I tend to rely more on my illusion/conjuration magic in those situations (mutliple deathlords) but thanks for the response, The only element I have little experience with is frost, for obvious reasons (dem frost resistance).
In vanilla game, fires extra damage pretty much = the 15% Disintegration health loss, to the point where an enemy with 1000hp only needs one more lighting spell cast against it to kill...
But are enemies faster then? better ai? or just higher hp harder hitting as expected? :)
@ spectre
Marked for death is a permenant effect. It persists even through respawning. If you clear a dungeon using marked for death, then the dungeon respawns, the respawned bandit/draugr/troll/etc will still be under the effect of mark for death. Turns what should be a good shout in a pinch if your stuck up against an early high level'd enemy, into a game breaker imho. Not so bad if you are not the type to go through an already cleared dungeon, but still.
Brief update on this guy:
About level 20 now. Having an Amulet of Talos and Blessing of Talos is working out nicely; don't know enough shouts to really warrant buying a Fortify Restoration potion yet. I'm planning on getting him to somewhere between 30-40 - perk spread - and leave him until Dragonborn starts.
So far he seems really strong, not to mention fun to play! Shouts with a 10 second cooldown like Ethereal, Whirlwind and Unrelenting Force really add a new dimension to gameplay. Pretty much the combat staple move of this guy is Ethereal+Great Critical Charge - the attack that breaks ethereal doesn't consume any stamina. I'm going to do the Stormcloaks, Dawnguard, Companions and Main Quest, and try to learn as many Shouts as possible.