Wow, you really did. The extra special move shoved a huge smile on my face. Earned my like for sure. And now I really want to play this build to see who I send off peacefully and who I make the tough judgement of purgatory on.
Wow, you really did. The extra special move shoved a huge smile on my face. Earned my like for sure. And now I really want to play this build to see who I send off peacefully and who I make the tough judgement of purgatory on.
Thank you, glad you like it, I'll be posting more when I can come up with them, but it's kind of a long process for me to get an idea for one.
Thank you, glad you like it, I'll be posting more when I can come up with them, but it's kind of a long process for me to get an idea for one.
I really like your build, but I think your suggested playstile is not neutral enough (my opinion), there are two things I dislike:
First of all I dont think Dead is the right being to decide who is good and who is bad and deserves to go to Oblivion, as Death is also called "the big same maker" (tried to translate it from german to english, so sorry if I did it wrong), therefore I would not differenciate between good and evil, high and low social status etc...
...which leads me to my second point: I think that you should also kill a Citizen when you do a bounty mission, or completely ignore this strange rule, because i think this rule is inconsistent and
consequence is in my opinion the most important thing in this build
As a suggestion for all Hearthfire Users: you could pretend to "kill" a child by adopting it and tell it to live in your house
I think this will be my last caracter before I stop playing Skyrim (900 hours are enough) so of course you get a +1 for me
oh, and please update your tags (Ponty or Mason have made a guideline for it)
I really like your build, but I think your suggested playstile is not neutral enough (my opinion), there are two things I dislike:
First of all I dont think Dead is the right being to decide who is good and who is bad and deserves to go to Oblivion, as Death is also called "the big same maker" (tried to translate it from german to english, so sorry if I did it wrong), therefore I would not differenciate between good and evil, high and low social status etc...
...which leads me to my second point: I think that you should also kill a Citizen when you do a bounty mission, or completely ignore this strange rule, because i think this rule is inconsistent and
consequence is in my opinion the most important thing in this build
As a suggestion for all Hearthfire Users: you could pretend to "kill" a child by adopting it and tell it to live in your house
I think this will be my last caracter before I stop playing Skyrim (900 hours are enough) so of course you get a +1 for me
oh, and please update your tags (Ponty or Mason have made a guideline for it)
I get where you're coming from for the whole Death isn't the one who decides, but I couldn't think of another way to have the decision made. As for the "kill a civilian after a bounty", the only reason i said it's not required to kill one after a bounty was finished was i was unsure if you'd eventually run out of civilians if you do a lot of bounties in one particular Hold, though I suppose you could count a guard as a civilian. I do like the suggestion of how to kill a child for the role-play aspect though, that's a good idea that I may put into the build later. I'll also see what I can do for the tags.
I get where you're coming from for the whole Death isn't the one who decides, but I couldn't think of another way to have the decision made. As for the "kill a civilian after a bounty", the only reason i said it's not required to kill one after a bounty was finished was i was unsure if you'd eventually run out of civilians if you do a lot of bounties in one particular Hold, though I suppose you could count a guard as a civilian. I do like the suggestion of how to kill a child for the role-play aspect though, that's a good idea that I may put into the build later. I'll also see what I can do for the tags.
Sounds like a good way to do it, had to look up where you were getting Blinky from though, I haven't heard of "Discworld" before. Is it any good?
Sounds like a good way to do it, had to look up where you were getting Blinky from though, I haven't heard of "Discworld" before. Is it any good?