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  • Member
    March 17, 2018

    mitch blatt said:

    I'm trying to add character arcs to my dissociative identity team idea.  I'm thinking that the whole group would be a multiple-personality version of the Student or the Aspiring Mage. Start out with only the pure warrior(s) available, then learn X spell and unlock the person who uses that spell (but also the fighters switch from physical weapons to bound weapons). I think I'm stacking too many things.

    Hmmm, this is a tricky one. I'd be tempted to say use Bound Weapons from the start to straight away get the mage theme going, but it'd be hard to implement early on. Can you describe why you think you're stacking too many things in a bit more detail? I'm having a bit of a hard time wrapping my head around this!

  • Member
    March 17, 2018

    Zonnonn said:

    Hmmm, this is a tricky one. I'd be tempted to say use Bound Weapons from the start to straight away get the mage theme going, but it'd be hard to implement early on. Can you describe why you think you're stacking too many things in a bit more detail? I'm having a bit of a hard time wrapping my head around this!

    Getting bound sword early was my plan (go to the College, get rejected for inability to summon a flame atronach, go to Treva's watch after hearing about a man who was offering a spell tome as a reward for killing bandits, use it to level conjuration). I think I'm stacking too many things because I'd have to make a character arc for each identity and because the "get a spell, unlock an identity" thing seems like it'd be the same as "character arc: warrior evolves into a spellsword/mage" in gameplay, but not in roleplay.

     

  • Member
    March 18, 2018

    mitch blatt said:

    Getting bound sword early was my plan (go to the College, get rejected for inability to summon a flame atronach, go to Treva's watch after hearing about a man who was offering a spell tome as a reward for killing bandits, use it to level conjuration). I think I'm stacking too many things because I'd have to make a character arc for each identity and because the "get a spell, unlock an identity" thing seems like it'd be the same as "character arc: warrior evolves into a spellsword/mage" in gameplay, but not in roleplay.

    Maybe have a longer process for each character? So instead of unlocking an identity after learning a spell, you have to use it for X time, or you have to fight a certain enemy with it etc. Unlocking one identity could be linked to unlocking others, so more like a process than one moment. And it'd make each identity feel more genuine and real.

  • Member
    March 18, 2018

    Zonnonn said:

    Maybe have a longer process for each character? So instead of unlocking an identity after learning a spell, you have to use it for X time, or you have to fight a certain enemy with it etc. Unlocking one identity could be linked to unlocking others, so more like a process than one moment. And it'd make each identity feel more genuine and real.

    I had an idea for "linked unlocking". The ward-user is unlocked when the player learns a ward from Tolfdir, but in order to get into the College, the player needs to summon a flame atronach (which unlocks the conjurer). In order to lower the spell cost so that the flame atronach can be summoned, the player needs to practice with the bound sword. Since none of the spellswords are available at this point, the only one who'll use bound sword is the dual-wielder.

    I like your idea about using the spell for X time, like the "host" is teaching the others the spell.

     

  • Member
    March 18, 2018

    mitch blatt said:

    I had an idea for "linked unlocking". The ward-user is unlocked when the player learns a ward from Tolfdir, but in order to get into the College, the player needs to summon a flame atronach (which unlocks the conjurer). In order to lower the spell cost so that the flame atronach can be summoned, the player needs to practice with the bound sword. Since none of the spellswords are available at this point, the only one who'll use bound sword is the dual-wielder.

    I like your idea about using the spell for X time, like the "host" is teaching the others the spell.

    That's a top idea mate, and it helps create a natural flow that I feel is important for this type of character. And thanks!

  • March 18, 2018

    Vezrabuto said:

    Hey guysI wanted to know if Anyone has interesting and unique ways to learn Spells instead of simply just learning it. This is my current way of Learning Spells.

    You buy the Spellbook and seek out youre Research area or comfort zone ( like a Temple for a Priest or Nature for a Druid).

     Then read the Book and wait a certain amount of hours factoring in Spell level, Skill Level and the spells Complexity, learning to tranform Iron into pure Gold would be more complex than learning to summon and shoot Fire. 

    The next stage is Practical training. for example

     My Necromancer learned the Spell "Raise Zombie" by going outside and experimenting on Rabbits and Foxes. How much damage can it take, how long does the Spell last, can multipe corpses be animated at once, what happens on "re-death".

    He also learned "Oakflesh" by determining what damage sources get reduced. He jumped off a Balcony, stepped on a campfire, got hit by a sword, got bitten by wolfs. 

    Be creative and Experiment :D

    To a lesser extent, I've done something similar in a recent playthrough:

    Whenever my character learns spells, she first needs to take the spell tome to a court wizard or mage where they’ll teach her the ‘spells’ aspect of the spell. She won't read the spell book at this time. Instead she takes it to someone who’s associated with the type of spell she’s trying to learn where they’ll teach her the ‘practical’ aspect of the spell. At that point she’ll read the spell book and cast the spell.

    For example, when she learned the healing spell she first talked to Farengar (talking to him via in-game dialogue but rp’ing they discussed the spell book). She then took the spell book and talked to Danica (again in-game dialogue with rp discussion). At that point she read the book and cast the healing spell, roleplaying that she practiced the spell under the watchful eye of Danica.

    She did this again when she discovered the transmute spell in Halted Stream Camp, not reading it immediately in the dungeon but taking it with her to Whiterun, where again she talked to Farengar. This time she took the spell book to Adrianne and read it after talking with her. She then was able to cast the transmute spell and used it to craft several pieces of jewelry. Additionally, she'll only use the transmute spell alongside a smelter or forge and not mid-dungeon or while she’s out wandering around.

     

     

  • Member
    March 18, 2018

    GailOlm said:

    Whenever my character learns spells, she first needs to take the spell tome to a court wizard or mage where they’ll teach her the ‘spells’ aspect of the spell. She won't read the spell book at this time. Instead she takes it to someone who’s associated with the type of spell she’s trying to learn where they’ll teach her the ‘practical’ aspect of the spell. At that point she’ll read the spell book and cast the spell.

    For example, when she learned the healing spell she first talked to Farengar (talking to him via in-game dialogue but rp’ing they discussed the spell book). She then took the spell book and talked to Danica (again in-game dialogue with rp discussion). At that point she read the book and cast the healing spell, roleplaying that she practiced the spell under the watchful eye of Danica.

    She did this again when she discovered the transmute spell in Halted Stream Camp, not reading it immediately in the dungeon but taking it with her to Whiterun, where again she talked to Farengar. This time she took the spell book to Adrianne and read it after talking with her. She then was able to cast the transmute spell and used it to craft several pieces of jewelry. Additionally, she'll only use the transmute spell alongside a smelter or forge and not mid-dungeon or while she’s out wandering around.

     

     

    Love this. I've been having a hard time figuring out how to RP learning spells. This sounds more immersive than my "wait x hours to simulate studying the tome, modify for spell level and skill level of player" idea. My guy has the barest understanding of magic, so he'd need more than just seeing it on paper.

  • March 18, 2018

    mitch blatt said:

     

    Love this. I've been having a hard time figuring out how to RP learning spells. This sounds more immersive than my "wait x hours to simulate studying the tome, modify for spell level and skill level of player" idea. My guy has the barest understanding of magic, so he'd need more than just seeing it on paper.

    Thank you! :) 

    I've also use RP to explain 'fast leveling." Though I'm generally not one to use exploits as a method of fast leveling, in one instance I used RP when my main character (who is a Master of Illusion) wanted to reach the Restoration level necessary to obtain the Necromage perk which makes Illusion spells more effective against the undead. 

    She used the game mechanic of alternating Equilibrium and Fast Healing to level Restoration. Rather than just spam it randomly, this was incorporated as role play. She traveled to Whiterun and temporarily lived in Breezehome while she trained Restoration under the guidance of Danica. She didn't stand there spamming the spells. Instead she treated it as if she went to the Temple for the day and trained under Danica. She paid Danica to train her (game mechanic wise) then went to the center of the Temple to "practice" her Equilibrium and Fast Healing spells under the guidance of Danica. At the next level, she again paid Danica to train her and repeated practicing. She only stayed at the Temple from morning to evening, using in-game time. Having eaten breakfast in Breezehome, she traveled to the Temple to train, stopped for lunch at midday and resumed her training, leaving the Temple at night for dinner and bed. The next day she got up and headed to the Temple for more training and practicing. 

    Once she was able to purchase the Circle of Protection spell from Colette at the College of Winterhold, she read the spell book as Colette taught her the spell. She then went to the Hall of Elements to practice the spell, much as J'zargo and the other mages practice their spells there. Again, she only trained during the day and stopped for meals and to sleep.

     

     

  • Member
    March 20, 2018

    Love these ideas GailOlm! Way way better than my ideas, taking them to not one but two different experts is an awesome idea, and makes the world feel a little more connected. Of course Farengar would know of Danica's expertise eventhough we never see them interact in game, why didn't I think of that? Great post mate.

  • Member
    March 23, 2018

     

    So Meridia would still despise a Necromancer even if he is a good guy right? 

    I thought of Something like she calls upon you to rid her of the necromancer kinda like fighting fire with fire. ^^ 


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