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WiP Character Build: Wayne's World (on hold)

  • Member
    May 14, 2017

    Bit rambly, sorry!

     

    So, I was chatting with Lissette last night about my practice playthrough for SSE (FINALLY I once more have a PC that can handle, well, games at all, to be honest. Poor old PC got a bit poorly.) I was noodling around with the idea of making a build based on two of my favourite follower mods - Vilja and Inigo. My other favourite game series is Dragon Age, and I love the combination of gameplay and entertainment that comes from a 'party system' of having up to three companions in tow. Obviously there's no way to have the exact same gameplay experience in Skyrim - even followers like Vilja and Inigo (who are relatively configurable, particularly Vilja (I need to properly explore her communication horns for my playtest...)) can't actually be controlled by the player mid-fight, and Skyrim doesn't have a comparable set of abilities.

     

    Still, I'm intending to do my best to use Vilja, Inigo, and an as-yet-undecided vanilla follower (likely choices are Lydia, Kharjo, Meeko/Vigilance, Mjoll, and Erik) to create a four-way build. Vilja can, when you complete various of her quests, learn to both heal the player and perform 'bard chants' in combat - that is, on entering combat, she can for instance buff the player (I need to check if it includes other allies) or have a chance to paralyse enemies (I forget the other chants' functions right now...) Inigo is an excellent archer. With a tanky vanilla follower, this leaves the player as mage. I've done Destruction to death, and I'm planning to use Ordinator (this will be a fairly heavily modded build), with a focus on Conjuration (summons, possibly bound weapons at the start for survivability, NO UNDEAD, ew) and Alteration (specifically the Vancian Magic branch.)

     

    As I mentioned, Vilja has these options after her quests have been completed - however, she also has the option to skip some of her quests when you first meet her (I think this can also be used later, but I'm inclined to think it's best to do it at the start, if you're going to). For my playtest, I will be skipping most of her quests, but I won't actually activate her abilities until a suitable amount of time has passed - probably around level 18-20. This is just because, while I quite enjoyed the quests on my proper Vilja playthrough, there is a fair amount of busywork and collecting ingredients that I can't entirely be bothered with. I'll probably skip the bardic quests up until "we have a flute and a lute to return to their owners" and the antepenultimate stage of her main quest. (The other reason, aside from fairness, that I won't be completing her quests immediately/enabling her abilities immediately, is that (mild spoiler, I suppose) at the end of her main quest she's clearly developed a crush on the player character, but if you skip straight to that point, her disposition rating is still fairly mediocre, so it can be a bit incongruous. Waiting until level 18 or so to complete her questline and activate her abilities will give ample time for the player character and her to 'bond'. You don't *have* to romance Vilja, you can tell her she's just a friend, etc, but I probably will be, just because it opens more quests and dialogue stuff, and this will be as much a character-driven build as a gameplay one.)

     

    I'm also thinking of using Disparity, Imperious, and a few other mods that will affect stuff like racial abilities, possibly standing stones, and so on. Disparity has a pretty cool option to have a more classic 'build' in terms of starting off with really low stats in non-preferred skills, and a slight boost to preferred skills, more in line with the previous two games' starting stats. I usually use this (it also lets you pick starting spells, which means I don't have to have a useless Flames spell for my Conjurer, and can start with a -flesh or -light spell) but am not sure if it might be out of keeping with the TV character build ethos? 

     

    So, planned skills to perk: Armour (haven't decided which, yet - I usually go with Light, but I think Heavy might be sensible... Though with -flesh spells, maybe less needed), Conjuration (Summons), Alteration (Vanican), Alchemy or Smithing (probably Alchemy). Plus possibly Speech. Ordinator has a boggling array of perks to choose from, but I'll be limiting myself mostly to one branch per tree (or only aiming to go halfway up two branches, or similar), the idea of the mod is to specialise, after all! I may also use some other skills (such as unperked one-handed/archery if I decide to use bound weapons) but I don't at this point intend to perk them. I haven't crunched any numbers yet, though, so I'm unsure how many perk points I'm likely to have to play with.

     

    Planned quests: Main Quest, possibly College or Companions. NO DARK BROTHERHOOD. Probably no Thieves' Guild. Vilja and Inigo are both, I would say, fairly 'good' characters (I should probably have a look at alignment charts and figure out my own character's position, too...) and while I don't think they object to DB, it still feels wrong. Plus, the idea is to have the party for most quests, which probably means that questlines which expect you to sneak around on your own don't make a whole heap of sense. 

     

    Planned mods: Vilja, Inigo, Ordinator, Disparity, Vigor (because lbr with three followers you need something to make the game a bit more challenging...), Advanced Adversary Encounters or Revenge of the Enemies (leaning towards AAE), Apocalypse (more interesting spells, goes well with Ordinator), possssssibly Wintermyst (enchantments... Basically I just really love Kryptopyr and EnaiSiaion's mods), most of Kryptopyr's mods where they don't conflict with Ordinator (debating using CACO with the Ordinator patch, but it might be too much faff.) Mammoth Manor player home, because it's adorable, and because I've finally got a PC that can handle mods like SFO so I'm hoping to get the game looking pretty danged nice, and Falkreath hold is just so blooming gorgeous with all the grass and whatnot, plus it's ideal for Vilja for various reasons. It's basically free to get, but I plan to impose some kind of restriction such as having to complete a certain tough quest, or a certain number of bounties for the Jarl of Falkreath, or something like that. Possibly Frostfall. Immersive Horses, most likely. This will be a Legendary Edition playthrough, but where possible I'll try to suggest alternatives for the Special Edition.

     

    Oh, and the title? It's Wayne's World, party time, excellent... (No, this will NOT be the final build name!)

  • Member
    May 14, 2017
    Oh, forgot to expand on the other reason why Vilja + Inigo + certain vanilla followers = good: they chat to each other, much like the "party banter" in Dragon Age. Vilja and Inigo can both detect certain vanilla followers and have little chats with them, and if you introduce them to one another, they will also chat to each other. Obviously tastes may vary, but for the most part I find this a fun addition to the game. As Jenassa (one of my vanilla faves, sadly not really suited to this build) says, it is a lonely thing, facing all the dangers of Skyrim by yourself...
  • May 14, 2017

    Gnewna building makes me smile. 

    I think this playthrough can really enhance an experience for someone who's never really run with followers before. You have a starting concept and are clear about what skills and mods you want. You may also want to think about the role of the mage in a group run through like this to see if skills fit. You have done all of Vilja's quests though, correct? Because for the build, you will want to detail this without providing too many spoilers. 

    Formatting is something we can sort out while you're at the workshop. Looking at some of the builds in CB will give you an idea for a good template to follow, but that doesn't mean that templates are set in stone. 

  • Member
    May 14, 2017

    Lissette Long-Chapper said:

    Gnewna building makes me smile. 

    I think this playthrough can really enhance an experience for someone who's never really run with followers before. You have a starting concept and are clear about what skills and mods you want. You may also want to think about the role of the mage in a group run through like this to see if skills fit. You have done all of Vilja's quests though, correct? Because for the build, you will want to detail this without providing too many spoilers. 

    Formatting is something we can sort out while you're at the workshop. Looking at some of the builds in CB will give you an idea for a good template to follow, but that doesn't mean that templates are set in stone. 

     

    I have done her quests, yep - Caccia did them all legit (up to the last set of Bard ones which are basically just 'find more info on chants' type radiant [but not infinite] quests, IIRC) twice. I'm also thinking of adding in Illusion, probably in lieu of Light Armour, given I'll be doing Alteration. That way I can buff the group before Vilja gets her chants. Either that or Destro for a slightly more mixed mage than the more support-focused one (I guess summons would still count as somewhat supporty? Need to read up a bit.)

  • Member
    May 23, 2017

    Hallo, I'm still here, been trying to get Nerussa's playthrough back up and running (keep having issues with mod choices and changing my mind about stuff, and now I'm having the fun of the carriage bug) so I've fallen behind a bit on this. Gonna play some tonight though.

  • May 23, 2017

    Gnewna said:

    Hallo, I'm still here, been trying to get Nerussa's playthrough back up and running (keep having issues with mod choices and changing my mind about stuff, and now I'm having the fun of the carriage bug) so I've fallen behind a bit on this. Gonna play some tonight though.

    Understood. It happens. :D I am struggling too. 

  • Member
    May 23, 2017

    Hmm, for some reason brawls are bugging out in my game, but not the usual 'NPC turns hostile' bug, in this case, the fight ends, they give their usual line about 'that wasn't fair' or 'that was a good punch' or whatever, and then they don't pay up. I wasn't particularly intending to use Uthgerd (or any of the other 'beat em up, win their loyalty' followers), but it's a little annoying not to have the option, and it's also very annoying to lose 100 septims to Rolff Stone-Fist...

  • Member
    May 23, 2017

    Lissette Long-Chapper said:

    Gnewna said:

    Hallo, I'm still here, been trying to get Nerussa's playthrough back up and running (keep having issues with mod choices and changing my mind about stuff, and now I'm having the fun of the carriage bug) so I've fallen behind a bit on this. Gonna play some tonight though.

    Understood. It happens. :D I am struggling too. 

    *does a big sympathy* Maybe Inigo and Vilja will sing to us?

     

  • Member
    May 23, 2017

    Gnewna said:

    Hmm, for some reason brawls are bugging out in my game, but not the usual 'NPC turns hostile' bug, in this case, the fight ends, they give their usual line about 'that wasn't fair' or 'that was a good punch' or whatever, and then they don't pay up. I wasn't particularly intending to use Uthgerd (or any of the other 'beat em up, win their loyalty' followers), but it's a little annoying not to have the option, and it's also very annoying to lose 100 septims to Rolff Stone-Fist...

    Does it freeze just before they start their paying up sentence? Because if so I've had this for the past few years, and I may have a solution. If you just exit the conversation when they stop talking and talk to them again, and I believe they'll pay up. But if not, they definitely still become followers.

     

    Ah yeah, onto the build, can't believe I haven't looked at this sooner.

    Well the name is... wait for it... EXCELLENT :P ! I thought we were gonna have another Shia Labeouf type build on our hands, but this looks a lot more 'normal'. That being said, I love the concept of it, you had me sold at the mention of Dragon Age. I don't play with mods so I can't really offer any assistance, but I'll happily unload some roleplay ideas when the build comes along a bit more.

  • Member
    May 24, 2017

    No, it more just... ends the conversation, I think? Like, I hit 'talk', it starts to open a conversation thing (where your camera's locked on to them and it should have a dialogue option appear) but then no actual dialogue option shows up and they say their line and the conversation just closes out. I don't get my 'winnings', but they keep my 100 septims, and if I talk to them again I get the option to start another fight (same dialogue option shows up again, in other words.)

     

    Yay! Glad you like :) I'm still trying to get a sense for who Rozenn is, I think. She's partly based off a couple of previous characters - one also called Rozenn, who was very Nice and became friends with Vilja, fairly ordinary destro mage from what I remember, one called Aouregan who was for a Dead is Dead competition and was limited to five skills (with penalties for increasing any others), she was my first ever Conjuration character, ended up being great fun, she couldn't do any direct damage except punching, and because it was DiD she mostly just relied on Uthgerd (and later Eola) and her summons, and ran and hid (but couldn't sneak as it wasn't one of her five). Build-wise, this is a lot more like Aouregan. But she's not such an utter cow as Aouregan was.

     

    I'm also testing out two modlists, though probably will pick one and stick with it after about level 5-10, one for classic Skyrim and one for the Special Edition. They're broadly similar, but with a few substitutions for SSE as some things (like Disparity) aren't available yet.