Welcome to yet another trick that none will ever use. Music for those who want it xD: https://m.youtube.com/watch?v=XcClvRt9g2Q
Title says it all, but let me explain in detail:
~ Without cost reduction perks/enchantments, it's about ~ 60 dmg over 3 seconds, in 15 ft range, at the cost of ~ 65 magicka, usable every second or as fast as you can charge up and release a spell (0.5 seconds charge time). With cost reduction perks (very low lvl perks btw) it's the same dmg for half the cost ~
Explanation: It takes about 1-2 seconds for the Familiars to expire, once you cast another one. Since they only have 12 hp, Sparks will almost instantly kill the just conjured Familiar, which also detonates the expiring one, resulting in a 'chain reaction'. All you have to do now is keep spamming the Flaming Familiar spell. Bonus points for hitting the enemy with Sparks while doing this trick.
Good boy....
Some things to know:
- Dont (I said dont) use this in less than 15 ft from your location, or the explosions will dmg you / your follower. It's quite a lot of dmg, so nothing to joke with (spell absorbtion or magic resistance can take care of it).
- Looks like the dmg isn't affected by destruction augmentation perks or potions.
- The lvl 100 conjuration perk Twin Souls makes the spell more likely to place the Familiars near each other.
- The range of the Flaming Familiar spell is significant, about 100 ft. With the Summoner perk, you can extend it to 200 / 300 ft, respectively. Sparks wont work at this range, but spells like Fireball or any of the ranged aoe spells work (everything triggers them, even status changes).
- The Necromage perk adds a 25% magnitude and 50% duration to the dmg (against the undead). Read James' discussion about taper damage for more information.
- The cost for Sparks is halfed by the Novice Destruction perk. Flaming Familiar's cost is reduced by the Apprentice Conjuration perk.
Welcome to yet another trick that none will ever use. Music for those who want it xD: https://m.youtube.com/watch?v=XcClvRt9g2Q
Title says it all, but let me explain in detail:
~ Without cost reduction perks/enchantments, it's about ~ 60 dmg over 3 seconds, in 15 ft range, at the cost of ~ 65 magicka, usable every second or as fast as you can charge up and release a spell (0.5 seconds charge time). With cost reduction perks (very low lvl perks btw) it's the same dmg for half the cost ~
Explanation: It takes about 1-2 seconds for the Familiars to expire, once you cast another one. Since they only have 12 hp, Sparks will almost instantly kill the just conjured Familiar, which also detonates the expiring one, resulting in a 'chain reaction'. All you have to do now is keep spamming the Flaming Familiar spell. Bonus points for hitting the enemy with Sparks while doing this trick.
Good boy....
Some things to know:
- Dont (I said dont) use this in less than 15 ft from your location, or the explosions will dmg you / your follower. It's quite a lot of dmg, so nothing to joke with (spell absorbtion or magic resistance can take care of it).
- Looks like the dmg isn't affected by destruction augmentation perks or potions.
- The lvl 100 conjuration perk Twin Souls makes the spell more likely to place the Familiars near each other.
- The range of the Flaming Familiar spell is significant, about 100 ft. With the Summoner perk, you can extend it to 200 / 300 ft, respectively. Sparks wont work at this range, but spells like Fireball or any of the ranged aoe spells work (everything triggers them, even status changes).
- The Necromage perk adds a 25% magnitude and 50% duration to the dmg (against the undead). Read James' discussion about taper damage for more information.
- The cost for Sparks is halfed by the Novice Destruction perk. Flaming Familiar's cost is reduced by the Apprentice Conjuration perk.