At first I wanted this to be a "Guide" on how to make Telekinesis the center part of your build, but I realized that it's dmg (+augmentations) will always be way too low to beat even the novice destruction spells, so this will rather be a Tipps & Tricks book for said spell.
The actual damage inflicted by telekinesis is 3. I'm fairly certain this is fixed no matter the item's weight, speed, etc. though it is affected by difficulty. Marked for Death effectively increases damage by +9% per second, and has a 60 second duration. This means after 60 seconds, you have +540% damage. On Adept difficulty, with dual casting for four items, you'll be doing (3 * 4) * (1 +540%) = 76.8 damage per dual-casted telekinesis. Again though, that's after 60 seconds of waiting and avoiding being killed (though of course, pragmatism suggests you should be using telekinesis during the 60 seconds as well).
Yet another dumb discussion that none will ever really put to use.
Thanks to Albino for mentioning the cost reduction. I stole his explanation of the unenchant-the-elemental-fury-enchantment-trick because I've been too lazy to write it myself.
Thanks to Teccam for the dmg numbers and his constructive feedback.
At first I wanted this to be a "Guide" on how to make Telekinesis the center part of your build, but I realized that it's dmg (+augmentations) will always be way too low to beat even the novice destruction spells, so this will rather be a Tipps & Tricks book for said spell.
The actual damage inflicted by telekinesis is 3. I'm fairly certain this is fixed no matter the item's weight, speed, etc. though it is affected by difficulty. Marked for Death effectively increases damage by +9% per second, and has a 60 second duration. This means after 60 seconds, you have +540% damage. On Adept difficulty, with dual casting for four items, you'll be doing (3 * 4) * (1 +540%) = 76.8 damage per dual-casted telekinesis. Again though, that's after 60 seconds of waiting and avoiding being killed (though of course, pragmatism suggests you should be using telekinesis during the 60 seconds as well).
Yet another dumb discussion that none will ever really put to use.
Thanks to Albino for mentioning the cost reduction. I stole his explanation of the unenchant-the-elemental-fury-enchantment-trick because I've been too lazy to write it myself.
Thanks to Teccam for the dmg numbers and his constructive feedback.
Yet another dumb discussion that none will ever really put to use.
I'm quite impressed at all the tips you managed to gather; I didn't think there was even this much to be said about Telekinesis! This may be a bit obvious, but it's worth noting that the Infinite Concentration Casting glitch complements Telekinesis well, or even simply stacking Fortify Alteration enchantments if you prefer to go old-school. Speaking of Fortify Alteration, do you happen to know if Fortify Alteration potions have any effect on Telekinesis?
Also, regarding getting Elemental Fury as an enchantment (well, just the visual effect, anyway), all you have to do is use the shout on a bow, sheath it, equip another weapon, and disenchant the bow, right? How would explaining that take too long?
Yet another dumb discussion that none will ever really put to use.
I'm quite impressed at all the tips you managed to gather; I didn't think there was even this much to be said about Telekinesis! This may be a bit obvious, but it's worth noting that the Infinite Concentration Casting glitch complements Telekinesis well, or even simply stacking Fortify Alteration enchantments if you prefer to go old-school. Speaking of Fortify Alteration, do you happen to know if Fortify Alteration potions have any effect on Telekinesis?
Also, regarding getting Elemental Fury as an enchantment (well, just the visual effect, anyway), all you have to do is use the shout on a bow, sheath it, equip another weapon, and disenchant the bow, right? How would explaining that take too long?
Nice work here, Relycs. I love the idea of using telekinesis to hold large objects in front of you as a makeshift shield. Does that actually block 100% of damage? If so, it could make for a seriously interesting build -- I don't recall any telekinetics on the site doing something like that yet.
For the record, the actual damage inflicted by telekinesis is 3. I'm fairly certain this is fixed no matter the item's weight, speed, etc. though as you say it is affected by difficulty. Marked for Death effectively increases damage by +9% per second, and has a 60 second duration. This means after 60 seconds, you have +540% damage. On Adept difficulty, with dual casting for four items, you'll be doing (3 * 4) * (1 +540%) = 76.8 damage per dual-casted telekinesis. Again though, that's after 60 seconds of waiting and avoiding being killed (though of course, pragmatism suggests you should be using telekinesis during the 60 seconds as well).
Basically, even with all these tips, I'm not sure it's ever going to be a truly effective tactic, but at the very least, this info can make it worth tinkering around with. So good stuff, again, Relycs. Keep at it!
One thing I would recommend is to take a couple minutes and pretty up the presentation a bit. Make the headers centered, larger, and bold. Maybe throw in an image or two, and consider using the built-in bulleted lists rather than just manually inserting the bullet character.
Nice work here, Relycs. I love the idea of using telekinesis to hold large objects in front of you as a makeshift shield. Does that actually block 100% of damage? If so, it could make for a seriously interesting build -- I don't recall any telekinetics on the site doing something like that yet.
For the record, the actual damage inflicted by telekinesis is 3. I'm fairly certain this is fixed no matter the item's weight, speed, etc. though as you say it is affected by difficulty. Marked for Death effectively increases damage by +9% per second, and has a 60 second duration. This means after 60 seconds, you have +540% damage. On Adept difficulty, with dual casting for four items, you'll be doing (3 * 4) * (1 +540%) = 76.8 damage per dual-casted telekinesis. Again though, that's after 60 seconds of waiting and avoiding being killed (though of course, pragmatism suggests you should be using telekinesis during the 60 seconds as well).
Basically, even with all these tips, I'm not sure it's ever going to be a truly effective tactic, but at the very least, this info can make it worth tinkering around with. So good stuff, again, Relycs. Keep at it!
One thing I would recommend is to take a couple minutes and pretty up the presentation a bit. Make the headers centered, larger, and bold. Maybe throw in an image or two, and consider using the built-in bulleted lists rather than just manually inserting the bullet character.