In a conversation here on the blog I was asked to make a list of useful potions and poisons using DLC ingredients as there is no such list on the internet. Some people refrain from using alchemy because they think it's too tedious and provides only minor bonuses but there are some amazing builds here that prove them wrong by using Alchemy very effectively. Here are some examples:
The Chemical Chameleon by Nikolaj Poulsen
The Demonhunter by No snakes aLive
The Necromancer and The Hashashin by Henson
The Morag Tong and The Salamander by Mason
This is not a complete recipe list by far and if you have any new recipes feel free to write in the comments or PM me and I’ll add them to the post crediting you for the find. Note that all the potions and poisons have at least three effects and do not require Purity perk to craft. I want to thank Ben C for the actual idea of this list, Dragon for her amazing Alchemy Guide which was very helpful in the process of the creation and Kyrielle for some of the awesome names you see here.
Dragonbron DLC ingredients are marked with brown and (DB) index
Dawnguard DLC ingredients are marked with green and (DG) index
There is one ingredient from Hearthfire DLC and it's marked with blue and (HF) index
Sneak Thief
Ashen Grass Pod (DB) + Beehive Husk + Falmer Ear = Fortify Sneak + Fortify Lockpicking + Resist Poison
Vekel's Liquid Courage
Charred Skeever Hide + Felsaad Tern Feathers (DB) + Honeycomb = Cure Disease + Fortify Light Armor + Restore Health + Restore Stamina
Ranger's Fail Safe
Charred Skeever Hide + Felsaad Tern Feathers (DB) + Beehive Husk = Cure Disease + Fortify Light Armor + Resist Poison + Restore Health
Rite of the Vigilant
Rock Warbler Egg + Felsaad Tern Feathers (DB) + Hawk Feathers = Cure Disease + Fortify Light Armor + Fortify One-Handed + Restore Health
Defender's Tonic (credit: Nikolaj Poulsen in his The Chemical Chameleon build)
Felsaad Tern Feathers (DB) + Honeycomb + Tundra Cotton* = Fortify Light Armor + Fortify Block + Resist Magic
*can be substituted with Bleeding Crown
Wall of High Rock
Boar Tusk (DB) + Lavender + Tundra Cotton* = Fortify Block + Fortify Stamina + Resist Magic
*can be substituted with Bleeding Crown
Solitude's Last Stand
Boar Tusk (DB) + Bear Claws + Honeycomb* = Fortify Block + Fortify Health + Restore Stamina
*can be substituted with Pearl
Defense of Mzark
Boar Tusk (DB) + Glowing Mushroom + Pearl = Fortify Block + Fortify Health + Resist Shock
Armored Nightblade
Ash Creep Cluster (DB) + Beehive Husk + Luna Moth Wing = Invisibility + Fortify Destruction + Fortify Light Armor
Nightblade's potion
Ash Creep Cluster (DB) + Ashen Grass Pod (DB) + Beehive Husk = Fortify Destruction + Fortify Sneak + Resist Fire
Power of Nature
Garlic* + Boar Tusk (DB) + Yellow Mountain Flower (DG) = Fortify Health + Fortify Stamina + Resist Poison
*can be substituted with Slaughterfish Egg
Destruction Rage
Ash Creep Cluster (DB) + Mudcrab Chitin + Wisp Wrappings = Fortify Destruction + Resist Fire + Restore Stamina
Adrenaline
Torchbug Thorax* + Boar Tusk (DB) + Bear Claws = Fortify Health + Fortify Stamina + Restore Stamina
*can be substituted with Large Antlers
Potion of Magnus
Emperor Parasol Moss (DB) + Garlic + Jazbay Grapes = Fortify Magicka + Regenerate Magicka + Regenerate Health
Draught of the Myrmidon
Bear Claws* + Small Pearl + Yellow Mountain Flower (DG) = Fortify Health + Fortify One-Handed + Fortify Restoration + Restore Stamina
*can be substituted with Hanging Moss, will remove Restore Stamina from the effects
Refreshing Drink
Felsaad Tern Feathers (DB) + Gleamblossom (DG) + Vampire Dust = Cure Disease + Regenerate Health + Resist Magic
Aldmeri Ration
Bleeding Crown* + Felsaad Tern Feathers (DB) + Hawk Feathers = Cure Disease + Fortify Light Armor + Resist Magic
*can be substituted with Chicken's Egg, Crimson Nirnroot, Gleamblossom (DG), Hagraven Claw, Lavender, Nirnroot, Tundra Cotton, Void Salts, Wisp Wrappings
Escape in Fire
Ash Creep Cluster (DB) + Mudcrab Chitin + Vampire Dust = Cure Disease + Invisibility + Resist Fire
Flee to Aetherius
Nirnroot* + Felsaad Tern Feathers (DB) + Vampire Dust = Cure Disease + Invisibility + Resist Magic
*can be substituted with Crimson Nirnroot
Turn the Tide (Mage)
Briar Heart* + Emperor Parasol Moss (DB) + Vampire Dust = Fortify Magicka + Regenerate Health + Restore Magicka
*can be substituted with Ectoplasm, Red Mountain Flower (both will add Damage Health to the effects)
Turn the Tide (Warrior)
Lavender* + Ash Hopper Jelly (DB) + Felsaad Tern Feathers (DB) = Restore Health + Fortify Light Armor + Resist Magic
*can be substituted with Bleeding Crown, Chicken's Egg, Crimson Nirnroot, Gleamblossom (DG), Hagraven Claw, Nirnroot, Tundra Cotton, Void Salts, Wisp Wrappings
Apprentice's Ritual
Tundra Cotton* + Emperor Parasol Moss (DB) + Gleamblossom (DG) = Fortify Magicka + Regenerate Health + Resist Magic
*can be substituted with Void Salts
Brigand's Brandy
Felsaad Tern Feathers (DB) + Gleamblossom (DG) + Luna Moth Wing = Fortify Light Armor + Regenerate Health + Resist Magic
Dragonhide Gloves
Hawk Beak + Snowberries + Spawn Ash (DB) = Fortify Enchanting + Resist Fire + Resist Frost + Resist Shock
Tourniquet
Garlic + Salt Pile + Yellow Mountain Flower (DG) = Fortify Restoration + Resist Poison + Regenerate Magicka
Sneaky Healer
Abecean Longfin + Beehive Husk + Yellow Mountain Flower (DG) = Fortify Restoration + Fortify Sneak + Resist Poison
Hardy Healer
Small Pearl + Thistle Branch + Yellow Mountain Flower (DG) = Fortify Restoration + Resist Frost + Resist Poison
Fleeing Argonian
Ash Hopper Jelly (DB) + Ice Wraith Teeth + Luna Moth Wing = Fortify Light Armor + Invisibility + Weakness to Frost
Far From Marsh
Abecean Longfin + Felsaad Tern Feathers (DB) + Ash Hopper Jelly (DB) = Fortify Light Armor + Restore Health + Weakness to Frost
Salamander Tail
Ashen Grass Pod (DB)* + Mudcrab Chitin + Purple Mountain Flower = Fortify Sneak + Resist Fire + Restore Stamina
*Ashen Grass Pod has higher magnitude Resist Fire effect (around 34%)
The Water of Life
Salmon Roe (HF) + Garlic + Nordic Barnacle = Waterbreathing + Regenerate Magicka + Regenerate Health
Swim in Magic
Salmon Roe (HF) + Chicken's Egg + Gleamblossom (DG) = Waterbreathing + Resist Magic + Regenerate Health
Crazy Potion
Salmon Roe (HF) + Histcarp + Salt Pile = Waterbreathing + Fortify Magicka + Regenerate Magicka + Restore Stamina
Note: Salmon Roe's Waterbreathing, Restore Stamina and Fortify Magicka effects' maginitudes differ from other potions. Here is an example of potion effects with Alchemy skill at 100 and Alchemist 5/5, Physician and Benefactor perks - Can breathe underwater for 900 seconds, Magicka regenerates 75% faster for 300 seconds, Restore 38 Stamina, Magicka is increased by 750 points for 5 seconds. The Waterbreathing potions crafted with Salmon Roe are the most valuable potions in the game. Potion example
Dwarven Mite
Human Heart* + Void Salts + Trama Root (DB) = Damage Health + Damage Magicka + Weakness to Shock
*can be substituted with Jarrin Root
Spider Bite
Cyrodilic Spadetail* + Orange Dartwing + Scathecrow (DB) = Lingering Damage Health + Ravage Health + Ravage Magicka
*can be substituted with Giant Lichen, Jazbay Grapes, Skeever Tail. Eye of Sabre Cat, Silverside Perch will add Restore Stamina to the effects
Serpent's Fang
Deathbell + Imp Stool + Scathecrow (DB) = Damage Health + Lingering Damage Health + Ravage Stamina
The Sandman's Call
Daedra Heart + Large Antlers + Trama Root (DB) = Damage Magicka + Damage Stamina Regen + Slow
Insomnia
Deathbell* + Human Heart** + Trama Root (DB) = Damage Health + Damage Magicka + Slow
*can be substituted with Poison Bloom (DG), River Betty (both will add Fortify Carry Weight to the effects)
**can be substituted with Jarrin Root
Barbed Quarrel
Imp Stool + Skeever Tail + Scathecrow (DB) = Damage Health + Ravage Health + Lingering Damage Health
Mage’s Demise
Red Mountain Flower + Skeever Tail + Scathecrow (DB) = Ravage Magicka + Ravage Health + Damage Health
Warrior’s Demise
Deathbell + Scathecrow (DB) + Skeever Tail = Ravage Health + Ravage Stamina + Damage Health
Spoiled Sundries
Deathbell + Scathecrow (DB) + Giant Lichen = Weakness to Poison + Ravage Health + Ravage Stamina
Soured Bloodwine
Chaurus Eggs + Deathbell + Trama Root (DB) = Damage Magicka + Slow + Weakness to Poison
Ravage Vitality
Skeever Tail* + Scathecrow (DB) + Spawn Ash (DB) = Ravage Health + Ravage Magicka + Ravage Stamina
*can be substituted with Cyrodilic Spadetail, Eye of Sabre Cat, Giant Lichen, Jazbay Grapes, Silveside Perch
Hell’s Breath
Burnt Spriggan Wood (DB) + Poison Bloom (DG) + Powdered Mammoth Tusk = Slow + Fear + Weakness to Fire
No Escape
Burnt Spriggan Wood (DB) + Juniper Berries + Large Antlers = Slow + Damage Stamina Regen + Weakness to Fire
Mage’s Doom
Hanging Moss* + Burnt Spriggan Wood (DB) + Trama Root (DB) = Slow + Damage Magicka + Damage Magicka Regen
*can be substituted with Glow Dust, Human Heart, Jarrin Root
Terror
Imp Stool* + Gleamblossom (DG)** + Poison Bloom (DG) = Paralyze + Fear + Damage Health
*can be substituted with Human Flesh
**can be substituted with Netch Jelly (DB), will add Fortify Carry Weight to the effects
Heart Attack
Cyrodilic Spadetail* + Deathbell** + Poison Bloom (DG) = Damage Health + Fear + Slow
*can be substituted with Blue Dartwing, Daedra Heart, Gleamblossom (DG), Namira's Rot, Powdered Mammoth Tusk, Netch Jelly (DB). Netch Jelly will add Fortify Carry Weight to the effects
**can be substituted with River Betty, will add Fortify Carry Weight to the effects
The Morning After
Deathbell + Giant Lichen + Trama Root (DB) = Slow + Weakness to Shock + Weakness to Poison
Howl of the Werewolf
Namira’s Rot* + Human Heart** + Poison Bloom (DG) = Damage Health + Damage Magicka + Fear
*can be substituted with Daedra Heart
**can be substituted with Jarrin Root
Sabre Cat Maw
Nirnroot* + Cyrodilic Spadetail + Poison Bloom (DG) = Damage Health + Damage Stamina + Fear
*can be substituted with Crimson Nirnroot, Jarrin Root
Deadly Weariness
Daedra Heart + Skeever Tail + Poison Bloom (DG) = Damage Health + Damage Stamina Regen + Fear
Panic
Cyrodilic Spadetail + Skeever Tail + Poison Bloom (DG) = Damage Health + Ravage Health + Fear
Too Heavy
Hawk Beak* + Gleamblossom (DG) + Netch Jelly (DB) = Fear + Fortify Carry Weight + Paralysis + Restore Stamina
*can be substituted with Wisp Wrappings, will add Resist Magic to the effects
In a conversation here on the blog I was asked to make a list of useful potions and poisons using DLC ingredients as there is no such list on the internet. Some people refrain from using alchemy because they think it's too tedious and provides only minor bonuses but there are some amazing builds here that prove them wrong by using Alchemy very effectively. Here are some examples:
The Chemical Chameleon by Nikolaj Poulsen
The Demonhunter by No snakes aLive
The Necromancer and The Hashashin by Henson
The Morag Tong and The Salamander by Mason
This is not a complete recipe list by far and if you have any new recipes feel free to write in the comments or PM me and I’ll add them to the post crediting you for the find. Note that all the potions and poisons have at least three effects and do not require Purity perk to craft. I want to thank Ben C for the actual idea of this list, Dragon for her amazing Alchemy Guide which was very helpful in the process of the creation and Kyrielle for some of the awesome names you see here.
Dragonbron DLC ingredients are marked with brown and (DB) index
Dawnguard DLC ingredients are marked with green and (DG) index
There is one ingredient from Hearthfire DLC and it's marked with blue and (HF) index
Sneak Thief
Ashen Grass Pod (DB) + Beehive Husk + Falmer Ear = Fortify Sneak + Fortify Lockpicking + Resist Poison
Vekel's Liquid Courage
Charred Skeever Hide + Felsaad Tern Feathers (DB) + Honeycomb = Cure Disease + Fortify Light Armor + Restore Health + Restore Stamina
Ranger's Fail Safe
Charred Skeever Hide + Felsaad Tern Feathers (DB) + Beehive Husk = Cure Disease + Fortify Light Armor + Resist Poison + Restore Health
Rite of the Vigilant
Rock Warbler Egg + Felsaad Tern Feathers (DB) + Hawk Feathers = Cure Disease + Fortify Light Armor + Fortify One-Handed + Restore Health
Defender's Tonic (credit: Nikolaj Poulsen in his The Chemical Chameleon build)
Felsaad Tern Feathers (DB) + Honeycomb + Tundra Cotton* = Fortify Light Armor + Fortify Block + Resist Magic
*can be substituted with Bleeding Crown
Wall of High Rock
Boar Tusk (DB) + Lavender + Tundra Cotton* = Fortify Block + Fortify Stamina + Resist Magic
*can be substituted with Bleeding Crown
Solitude's Last Stand
Boar Tusk (DB) + Bear Claws + Honeycomb* = Fortify Block + Fortify Health + Restore Stamina
*can be substituted with Pearl
Defense of Mzark
Boar Tusk (DB) + Glowing Mushroom + Pearl = Fortify Block + Fortify Health + Resist Shock
Armored Nightblade
Ash Creep Cluster (DB) + Beehive Husk + Luna Moth Wing = Invisibility + Fortify Destruction + Fortify Light Armor
Nightblade's potion
Ash Creep Cluster (DB) + Ashen Grass Pod (DB) + Beehive Husk = Fortify Destruction + Fortify Sneak + Resist Fire
Power of Nature
Garlic* + Boar Tusk (DB) + Yellow Mountain Flower (DG) = Fortify Health + Fortify Stamina + Resist Poison
*can be substituted with Slaughterfish Egg
Destruction Rage
Ash Creep Cluster (DB) + Mudcrab Chitin + Wisp Wrappings = Fortify Destruction + Resist Fire + Restore Stamina
Adrenaline
Torchbug Thorax* + Boar Tusk (DB) + Bear Claws = Fortify Health + Fortify Stamina + Restore Stamina
*can be substituted with Large Antlers
Potion of Magnus
Emperor Parasol Moss (DB) + Garlic + Jazbay Grapes = Fortify Magicka + Regenerate Magicka + Regenerate Health
Draught of the Myrmidon
Bear Claws* + Small Pearl + Yellow Mountain Flower (DG) = Fortify Health + Fortify One-Handed + Fortify Restoration + Restore Stamina
*can be substituted with Hanging Moss, will remove Restore Stamina from the effects
Refreshing Drink
Felsaad Tern Feathers (DB) + Gleamblossom (DG) + Vampire Dust = Cure Disease + Regenerate Health + Resist Magic
Aldmeri Ration
Bleeding Crown* + Felsaad Tern Feathers (DB) + Hawk Feathers = Cure Disease + Fortify Light Armor + Resist Magic
*can be substituted with Chicken's Egg, Crimson Nirnroot, Gleamblossom (DG), Hagraven Claw, Lavender, Nirnroot, Tundra Cotton, Void Salts, Wisp Wrappings
Escape in Fire
Ash Creep Cluster (DB) + Mudcrab Chitin + Vampire Dust = Cure Disease + Invisibility + Resist Fire
Flee to Aetherius
Nirnroot* + Felsaad Tern Feathers (DB) + Vampire Dust = Cure Disease + Invisibility + Resist Magic
*can be substituted with Crimson Nirnroot
Turn the Tide (Mage)
Briar Heart* + Emperor Parasol Moss (DB) + Vampire Dust = Fortify Magicka + Regenerate Health + Restore Magicka
*can be substituted with Ectoplasm, Red Mountain Flower (both will add Damage Health to the effects)
Turn the Tide (Warrior)
Lavender* + Ash Hopper Jelly (DB) + Felsaad Tern Feathers (DB) = Restore Health + Fortify Light Armor + Resist Magic
*can be substituted with Bleeding Crown, Chicken's Egg, Crimson Nirnroot, Gleamblossom (DG), Hagraven Claw, Nirnroot, Tundra Cotton, Void Salts, Wisp Wrappings
Apprentice's Ritual
Tundra Cotton* + Emperor Parasol Moss (DB) + Gleamblossom (DG) = Fortify Magicka + Regenerate Health + Resist Magic
*can be substituted with Void Salts
Brigand's Brandy
Felsaad Tern Feathers (DB) + Gleamblossom (DG) + Luna Moth Wing = Fortify Light Armor + Regenerate Health + Resist Magic
Dragonhide Gloves
Hawk Beak + Snowberries + Spawn Ash (DB) = Fortify Enchanting + Resist Fire + Resist Frost + Resist Shock
Tourniquet
Garlic + Salt Pile + Yellow Mountain Flower (DG) = Fortify Restoration + Resist Poison + Regenerate Magicka
Sneaky Healer
Abecean Longfin + Beehive Husk + Yellow Mountain Flower (DG) = Fortify Restoration + Fortify Sneak + Resist Poison
Hardy Healer
Small Pearl + Thistle Branch + Yellow Mountain Flower (DG) = Fortify Restoration + Resist Frost + Resist Poison
Fleeing Argonian
Ash Hopper Jelly (DB) + Ice Wraith Teeth + Luna Moth Wing = Fortify Light Armor + Invisibility + Weakness to Frost
Far From Marsh
Abecean Longfin + Felsaad Tern Feathers (DB) + Ash Hopper Jelly (DB) = Fortify Light Armor + Restore Health + Weakness to Frost
Salamander Tail
Ashen Grass Pod (DB)* + Mudcrab Chitin + Purple Mountain Flower = Fortify Sneak + Resist Fire + Restore Stamina
*Ashen Grass Pod has higher magnitude Resist Fire effect (around 34%)
The Water of Life
Salmon Roe (HF) + Garlic + Nordic Barnacle = Waterbreathing + Regenerate Magicka + Regenerate Health
Swim in Magic
Salmon Roe (HF) + Chicken's Egg + Gleamblossom (DG) = Waterbreathing + Resist Magic + Regenerate Health
Crazy Potion
Salmon Roe (HF) + Histcarp + Salt Pile = Waterbreathing + Fortify Magicka + Regenerate Magicka + Restore Stamina
Note: Salmon Roe's Waterbreathing, Restore Stamina and Fortify Magicka effects' maginitudes differ from other potions. Here is an example of potion effects with Alchemy skill at 100 and Alchemist 5/5, Physician and Benefactor perks - Can breathe underwater for 900 seconds, Magicka regenerates 75% faster for 300 seconds, Restore 38 Stamina, Magicka is increased by 750 points for 5 seconds. The Waterbreathing potions crafted with Salmon Roe are the most valuable potions in the game. Potion example
Dwarven Mite
Human Heart* + Void Salts + Trama Root (DB) = Damage Health + Damage Magicka + Weakness to Shock
*can be substituted with Jarrin Root
Spider Bite
Cyrodilic Spadetail* + Orange Dartwing + Scathecrow (DB) = Lingering Damage Health + Ravage Health + Ravage Magicka
*can be substituted with Giant Lichen, Jazbay Grapes, Skeever Tail. Eye of Sabre Cat, Silverside Perch will add Restore Stamina to the effects
Serpent's Fang
Deathbell + Imp Stool + Scathecrow (DB) = Damage Health + Lingering Damage Health + Ravage Stamina
The Sandman's Call
Daedra Heart + Large Antlers + Trama Root (DB) = Damage Magicka + Damage Stamina Regen + Slow
Insomnia
Deathbell* + Human Heart** + Trama Root (DB) = Damage Health + Damage Magicka + Slow
*can be substituted with Poison Bloom (DG), River Betty (both will add Fortify Carry Weight to the effects)
**can be substituted with Jarrin Root
Barbed Quarrel
Imp Stool + Skeever Tail + Scathecrow (DB) = Damage Health + Ravage Health + Lingering Damage Health
Mage’s Demise
Red Mountain Flower + Skeever Tail + Scathecrow (DB) = Ravage Magicka + Ravage Health + Damage Health
Warrior’s Demise
Deathbell + Scathecrow (DB) + Skeever Tail = Ravage Health + Ravage Stamina + Damage Health
Spoiled Sundries
Deathbell + Scathecrow (DB) + Giant Lichen = Weakness to Poison + Ravage Health + Ravage Stamina
Soured Bloodwine
Chaurus Eggs + Deathbell + Trama Root (DB) = Damage Magicka + Slow + Weakness to Poison
Ravage Vitality
Skeever Tail* + Scathecrow (DB) + Spawn Ash (DB) = Ravage Health + Ravage Magicka + Ravage Stamina
*can be substituted with Cyrodilic Spadetail, Eye of Sabre Cat, Giant Lichen, Jazbay Grapes, Silveside Perch
Hell’s Breath
Burnt Spriggan Wood (DB) + Poison Bloom (DG) + Powdered Mammoth Tusk = Slow + Fear + Weakness to Fire
No Escape
Burnt Spriggan Wood (DB) + Juniper Berries + Large Antlers = Slow + Damage Stamina Regen + Weakness to Fire
Mage’s Doom
Hanging Moss* + Burnt Spriggan Wood (DB) + Trama Root (DB) = Slow + Damage Magicka + Damage Magicka Regen
*can be substituted with Glow Dust, Human Heart, Jarrin Root
Terror
Imp Stool* + Gleamblossom (DG)** + Poison Bloom (DG) = Paralyze + Fear + Damage Health
*can be substituted with Human Flesh
**can be substituted with Netch Jelly (DB), will add Fortify Carry Weight to the effects
Heart Attack
Cyrodilic Spadetail* + Deathbell** + Poison Bloom (DG) = Damage Health + Fear + Slow
*can be substituted with Blue Dartwing, Daedra Heart, Gleamblossom (DG), Namira's Rot, Powdered Mammoth Tusk, Netch Jelly (DB). Netch Jelly will add Fortify Carry Weight to the effects
**can be substituted with River Betty, will add Fortify Carry Weight to the effects
The Morning After
Deathbell + Giant Lichen + Trama Root (DB) = Slow + Weakness to Shock + Weakness to Poison
Howl of the Werewolf
Namira’s Rot* + Human Heart** + Poison Bloom (DG) = Damage Health + Damage Magicka + Fear
*can be substituted with Daedra Heart
**can be substituted with Jarrin Root
Sabre Cat Maw
Nirnroot* + Cyrodilic Spadetail + Poison Bloom (DG) = Damage Health + Damage Stamina + Fear
*can be substituted with Crimson Nirnroot, Jarrin Root
Deadly Weariness
Daedra Heart + Skeever Tail + Poison Bloom (DG) = Damage Health + Damage Stamina Regen + Fear
Panic
Cyrodilic Spadetail + Skeever Tail + Poison Bloom (DG) = Damage Health + Ravage Health + Fear
Too Heavy
Hawk Beak* + Gleamblossom (DG) + Netch Jelly (DB) = Fear + Fortify Carry Weight + Paralysis + Restore Stamina
*can be substituted with Wisp Wrappings, will add Resist Magic to the effects
No, that's correct. Skyrim, for some bizarre reason, lists Ravage Health as "concentrated poison damage" but it doesn't say to what. It is intended to be to health, however. I don't know why they did that, because it took me the longest time to figure that out.
No, that's correct. Skyrim, for some bizarre reason, lists Ravage Health as "concentrated poison damage" but it doesn't say to what. It is intended to be to health, however. I don't know why they did that, because it took me the longest time to figure that out.
It's only different with the order of effects. You've got Ravage Magicka + Ravage Health + Damage Health when in the article is Ravage Health + Ravage Magicka + Damage Health. I'll fix it now. You'll do 40 damage in total and the enemy will be able to restore only 20 points.
It's only different with the order of effects. You've got Ravage Magicka + Ravage Health + Damage Health when in the article is Ravage Health + Ravage Magicka + Damage Health. I'll fix it now. You'll do 40 damage in total and the enemy will be able to restore only 20 points.
Well, I even think the whole Ravage Attribute text should be completely reworded as "concentrated poison damage" doesn't necessarily make sense to a newb. (Or me.)
A better description would have been:
"Damages maximum <attribute> by <magnitude> points."
Which makes it clearer that "ravage" means reducing the attribute pool.
Well, I even think the whole Ravage Attribute text should be completely reworded as "concentrated poison damage" doesn't necessarily make sense to a newb. (Or me.)
A better description would have been:
"Damages maximum <attribute> by <magnitude> points."
Which makes it clearer that "ravage" means reducing the attribute pool.