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Character Build: The Wandering knight

Tags: #Character build pilgrim Character build knight 
  • October 6, 2017

    Rezultat imagine pentru wandering knight fantasy  

    *Description*:Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion. This is the perfect description for this young man. He is seeking knowledge, fortune and the favour of the gods by helping people in need and giving the wrath of the higher beings to whoever dares to do bad in the traveling knight's sitght. He is a combination of the usual knight and a pilgrim.

    *Race*:This could be any race you want but in my opinion the best race roleplay-wise are the imperials of cyrodiil.

    *Stats*: I choose to go 20% Magika/50% Health/30% Stamina

    *Backstory*:The travelling knight had his earliest memories as a street urchin in the city of chorol. He managed to survive only by catching pigeons and exchanging the meat at the tavern for a bowl of stew. This was untill a monk from the a local priory came to the street urchin to ask him about his parents. He never met them, but he imagined they were warriors or mages from the stories he heard at the tavern untill somebody would tell him to leave. He told the monk he never met them so he took him to the priory to at least grow worshiping the 8 divines. There he met the other monks, a hardy nord who could have cracked your skull open in a second's notice, a short breton with his nose in the books all the time and the imperial prior who took him off the streets. He learned about offerings and reading and writing. He also discovered he had a innate talent with the restoration magic. One day, after many years in the service of the priory, the big nord told him to meet him at midnight in the courtyard of the priory. He did so and when he met him, he welcomed him with 2 maces, made of steel from the local chorol blacksmith. He told him that the world is a dangerous place and that soon enough he will gp through pilgrimages. He trained his magical and martial skills in the following years. After those quiet years, in wich the future knight tought were heavenly, two tall, golden skinned high elves came to the priory. They asked about any secret Talos worship. He knew they had a secret altar behind a secret door dedicated to Talos, so he became scared. The nord told the elves that they didn't, but they didn't listen. They forcefully came entered the priory and discovered the shrine. They took the Imperial and Breton into custody, but the Nord managed to run alongside the traveling knight. He told him to go across the Jeral Mountains and go into skyrim o join the legion. That was the only way to make things better for the tamriel he read about. He got some supplies and he crossed the border. That's were the knight's story trully begins..

    *Skills* The knight will have to be prepared to face the long journey ahead of him to bring peace to this foreign land. 

                The major skills he will make use of will be: Light armor for its light weight and perks that suport easier travelling. He cant use monk robes or heavy armor so he'd pick something in-between. The perks will be: Agile Defender(5/5 if possible) Custom fit, Unhindered and Wind Walker(8 perk points)

                                                                                One-handed will facilitate the uses of maces or whatever weapon used) The only needed perks here are Armsman(5/5 if possible), Fighting stance, savage strike and optionally 3 points in mastering any weapon type you wish(mace for roleplaying) (7/10)

                                                                                Archery: The knight used this skill to sometimes hunt for food. The perks will be Overdraw(5/5 is possible) and eagle eye(6 perk points)

                                                                                Smithing: Left side of the perk tree: Steel, elven, advanced, Glass, Dragon and Arcane smithing and dwemer smithing if you wish for leveling ( 6 or 7 p.p.)

                                                                                Restoration: Novice, Aprentice, Adept, Regeneration and Respite(5 points)

                The following skills will be the minor skills. You can as well NOT use theese skills if you wish, but they add some bonus taste to the build

                                                                                Alteration: Novice, Aprentice and Magic Resistance (how many perks you wish to choose)

                                                                                Enchanting: No real need to pick some special perks. Just pick what suits the character best in your opinion

                                                                                Alchemy: Same as enchanting

                                                                                Speech: Bartering, Alure and Merchant ( how many perks you wish to choose)

    *Gear* The knight needs to be well equiped to tkae on the wilds of Skyrim. That gear will consist of light armor. That light armor will be enchanted if you please. The light armor you could use consists of: Leather or Imperial Light(beggining) -> Dawnguard light armor -> Ancient Falmer -> Glass -> Dragonscale(endgame)

                Unique armor peaces: Krosis or Volsung Dragon Masks, Shield of Solitude, Auriel's Shield orDawnguard Runde Shield(if using shields) and kyne's amulet.

                In the mid game, you could enchant armor peaces with fortify restoration, archery, one handed, smithing or alchemy. If enchanted name the armor peace something holy.

                As for the weapons, there aren't any unique holy maces, but you could craft one ureslf. Tho there are other one handed alternatives: Dawnguard axe and Rune Axe or Dawnbreaker. Player made enchants could be Fire Damage, Turn Undead or Absorb Magika/Stamina.

    Rezultat imagine pentru pilgrim class oblivion

    *Roleplaying*:reading of knights, he wants to become one, but while worshiping the divines and helping Skyrim be a better place. Wont do any Evil Quests or choose Evil sides. He will use fast travel scarcely, optionally install a mod that disables fast traveling. He will travel by horse, carriage or boat mostly. Will spend nights at inns or camps found(or built using mods) in the wilderness. He will give to beggars, Trying to help people that ar ein the same posture as he once was. He will also adopt children from the streets. He will want a wife that worships the divines, probably Camilla Valerius or the Markarth priesteses of Dibbela. He is a lore hunter, wanting to learn as much as he can. At an inn, before resting, read a book. Cook food at inns for the travel. Also leave items at shrines to honour the gods, including Talos. Do pilgimages. For exemple Whiterun to Falkreath to Markarth to Solitude to Morthal to Dawnstar to Winterhold to Windhelm to To Riften and back to Whiterun. Only fast travel once bags are full. Aid the vigilants of Stendarr wherever you see them and visit theyre hall before being destroyed.

    *Quests*: He will do the Main Quest and Take the Gift as Dragonborn from Akatosh very seriously, also doing extra dragon hunting quests and word wall scouring around Skyrim. Other questlines are the Imperial Legion, wanting to unify Skyrim again, The Dawnguard Questlines, ofc siding with the Dawnguard. Optionally do the College of Winterhold and learn more about Restoration magic. Do holy and divine oriented quests like: The heart of Dibbela, The book of love, Kyne's Blessings and The Blessings of Nature. Aproach Daedric quests by tricking the evil daedra by turning on them for exemple killing eola in the "taste of death" quest or choose not to kill Erandur. You can tho aquire azura's Star and Dawbreaker.

    *Gameplay*: there will be 3 types of fighting adversaries: *Against humans, Using mostly melee combat or achery if they are far away. Cast alteration and/or Restoration if needed.

                                                                                         *Against creatures, using the bow or crossbow while keeping away. only use melee in dire situations

                                                                                         *Against Undead, casting restoration spells that damage undead like stendarr's aura and using Auriel's Bow and other holy weapons like Dawnbreaker and Runic weapons.

                        The spells used will be flesh eplls, restorative spells and anti-undead spells from the dawnguard or court wizards. The main powers will be the shouts, those being fire breath and unrelenting force, used to battle both undead and living. Also use Steed, Lord or Lady Stone, whatever you fancy. Activate the All maker stones from solsthiem too. 

                       *Mods* : If you wish, go for survival mods like Frostfall, Campfire and Ineed to make the feeling better as a pilgrim facing the conditions of skyrim.

                       I hope you like this build, this is a build i have used in all elder scrolls and loved every minute of it. Hope you like it too :)

     

  • October 6, 2017

    Just a quick note before I drop in with a longer comment, but the title should be Character Build: The Wandering Knight. The use of Character Build is just a way to keep things neat and to make sure people can instantly see this is a build from the front page. My comments here will probably be used for both your builds so far, if your going to edit either of them.

    Anyway, glad to see a new builder coming around, and I hope that you stick around :D 

  • October 6, 2017

    Thank you for the tip and the welcoming. Please excuse me but im a bit of a noob around here. Il get around with all the things soon. Thanks again :D