Skyrim Character Building » Discussions


Builders Discuss: Topic 2 Preparation

Tags: #Builders Discuss 
  • December 16, 2016

    Take a seat and ready your ears for the symphony of the collective butt clenches of all the builders. 

     

    I've never playestested any of my builds.

     

     

     

     

    ...okay, not really. But planning was never really my style. I playtested the Curator once and Hands of Arkay twice. Since then I've not posted any (solo) builds, though I've played plenty of my own. Nowadays, I go in with zero expectations - race and sex are randomly chosen and I just play. I go with the flow, and whatever happens, happens. I have notes and docs full of builds I've never properly written up or, for that matter, properly playtested. I suppose that's why they were never posted. They can be replicated in form and function but not spirit.

    But that didn't happen overnight. It used to be that I would spend hours picking through the Skyrim wiki and various UESP pages for scraps of lore, interesting weapons, skill combinations, and anything I could find to smash into a character that would use them all synergetically. And that's exactly what killed my motivation to play for quite a time. It was pretty much the root of my restartitis. 

    So to answer your question - I used to meticulously plan out my builds and it was always the worst part of the experience for me. I playtested enough to know the mechanics but spent most of my time learning the character and developing roleplay. Now, I simply don't plan. I enjoy Skyrim more because of it but also never produce builds. I'm a roleplayer at heart and stripping away the organic qualities of the experience strips away the potential for the deepest, most enthralling roleplay opportunities there are. 

    That said, the characters that have blossomed from my organic playthroughs could likely stand on their own as builds or at least act as the foundation for builds-to-be. So my method for building is...not really having a list of methods. Just one - wing it. It's a double-edged sword for the fact that the builds never get produced, but that's a reflection of me as a person and not the method.

  • Member
    December 16, 2016
    I used to fill marble notebooks with just ideas and charts and sketches. I think I filled close to 20 of them combining Oblivion and Morriwind and then finally Skyrim character ideas. I now keep it all in google docs. Lol. I often find myself planning characters more often than actually playing now that I am busier. And I have to admit it is just as if not MORE fun to do so. It usully starts with lore research combined with forum searches and then artwork hunting.
  • December 17, 2016

    I'm kind of 50/50 on this. Half of the time I spend hours creating my build, figuring out every little detail that I want to aim for (from equipment to spells to quests) and basically plan the entire thing out from start to finish. Then other times, I just play, I don't even make a plan for what Race I'm going to play, or what skills,, anything. Both of these styles kind of work together well, if a planned build isn't working I'll just wing one and that'll end up with a highly polished build in the end. 

  • December 17, 2016

    Drawing is easier for me than writing so I usually start drawing concept arts for the character. Beffore I do that, I usually have an idea about character's personality and background( it is hard to draw a concept art of a character you dont know). I spend a good amount of time for the looks of the character, checking in game options, then mods. Maybe because of this, gameplay changes a lot during testing.  

  • Member
    December 17, 2016

    Ryokoichi said:

    Drawing is easier for me than writing so I usually start drawing concept arts for the character. Beffore I do that, I usually have an idea about character's personality and background( it is hard to draw a concept art of a character you dont know). I spend a good amount of time for the looks of the character, checking in game options, then mods. Maybe because of this, gameplay changes a lot during testing.  

    Please use art made by you in your future character builds!!!!

  • December 17, 2016

    When I get a graphic tablet, I will certainly try :D

  • Member
    December 17, 2016

    I usually write a little intoductory blurb that gets me into/excited about the character.

    Next I head off to the Skyrim Perk Calculator to get a general idea as to where the character will be heading perk-wise. 

    Then comes 2-3 playtests, but I've gone as high as 6. 

    Then half of another playtest before I realize I'm just doing it to put off the writing ;D xD

  • December 18, 2016

    When creating a new character, I ask myself what kind of in-game life I want him to go through, what will be his temper, phylosophy, psychologie, ect... Then I establish a rough line of event (quests, dungeon delvings, activities...), in accord with his personality the character likely is to do. 

    From that point, I decide what will be his combat style, (favorit weapons, magic use - no/yes, what kind? - item consumption, craftsmanship...).

    But I don't ask myself if his build will be efficient in game, sometimes it is awful to play because it suffers numerous flaws, in that I adapt my play style (or at least I try) to compense this weaknesses.

    Often as not, it ends to stray from what I've planned at start. But I see it as the character evolving, his past experiences changing his mindset. 

    Oh, one last think important in my plannings: mods. I try to find and implement all the possible mods that will make the experience with the charcter credible.  ^^

     

    Why is this my line of process? I don't want to bother me with numbers and efficiency optimization, it tends to strangle in the cradle my new play through.

  • Member
    December 19, 2016

    I seem to do what most people on this thread have said - I plan and plan and plan until the build loses its appeal to me. Almost all my inspiration comes from classes and builds from other games or artwork, so a lot of planning is just figuring out how to justify gameplay mechanics with RP, which is a ton of fun to me and is actually one of the most appealing parts of making a build to me. I'm also simultaneously creating a backstory and planning the characters general route across Skyrim, guilds, gear etc. These parts often interact and change each other, so it takes a while for this part to be completed.

    And while the next part should be playtesting, I never really get round to it. Either I'm far to engrossed in another game so I can't bring myself to play Skyrim, or I keep building on the RP of the build, which influences one skill which influences gear choice etc, so I'm always changing and never doing. This is definitely the point that ends it for me, but if it survives I rarely put it down for at least a month. This is why I think events and competitions are so great, they eliminate the ridiculous amount of planning I do, and force me to create rather than write down a character's favourite colour and stuff, which while fun to me is largely irrelevant to a playthrough.

  • December 20, 2016

     I generally get an idea from some form of inspiration, which can be from a weapon from Skyrim (E.g Targe of the Blooded), to some lore (E.g Umaril). Generally I look into any related lore, type up a sketch of the build, a fairly rough one. Then I start the first playtest, complete it and see where to improve while adding onto the build. Then I start another playtest, using the new addition, while listing perks used, looking for glitchs etc then I simply do one last playthrough. If I remember I try to keep a save of the last playtest.