May 12, 2014 12:40 AM EDT
Superficially?... How much argonians and Khajiit look like humans with animal heads and tails stuck on. I understand WHY it's like that, from a rigging/mesh/making it work with everything else etc etc perspective. But it bothers me conceptually, breaks my sense of disbelief a little. Pushing their shape to be closer to how the werewolves are, visually, would be really nice... Ah well.
More seriously? This is probably because of my background at a D&D player... But I think its the underlying sense of being rail-roaded by the plot(s), despite the game being so big and "open ended" at first glance! It'd be nice to see more variety and impact to things, based on decisions you make. You have a hand in a few big decisions (Civil War, Forsworn...)... But even there, the exact form of it just feels so scripted to me. I'd love to see something like they did with New Vegas, where the endings are a mix-and-match of different outcomes caused by the variables you affected.
Heck. Even just making it so there can be quest-relate consequences to your actions... Results of snubbing deadric lords during their quests. More ways to lock yourself out of certain quests because of past choices... I understand not wanting to accidentally punish a player, but I kind of feel like it'd add a certain level of excitement to the game. ACTUAL risks can be really fun! I just feel like there was some missed opportunities for depth, when instead they went for sheer breadth.