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  • April 26, 2016
    I like Adrian's idea. You could have the character have an encounter with some drunken Stormcloaks that try to mug him or something. Another choice would be to do the quest for the Altmer that's dressed up as a Stormcloak. You could have your character not realize he was lying and believe the Stormcloaks were trying to use him as cannon fodder.
  • Member
    April 26, 2016
    Thanks guys, much appreciated.
  • April 26, 2016

    Okay so, I've taken some time to ponder this, and here's what I've come up with. Note that many of the things I say here are largely up for discussion and this is just how I'd go about making a Dunmer knight.

    Taken from Oblivion's description, a knight is:

    The most noble of all combatants. Strong in body and in character.

    Noble is the keyword here and in this context means:

    having or showing fine personal qualities or high moral principles and ideals.

    If we assume that this Dunmer is upholding principles and ideals that are morally righteous by the standards of the Dunmer, then I'd argue he or she at least has the makings of a knight. To devote oneself so deeply to a cause believed to be so right is what gives way to the knight archetype (IMO). Honor, respect, loyalty, and altruism are all typical qualities of a knight. 

    So that would be the first question: is this Dunmer upholding principles and ideals universally righteous, or culturally? 

    Both raise questions that need answering. For a universally moral Dunmer, things are a little simpler. It becomes a matter of justifying why the split between race and culture occurred in the first place. 

    For a morally relative Dunmer, things get a bit more interesting because this is where we really get to explore their culture. Is this Dunmer a noble in one of the great houses? What function would a knight's skill set serve within a great house? Oblivion describes a knight as a "combatant" which leaves room for the use swords, boards, archery, and spells. 

    Arguably...the Morag Tong might be considered knights of a certain stripe. The legality of assassinations to prevent war, the MT's Honorable Writs of Execution, the fact that executioners are to give themselves up after a murder, the fact that the MT refuses to harbor criminals...it could all add up to a fairly knightly character. All that's really missing is altruism. 

    Of course, it's hard to see that as being recognizably knightly from our perspectives. It might take some doing, but an argument could be made in that direction. Going back to what I mentioned previously, if a we accept that the MT are not knightly, then what function would a knight serve within one of the houses? 

    Or perhaps the Ashlanders would have a purpose for a knight? A Dunmer serving Azura, Boethiah, or Mephala independent of any other affiliation might very well be a knight. Each one would take some justification, as any split from the norm does.

    I realize that I've used a very loose definition for knight and that many things I've put forth are debatable, but I've always found a reductionist approach most helpful for RP. Break things down to their core concepts and rebuild with interpretation. So I hope this is helpful! 

  • April 26, 2016

    Role-play wise? Um. Tattoos...? Scale dye?

    :P Sorry, my Argonian lore is non-existent. Let me see if I can turn anything up. 

  • Member
    April 26, 2016
    Not sure if this is the right place, but it's a rp related question. I've been enamored with the idea of role playing skyrim as a very dangerous place...like to the point where people don't want to be outside of majot cities. The problem is that there really isn't enough danger placed throughout. Does anyone know of any pc viable methods to make skyrim a much more "actively dangerous" place?
  • Member
    April 26, 2016

    Mods

  • Member
    April 26, 2016

    Argonians can have many varied scale colors, as seen in the character creation menu. Hell, I've had a blue one!

  • Member
    April 27, 2016
    Well i see skyrim as a dangerous place regardless. Afterall theres a bigger bandit population then regular citizen population gameplaywise.

    But yes mods.
  • Member
    April 27, 2016

    Helpful? You've RP'd the guar shit outta that! Great thoughts on the Morag Tong, if there was any lingering doubt as to why they blow the Dark Brotherhood out of the water in every conceivable way, I think you may well have taken those doubts and drowned them like a sociopath with a pillowcase full of kittens.

    For me it is your morally relative Dunmer which makes me enthused. I'm now imagining a noble of House Dres, committed to Temple and clan as well as the ancient tradition to own slaves. Man, what a hero he would be.

  • Member
    April 27, 2016

    OBIS is an excellent mod to make the bandit population pretty brutal. Look it up on Nexus. I use it in my non dragonborn play throughs and they are


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