I have no idea how you're going to do it, Chris, the Doctor doesn't have many transferrable skills in Skyrim (From my own perspective, anyway. Maybe lockpicking.)
Look forward to seeing how you pull it off though, I'm sure it'll be great.
I have no idea how you're going to do it, Chris, the Doctor doesn't have many transferrable skills in Skyrim (From my own perspective, anyway. Maybe lockpicking.)
Look forward to seeing how you pull it off though, I'm sure it'll be great.
Right, Concentrated Poison (in Alchemy) gives you 2 poison uses per weapon application.
But even *that* can be annoying, since sometimes you want to chain poisons for a specific effect. Say you want to use a Weakness to Poison and then follow it up with Damage Health. Well, with Concentrated Poison, you can't even apply that Damage Health poison to your weapon until you've struck twice - and sometimes you don't have that much time!
Granted, Alchemy can be incredibly powerful. I've just never been able to enjoy it because of all of the clutter.
Right, Concentrated Poison (in Alchemy) gives you 2 poison uses per weapon application.
But even *that* can be annoying, since sometimes you want to chain poisons for a specific effect. Say you want to use a Weakness to Poison and then follow it up with Damage Health. Well, with Concentrated Poison, you can't even apply that Damage Health poison to your weapon until you've struck twice - and sometimes you don't have that much time!
Granted, Alchemy can be incredibly powerful. I've just never been able to enjoy it because of all of the clutter.
Thats a great suggestion. I didn't incorporate their 'inhabiting people' power because I wanted to stay away from illusion, but using Bend Will is a great alternative, thanks very much.
Thats a great suggestion. I didn't incorporate their 'inhabiting people' power because I wanted to stay away from illusion, but using Bend Will is a great alternative, thanks very much.
And also, I just noticed the "petty thievery and drunken brawls" guard reference at the end of the build. Well played, sir.
OK, I didn't *just* notice it, but this build deserves another like at least before it fades off page 1.
And also, I just noticed the "petty thievery and drunken brawls" guard reference at the end of the build. Well played, sir.
OK, I didn't *just* notice it, but this build deserves another like at least before it fades off page 1.
Ah, new screens! Looking good. The only quibble I'd have is with the size of the text, especially in the gear images - a bit hard to read. Could be just my screen display, though.
Ah, new screens! Looking good. The only quibble I'd have is with the size of the text, especially in the gear images - a bit hard to read. Could be just my screen display, though.