is necessary, to be at least optional.
As an Example the Book of Love Quest. You have to go into all corners of Skyrim and in beetween you have to return to Riften. That would be artificially adding length to the game (And Elder Scrolls games don't need that).
On a Side Note: You play ESO right? ESOs light armor is equivalent to skyrims clothing and medium to skyrims light isn't it?
On another Side Note: I want being able to own a house in the next tes like oblivions wizard tower.