Quoting myself
I had posted a few in a similar thread a few months back, here they are:
Masseriel - Glass Sword crafted in Silent Moons camp when both moons were out and visible from near the forge, enchanted with Silent Moons Enchant and Frost Damage. This fragile looking sword is created using ancient elven techniques from the finest Malachite gathered at the very top of the Throat of the World. It can cut through even the finest armor and chills the blood in enemy veins.
Secraen - Glass Dagger crafted at the same night, enchanted with Silent Moons Enchant and Paralyze. This dagger's razor-sharp edge can penetrate even the hardest materials and it's enchantment gives the wielder ability to direct strikes to the vital points of the enemy, paralyzing him and leaving to the mercy of the weapon's master.
Both of this weapons are infused with the power of the moons themselves and slightly glow at night.
Edit: if you want to check out that thread for some other names, here it is
I have a few:
Thu'um Bolt - A legendary Daedric Bow enchanted with Fire Damage & Paralysis using the Alchemy-Smithing-Enchanting loop.
Kyneblades - Twin Glass Swords enchanted with: Shock Damage & Magicka Damage and Frost Damage & Stamina Damage.
Winds of Kynareth - Glass Bow enchanted with Shock & Frost Damage.
Oblivion Shatterer - Nordic Greatsword enchanted with Banish & Chaos Damage.
I ALWAYS, no matter what type of weapon or armor it is(daedric, glass, even if it's elven), I always take the enchantment and the type of weapon or amor piece it is and name it in the dragon language. Say if it was a dagger with a health drain enchant, I would call it "Dalk do haas gahrot" which means "dagger of health steal". Or say a helmet with a waterbreathing enchant I would call it "Zurgah do lom su'um" which means "Helm of water breath". Not exactly creative but nonetheless cool in my opinion
For most weapons, I'm not creative enough to think of an original name, so I end up stealing borrowing names from other fantasy worlds. When I find myself having to write up the build, I sit down and think of semi-decent names, since I only use about 5 in all my playthroughs.
The Zerth Blade (Absorb Magicka / Magicka Damage), my favourite name for a spellsword's sword. Entropy (Absorb Health / Lightning Damage) dual-wielded with Chaos (Absorb Stamina / Fire Damage) for the more jovial rogue. Varscona (Frost Damage / Absorb Health) is probably my go-to name for swords, though.
Not that creative, but in one of my characters I dual-wielded blades swords. One was enchanted with absorb health, the other with absorb stamina and their names were "tsukare" and "tsukuru" respectively. Those words translate to English as "Make Tired" or something like that.
Depends on the build, and how I'm feeling at the time. If it's a build that's reliant on lore/backstory, I'll try to name the gear appropriately. Especially weapons; I really love a well-named sword. A lot of my favorite fantasy series have at least one awesome named sword -- Excalibur, Glamdring, Narsil, Grayswandir, Durandal, Amoracchius, Oathkeeper, Nightblood, etc. -- and it really adds some depth/myth.
An example for me was the Progenitor. I had three named swords: Folvindr, Svellbrandr, and Kalastyra. These names came from Old Norse and Icelandic words cobbled together with a bit of artistic liberty. Bethesda uses those languages often when naming Nord characters, objects, and locales, so it fit well with the backstory and characterization I wanted to establish.
On the Crystallurgist, I looked at Greek philosophy. Ebion is linked to the ancient Greek word "bios" and relates to living life in a meaningful way. Asulon has various meanings including "sanctuary" and "inviolable place". Both of these concepts are somewhat linked to the overarching themes of Crystallurgy, and while I wasn't really able to go in-depth on that front (the build is already probably too long as it is) I used those names as little tie-ins for my own satisfaction.
On other characters, I may go a more generic route -- [material] [weapon type] of [adjective] [effect] or some similar variation. Sometimes I'll use an extent of the generic magic apparel, e.g., Ebony Helmet of Divine Alchemy ... Other times I'll make up my own names, e.g. Ebony Greatsword of Hellfire.
Sometimes I don't even bother renaming my gear at all, if it's a minor enchantment that doesn't materially alter the nature of the item nor support the lore/roleplay framework.