Forums » Elder Scrolls

Mods for money? Would you or wouldn't you?

    • 38 posts
    April 24, 2015 8:07 PM EDT

    Also, if the mod updates later then breaks your game, you cant refund from that.

    • 12 posts
    April 25, 2015 9:43 AM EDT

    Sorry guys, "De Stormen Úlfar" is postponed until Bethesda and Valve decide to break down the paywall of mods.

    It is utterly atrocious a developer with such dedication to its games turned the way of greed and tries to milk its customers out in every way possible. I refuse to play Skyrim and any other Bethesda game until this turns around or the conditions are improved. Currently, the work of mod authors is being stolen from the Nexus and sold on the Workshop by other people. And I am rather convinced this is organised theft by the individuals of Bethesda and Valve.

    I already changed my review to a negative rating to show my discontent, I ask you, dear members of the Skyrim Blog, to do the same.

    Cheers,

    Syphr54

    • 1483 posts
    April 25, 2015 9:47 AM EDT

    I doubt the things will change. They certainly analyzed the market before making the decision. Though I'd like to point out that not everyone is happy with that decision.

    Petition against paid mods on Steam draws 34,000 signatures in a day

    Fake "protest mods" hit the Steam Workshop

    Creator of removed paid Skyrim mod gives his side of the story

    • 12 posts
    April 25, 2015 12:11 PM EDT
    I don't know if you have taken a look in the Workshop, but there is some hilarious shit in there. You want a golden potatoe? No problem,for 12 bucks you get one by buying the mod. Want 200 gold ingots? 5 bucks and it's yours.

    The Steam community sure knows how to protest in a creative manner.

    And sure, Bethesda did their research, but I can't imagine they did not expect this kind of criticism of the community. It's still a cheap way of demanding money for stuff they didn't made, but should have thought of. That's why I say, a donation option is far more honest and acceptable than a paywall.
    • 1483 posts
    April 25, 2015 12:17 PM EDT

    It's not Bethesda's doing, it's Valve. We'll see how it works out. I expect either removal of the payment or Steam Workshop slowly fading away in non-existence 

    • 12 posts
    April 25, 2015 6:08 PM EDT

    I think the second scenario is most likely to happen. When the Nexus starts to offer the possibility to directly donate to mod authors, the Workshop is finished. The only thing that would turn it around, would be Bethesda sueing the Nexus for copyright infringement and illegal distribution of their assets. And I think that scenario is highly unlikely as Bethesda can't permit to receive the negative publicity that follows such drastic measures.

    Still, I don't understand why Bethesda and Valve decided to go this way, it must have been fairly obvious the current amount of resistance against paid mods would be there. 

    And I don't mind paying for mods, but make it optional. There is no way I am going to pay 2 to 5 bucks for armor and weapons that don't add any siginificant gameplay to the game. Paying 10 bucks for Falskaar or Wyrmstooth though, I won't mind doing that, as long as it is optional and my decision to donate. Besides, the amount of money Bethesda and Valve asks for the mods is propostorous. The modder only gets 25% or something, that's just bull.

    • 12 posts
    April 25, 2015 7:02 PM EDT

    After reading the blog post of the owner of the Nexus I understand the curated workshop is not necessarily bad, it is just the share in revenue Valve and Bethesda get which is propostorously high for the amount of work they put into it.

    Next, the real problem will lie in the future: will Bethesda decide to DRM modding by only allowing the Workshop to mod the game? In this case, whole modding communitites will be destroyed, something I definitely will not stand for.

    • 1483 posts
    April 25, 2015 7:09 PM EDT

    I just don't see it working. At all. Who is going to pay money for a user-made mod? People don't even buy official DLCs.

    I know I will never pay to get a mod. I might donate if the mod is good-enough but if I'm forced to pay, I'll simply avoid the mod. 

    • 75 posts
    • 12 posts
    April 26, 2015 10:11 AM EDT

    Maybe I overreacted a little. My previous post was written when a red mist clouded my mind, but now that is has been lifted, let me clarify what I think is so bad about Valve's Workshop.

    The fact that modders would like to be paid for their mods is understandable as they invested a lot of free time in the development. But they should consider the fact they began modding out of passion for a game such as Skyrim and wanting to expand it. The hate and fury some mod authors received was not deserved (Chesko said it was just an experiment after all), but it is for me logical as they gave off a signal they turned their backs to the community and started to commercialise their products by putting their latest mod versions behind a paywall. That just doesn't justify the death threats some authors received and it is sad to see a mod author leaving the community for this very reason.

    Does Valve's Workshop have a future? After considerating and reading a number of articles from the PC Gamer and the Nexus and watching a video of Gopher I think Valve shot itself in its feet. The current status of the Workshop is appalling; the ways to mod Skyrim is limited and there are better mod managers available (NMM, Wyrebash etc.). Its competitor (in this case the Nexus) offers more variety, an incredible useful mod manager and above all, EVERYTHING is free. With the recent update a donation button was added, which allows mod authors to receive money for their work. I am sure some authors already received thousands of dollars worth of donations.

    But the biggest flaw of the Workshop is the lack of moderating and quality control. Everybody can decide to upload a weapon retexture and ask two bucks for it. The Workshop is already filled with bullshit mods like a DovahChicken, retextured glass swords etc. Ofcourse, most of them are there to spite Valve, but still, it shows how easy it is to get your mod on the Curated Workshop. The result: the Curated Workshop will be filled with tons of crap mods, adding npc's, weapons, armor and cheat items that will take away the attention from mods that really deserve it. If a mod like Falskaar would be put on the Workshop for 10 bucks, I would buy it, as it is even more expansive than Dawnguard for 30 bucks. If I would even use the Workshop that is.

    And that's where the Nexus and the modding community comes into play. By offering a better mod manager and website where you can browse through mods by category, endorsements and top 100 lists, they offer a much better alternative to the Workshop. More people will look for alternative ways to download and install cool looking armors and weapons. The Nexus goes even beyond that and also offers quest mods, complete new DLC sized quests and mods I really don't want to name (let's say there is also some very disturbing shit avilable on the Nexus). 

    So what is the drama about? People, like me, who judge to soon and were blinded by fury. How could you put a mod behind a paywall? That is not in the spirit of modding!!! 

    Anyhow, let the dust settle down. Maybe some mods will be published on the Workshop that are definitely worth to check out, but I think the Nexus and other modding communities have to prepare for a flood of new users, looking for free alternatives for the mods behind the paywall of the Curated Workshop.

    This is not the end of modding, hell, I think this will show Valve and Bethesda how commercialising mods should NOT be done. Hopefully they wil learn of this and look for a way to improve their system. And if they do not, the Nexus and other modding communities are in for a bright future.

    • 12 posts
    April 28, 2015 7:26 AM EDT

    It's over, Valve and Bethesda decided to pull the plug out of the Curated Workshops. I think it is both a good and bad thing; a good thing because Valve should not have tried to monetarise mods by setting up a shop, without quality control and moderation. It is a sad thing, because mod makers who want to make money with mods, are now dependent on donations. I am not going to discuss why I think modders should not expect to make money with mods, so I let that discussion be for another time.

    What I do think is that we, as mod users, should appreciate the work of modders more. Mods like Falskaar, Wyrmstooth, Climates of Tamriel and many more are really worth it to pay for and I think I will do just that to show my appreciation and gratitude mod authors spent their free time to produce and release a really good working mod.

    • 1483 posts
    April 28, 2015 9:26 AM EDT

    Well, it was an obvious money grab IMO. 25% to the modder (who does all the work) and yet 30% to Valve who just distribute the mod? I can get behind 45% of Bethesda - they are the reason the mods are possible to craft and there is interest in them, but distributor should not get more money than creator of the mods. 

    Another thing is that there are mods that have a potential of ruining your game. And there is no way to test it, there are all kinds of issues, conflicts that can be specific to each player. To pay for something that can ruin your game is ridiculous.

    And then there are bug fixes. Paying for them is pure BS IMO. 

    • 12 posts
    April 28, 2015 11:33 AM EDT

    Agreed. It is so darn simple to add a weapon and simultaneously deleting buildings or items important for quest progress, which makes the game unplayable. It would never have worked, as both Valve and Bethesda cannot ensure every mod is clean and does what it should do. For that the modding community exists and therefore mods are free.

    I feel bad though for the modders who were actually excited trying this out, but from bad things come eventually good things, the Nexus has its donation button now XD