March 26, 2013 6:56 PM EDT
in the topic
dark souls in the forum
Elder Scrolls
I don't know it in depth because I usually don't play mages at least gameplay wise, but I remember some things about the mechanic
There are 3 types of magic: pyromancy, arcane and "holy" (not sure if that's the name). Arcane depend on the Inteligence stat for damage, "Holy" on Faith, and as far as I remember dexterity slightly fasten their cast time. There is also a stat called "attunement", that you use to get more slots for magic. You have a limited number of casts for each magic, so there's no "mana" stat, but you can have more casts if you equip more than one of the same magic. You also have to hold a wand for arcane and a charm for "holy" in place of one weapon or shield. Pyromancy doesn't request that, but it also haves a fixed damage that doesn't level with any stat.
That's what I can remember for now