Reflect Blows is great, everybody should try it! I made a build that went that route - check out the Pit Fighter sometime.
As to the potion use, I have to say there were a *few* occasions where I had to use a Restore Health mid-combat, but those were the result of player error or just poor planning. You know, sometimes that power attack just fails to connect, or the AI does some cheaty glitchy thing. It was either that or stuff that could have been avoided if I'd remembered to use Slow Time.
Reflect Blows is great, everybody should try it! I made a build that went that route - check out the Pit Fighter sometime.
As to the potion use, I have to say there were a *few* occasions where I had to use a Restore Health mid-combat, but those were the result of player error or just poor planning. You know, sometimes that power attack just fails to connect, or the AI does some cheaty glitchy thing. It was either that or stuff that could have been avoided if I'd remembered to use Slow Time.
Are you referring to the fact that you still take damage, even if that is reflected? I know about that; no big deal, IMO, if you're tanky enough to take it.
Are you referring to the fact that you still take damage, even if that is reflected? I know about that; no big deal, IMO, if you're tanky enough to take it.
Hmm, checked out James's read. The big problem with Reflect Blows, then, isn't the fact that you take the damage, but that you actually mitigate the damage you're reflecting. I don't think my Pit Fighter hit the armor cap at any rate, but still that's somewhat disappointing.
Well, if nothing else Reflect Blows is a form of passive damage you don't need to think about applying. I'll probably still grab it again, if I play a HA-focused character.
As for Quick Reflexes, I love that perk, but it's so powerful... there's almost no need for armor if you have a good sense of timing and that perk.
That's not to say I didn't try to avoid damage with this character (footwork and all that), but I felt that dipping into the Block tree didn't fit for a super-aggressive type.
Hmm, checked out James's read. The big problem with Reflect Blows, then, isn't the fact that you take the damage, but that you actually mitigate the damage you're reflecting. I don't think my Pit Fighter hit the armor cap at any rate, but still that's somewhat disappointing.
Well, if nothing else Reflect Blows is a form of passive damage you don't need to think about applying. I'll probably still grab it again, if I play a HA-focused character.
As for Quick Reflexes, I love that perk, but it's so powerful... there's almost no need for armor if you have a good sense of timing and that perk.
That's not to say I didn't try to avoid damage with this character (footwork and all that), but I felt that dipping into the Block tree didn't fit for a super-aggressive type.
"Jump right in" is actually the way I played the character. Not in terms of gameplay, but in terms of, "What do I want to do with the 2 hours I have to play before the kids wake up and I have to be Dad again? I know! Kill idiots and eat them!!!" Yet another reason there are no special moves or intricate combos with this (or most any) of my builds. It was a very ... well, "relaxing" probably isn't the appropriate word... but it was a fun way to spend some time. :D Thanks for the kind words, man!
"Jump right in" is actually the way I played the character. Not in terms of gameplay, but in terms of, "What do I want to do with the 2 hours I have to play before the kids wake up and I have to be Dad again? I know! Kill idiots and eat them!!!" Yet another reason there are no special moves or intricate combos with this (or most any) of my builds. It was a very ... well, "relaxing" probably isn't the appropriate word... but it was a fun way to spend some time. :D Thanks for the kind words, man!