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Writers Discuss - Research (#24)

  • Member
    December 10, 2015

    Writers Discuss

    Topic #24 – Research

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    I'm sleepy. So let's get snappy with things.

    Research.

    Here are some questions to consider:

    When writing a story, how much research should you do?

    How can we research effectively?

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    If you have any suggestions for future topics include them in the comments section!

    Writers Discuss - Archive

  • Member
    December 10, 2015

    I'll leave a point while I'm still semi-conscious:

    How much research should you do?

    Enough to get by.

  • Member
    December 10, 2015

    (I am dying from exhaustion. I've just completed a 6 page research paper on the boring element of krypton. Here there be spelling and grammatical errors.)

    Hoho, okay. Research; my one hatred as well as my one love. A little to do on my free time, a little to pour over in the deepest part of my story and cry over the fact that I can't wrap my head around the vast amount of lore to cover.

    To put it simply, research isn't fun, but at the same time it is. What separates one feeling from the other is the method in which you preform the researching as well as the time in which you're researching it.

    There are two types of research methods: broad and in-depth. To research broadly is to cover much needed ground in lore for your fanfiction to reach at least a passable amount of understanding in the game/movie/book. This method is usually for casual writers who don't plan to rely so deeply on lore and to make the story their own. Doubtless they'll gather information for inspiration, but these casual researchers are more likely to dabble more in their own creative minds.

    Then, there are in-depth researchers. Their passion is to form their story so deep set into the lore of the game, it could pass as a true story within the game should they contact the game developers and get a shot to thread it into the story. They show so much more appreciation that's frankly astounding for the lore, and they try to express their love of the game by remaining as true to the lore as possible. Not that they are less creative than the broad researchers, but they have a lot more work to do to make sure their story remains as lore-friendly as possible.

    It seems to be to the writer's preference on how much research they do; I could say shortly that they should research as much as they wish until they feel comfortable with their gained knowledge.

    This obviously works for original work as well. I'm in the process of writing a novel, and I've reached the point of tediously researching any and every aspect of medieval life so I can have a marginal concept of creating a more believable story; this research I'd rather label as in-depth, as blind as I may be blundering around in it, because I'm likely glancing over things only the professional historians understand. And it's fun. To a point.

    Which raises the query: how much is too much?

    Regardless of whether you like it or not, you must preform to a degree of competence in your story to pass by as a proper writer. But then again, there are times when the writer squeezes so much lore and information inside, it can exhaust the reader and they might skip over the parts because it's far too much research to read over. For writers, it can sometimes be hard to find this boundary. We all have our own interests, and some may be more interested in Argonians than others. Some may not CARE that so and so Shadowscale preformed such and such action within some other era. Some DO care. The problem is that you'll get caught with both of these types of readers for your story. 

    You can't please every writer. So my suggestion is you set the boundary. You, as the writer, will know when you reach your limit of research. When it becomes exasperating to the writer to research, it will likely become exasperating to the reader to read. Do what you're comfortable with, and then build off there.

    To research effectively, I'd advise time. You need time to research. It doesn't take an hour to learn everything you need to know in a broad scale. My way of researching is to start broad, get the basic ideas set and in place, and then delve deeper. Ask basic questions on Google search. How did medieval people live in that era? Then, as you go deeper, you'll find information on what peasants ate at that time, and so you'd research diet for peasants. It gets deeper and deeper. It's up to you how deep you go.

  • December 10, 2015

    Research is awesome. I love it, love doing it, love getting frustrated by it, love making a story where you can't tell lore from what you come up with. 

    Spend hours doing it and get frustrated when I'm wrong. Get exhilarated when Imma right. 

    Weapons, how to use them, magic, history, society, elderscrolls lore, you name it, I've probably looked it up for Straag Rod. Medieval soap-making techniques anyone? How to string a bow? Nordic shodding techniques. 

    Like Sildriel says, I fall in to the second category; the in-depth researcher. 

    Google has been my friend, but also books and, and being lucky enough to find some members here that know their stuff. Anybody know that Karver plays with actual swords in his spare time? He's been a great help. Look around. We all have hobbies. Other people can be great sources. 

    How much research should you do? 

    Do enough to feel comfortable with what you've written. I think it's up to the writer. If you want to just skim the surface to ensure believability, then that's fine. I do think you need to be mindful of the reader. I don't care how big of a classic Moby Dick is, loved the book, hated the long chapter on the uses of Whale Blubber. 

    EDIT: Shit, forgot languages, love researching languages and slapping them in my story too. 

    Great post Sildriel. You hit the nail on the head.  And your research shows in your stories. 

  • December 10, 2015

    Blah, when I'm zonked that's how I feel too. You make up languages and have given a lot of thought to presenting mechanics in a different way, though, so I wouldn't say you're just doing enough to get by. You've not picked a particularly easy race to work with either as their lore is rather ambiguous. 

    Got side-tracked by some lore a few days ago. Was rough, but I'm back on my game. Just needed to remember that I can't please everyone.

  • Member
    December 10, 2015

    Thanks a bunch, Lissette! And I must say that your research definitely shows in your story.

    Most definitely. 

  • Member
    December 10, 2015

    I appreciate that, Lissette. And I saw the lore troubles you were having. You certainly shouldn't beat yourself up over it. Your impressive adherence to the lore of elder scrolls is already very apparent, and it would be a ridiculous expectation to try and get everything 100% correct. We're all allowed to be human every now and again.

    As for the Argonians and their language, I haven't really made up a language. I just make up occasional phrases with some loose rules of grammar. XD

    For me, though, that is doing enough to get by. I want Chases-The-Wind to convey a sense that he's from a different culture, without having to actually make a different culture. Whether or not I do this well is a matter of debate, but I still keep my goals in mind. 

  • December 10, 2015
    Ah, you read my temper tantrum, eh? Yep, bounced back from that right quick and am now back to old self. Doesn't last long. Jel made up? Yeah, I had to combine two forms of Aldmer/Altmer language to make a language with a viable vocabulary that didn't sound like they had the vocabulary of a troll. Cultured people with only a 100 word vocabulary. Lol, that didn't make any sense. Of course, then I stick my foot in my mouth and decide that Aelberon writes poetry in that language. Then I decide that he sings too. I'm a dork.
  • December 11, 2015

    Thanks, Lissette. I was happy to help. It is sort of hobby and I´m not bragging with it everywhere, because when you say it to your friends, they´re wondering why you don´t have long hair and huge beard as people in Mediaval ages

    But to the research. I kinda have some free time in work and I get bored during that time very easily, so what I do is usually...researching. Not just Elder Scrolls lore, but other games and books too. TES, Pillars of Eternity, Assassin´s Creed, Witcher games/ Malazan Book of Fallen, Songs of Fire and Ice and other books. Just name it and I probably did some research on it.

    I love this kind of research for one simple thing. I don´t have to do it. I´m doing it because I want to and that makes it efficient. I probably can´t tell you everything about TES lore, but I can tell you something about almost every fantasy.

    As for the question how much research you have to do...well, it all depends on how accurate and precise you want to be. For example if I´ll take Lissette´s Straag Rod for example, some of the combat sections felt weird and too much gameplay-ish to my liking, but that´s only because I put a lot of thought into combat because I actually know how to fight with swords and some other weapons. But my point is that those combat sections worked well even without me saying anything and I would say that Lissette certainly improved them.

    You know what´s the difference between specialist and expert? Specialist knows everything about shit and expert knows shit about everything.

    So when you´re doing a research, you can´t satisfy everyone, especialy specialists if you´re writing about their field of experience.

    So how about I bring another question. Is it better to focus on researching one thing as much as possible or to research more things without a chance to have everything in depth?

  • December 11, 2015

    Funny thing. You´re familiar with Witcher, right? Well, Sapkowski wrote Witchers as the best swordsman and his books are full of very interesting fights. He often uses a stances and names of swings from Rennaissance.

    I remember about someone asking Sapkowski: "How did you made Geralt´s sword from "this" attack into "that" attack?" And Sapkowski said that he actually doesn´t know a thing about swordplay. He was just using words for stances his friend told him. But still, until someone who knew something about swordmanship stumbled upon it, nobody noticed that thing. So it didn´t matter how thorough his research was until he met a specialist.