This is the very first build I wrote down after playing skyrim for 3 years and reading this blog quite the same time. Please, I'll be gald to correct any aspect of the build, grammatical, gameplay or lore, so feel free to comment. Without more delay I'll present you:
“Since long time ago there were many Vampire Clans (or Bloodlines) in Morrowind, one of them were the Quarra Clan.
The Quarra Clan were the most physically prepared vampires of all land, its ranks were formed by human Vampires, Nords mostly… And they always had varied cattle in their dungeons.
The cattle weren’t only to feed when blood-thirsty vampires were hungry as hell but to sacrifice in the name of Lord Molag Bal; father of Vampirism, one of the corners of the House of Troubles and the King of Rape and Daedric Prince of domination.
In his name, many vampires in the clan raped the cattle in summoning days. It was Evening Star 24th when a Nord from the Quarra Bloodline raped my mother and, in consequence, bring me to life.”
The story of the Terror Lord was a traumatic childhood, his dunmer mother survived the nine months until the birth day, when she perished. And the baby were born with the blessing of Moalg Bal. This made of him a strong man, he served in Druscasthi for many years as simply servant, but the power he carried on himself were growing non-stop. In his free time he learnt the Path of Domination, where he first met his Master. Molag Bal talked to the young mer:
“You are the son of True Darkness, you will carry my words, my actions, don’t let anyone put you down, they all are just beasts. You’ll enslave this mortal world. Serve me now, as my priest, wake up, take your weapons and escape from this land, spread my word through all Tamriel. But act in the shadows. No one will ever see our intentions. GO”
He woke up outside of Druscasthi, with some lesser vampires of the clan carved up around him. He fled from Morrowind that same year: 4E 5.
Since then the boy assumed his new title: The Terror Lord, as he will inspire fear in the hearts of their foes; and then they had two options: Being enslaved and learn the Path of Domination or be killed. However the dunmer learnt that killing is dirty, risky and no well seen… He found the true way to domination was gold and power. And that’s why he went to Skyrim. With a war in its cenit and the Empire collapsing there were many opportunities to be recognized as an influent person; and with some help and the support of the Jarls he will gain the territory for Molag Bal.
The Terror Lord is no fool evil maniac who slaughter everything for simple joy. No. He prefer to act as a respectable man with the sight are on him… But you should better not be in his way to domination. His power in battle inflicts Fear in his enemy hearts, and his tongue is sharper than his blade.
INTO THE BUILD
Race: Dunmer, for RP, it also mitigates the fire weakness of Vampirsim.
Stone: Ritual/Steed/Lady. The one that suits you best. I love the the Ritual spell; raising an army of undead makes me feel as a powerful necromage. The Steed’s carryweight is quite handy because of the number of equipment (many staves and scrolls) we’ll have in inventory and the weightless armor let us dodge attacks, I must say there is no block in this build. The Lady is awesome for Vampire characters for the regeneration during day. I must say last one is the most suited if you love RP, the reason is the mother of the Terror Lord got pregnant on Evening Star, nine months later it will be Hearthfire, and the birthsign of that month is the Lady.
Steel and Magic to repulse every foe you encounter.
Major Skills: Conjuration, Restoration and Illusion
Minor Skills: One-handed, Heavy armor, Destrution and Speechcraft.
Other Skills: Enchanting and Vampirism
Stats: 2/1/1
Being a mixed class brings the need of every stat at least a bit. We need a larger pool of magicka especially for Wards (explanation later) and Illusion spells; in battle there is not much need of many conjuration spells altogether, and destruction will come in the form of Staves.
Maces, the weapon of choice, needs quite stamina to power attack frequently (or if you use any mod with more stamina influence like SkyRe Combat Module, or ACE)
Gear:
Other useful staffs are Paralysis (we don’t use Alteration), Soul Trap, Fear and of course Miraak’s Staff.
There are just two ways to serve Lord Molag Bal, join me or be sacrificed.
SKILLS EXPLAINATION
Conjuration:
The power of Necromancy is your main choice here; however don’t be afraid to use, even perk the summon branch. The Soul Cairn’s Summons could be your best friend, or an icy atronatch in staff or spell form.
Restoration
After all, a Dark Cleric is still a Cleric. However we will keep away from anti-undead spells and focus on healing but more on wards. Wards will be our shield, against mages or wariors, yes, it can’t bash or block properly, but is very cool and works properly.
Illusion
Fear is our main here. It is used when you are overwhelmed. Be careful when you use it in interior dungeons, especially if they are straight, because a huge orc running away from a room crying in terror will make his friends suspect.
Here we will use the buff spells (Courage and that stuff). With the Master of the Mind Perk we will make our undead army unstoppable.
One handed
The most typical clerics wield a mace as backup when you end fighting toe to toe. Maces makes the most damage per hit, so they are devastating when power attacking, however they are slow. Learn to timing your attacks, dodges and wards. When warding use always power attacks to keep enemies staggered and you could use the time to reposition or finishing them if they are low health.
Heavy Armor
Not only makes you harder to kill, but it makes you fearful. Daedric and Ebony are just too cool for an evil character. Daedric armor will be obtained through the Atronach Forge (more of this later).
Destruction
Your main ranged combat form and useful for AoE spells; however I decided to change something this time. The worshipper of Molag Bal was too busy developing his skills on Conjuration and Restoration (Also Illusion)… And destruction magic is veeeeeeery manahungry in battle. This makes me not to use wards frequently; so I thought… What about wards being my mana hungry spells, and use Destruction just in Staves (or scrolls if needed). The results are great. Staves scales with Destruction skill and perks; and without the need of magicka I can ward myself from enemy mages while attacking them with no problem. The use of staves gives us another benefit: Developing enchanting skill naturally.
Speech
The Terror Lord is bold, and don’t get himself caught as a Daedra worshipper… His way to domination is no through killing (not normally) but through persuading and gold power.
Enchanting
As I said above, this will increase naturally as we recharge our staves. We can perk it for the right branch to keep staves full and, in late game, we could choose to perk up to Extra Effect to keep our gear up to the max.
Vampirsim
As worshipper of the God of domination and Father of Vampirism, you will end to succumb to the temptation of it. With Necromage perk from Restoration will give you quite decent bonus buffs; also, the Frost Resistance in change of your Fire Resistance is not bad deal; if you keep yourself in phase 2 of vampirism you will benefit of both resistance a bit. The Champion of the Night buff will provide a nice help with Illusion spells.
Attention: This Perk Spread at level 55 is for Fire specialization, you can choose other specialization, or none, and spend the perks in speech and enchanting or one-handed.
After level 55 you should goal to max enchanting and perk it full (At least Insightful Enchanter, Corpus Enchanter and Extra Effect).
GAMEPLAY
The Terror Lord is a multi-purpose combatant; he can go melee, mace-wielding, and wards for protection; also for dangerous foes, like two-handed warriors, the Terror Lord relies on his favourite Crowd Control effect: Fear.
For ranged enemies The Terror Lord has an arsenal of staves and scrolls; against mages remember ALWAYS to have your ward spell in your offhand. The spells in your staves and scrolls depends if you prefer specialization or versatility. If you decide to specialize in one of the destruction magic I suggest Fire for several reasons:
The way to victory is going one by one, and remember to raise any corpse you have nearby or enemy you defeated.
You try to revenge your friend? Fool, HE will be your end.
One thing you should know is a good retreat is a victory. The Terror Lord isn’t a no-brainer warrior who will stand in front of the enemy until he dies. No. He is treacherous and intelligent, use your surroundings, and feel free to turn invisible while your minions do the work. The only TRUE way to complete domination is NOT dying, and this is something the Terror Lord knows too well.
There is another approach to a battle. The Terror Lord could play his role as support of his minions. In this case, he prefer to stay back and raise some undead; then buff them with courage, Call to Arms and Rally spells; use Undead Healing to replenish their health and the only thing else you have to worry is to observe how you humiliate your foes.
ROLEPLAYING NOTES
As you saw along all the build The Terror Lord is an intelligent agent of Molag Bal, you should worship him always, but in secret; just share your thoughts to the ones you are about to sacrifice in Your Master’s glory.
Don’t be shy, you are a sociopath, you try people are in debt with you and for strangers you are happiness in its own meaning; just a mask, but the most effective one. Gaining the favor of Jarls in each hold will provide you a great route to spread your Master’s desires.
You shouldn’t change your attitude even when you contracted Sanguine Vampiris, just be careful to engage in battle when the sun is up on the sky.
QUESTS AND FACTIONS:
I put it as optional because the mess of getting rid of lycanthropy, many claimed that being a werewolf and get the blood of Harkon glitches the Companions questline, so many (especially console players) should decide to do this quest before or after completing the DG questline, or not to do it.
Tyranus, you fool. You cannot challenge my master’s power.
THE ATRONACH FORGE
I really love the Atronach Forge… It seems so… Original. So different from any other thing in Skyrim. Well, the Atronach Forge will provide two things for you:
I’ll start talking of the Path of Domination. If you get some follower with you some time, you will get close… And then you’ll want to recruit him/her in order to serve your master as you do. But there is some steps in order to gain access to your Molag’s favor.
First they will have to prove their loyalty to Molag’s priest, aka you. This is done when your follower has done at least 3 or so quests with you.
Second, they will have to defeat an Unbound Atronach depending of the class of the follower. If the follower is a warrior he/she will face a Frost Atronach; if is a mage, a Storm Atronahc; and if is a rogue/archer/other type, a Fire one.
Third thing is they must resist a drain attack from Vampire Lord form. If that killed them, or throw them to their knees, thay will be sacrificed in Molag Bal’s name.
Last they will need to defeat a Random unbound Dremora in high level (Master or Legendary)
If they fail in any of the steps his soul is condemned, soul trap them and killed them. If they passed through the trial they will be acclaimed as son of Molag Bal, they will be able to do work without you and you should recruit a new soul for you lord. Also you will need to “forge” at least one daedric piece of armor or weapon to them.
Now let’s talk about gear. You can use the Atronach Forge asap to get a staff of the Frost Atronach; but the true potential of the forge comes when you complete the Conjuration Ritual Spell. With the Sigil Stone you can “forge” daedric armors and weapons. Here are the necessary recipes:
Staff of the Flame Atronach
Staff of the Frost Atronach
Staff of the Storm Atronach
Daedra Heart
Daedric Armor
Daedric Weapons
Daedric Armor (random piece, random enchantment)
Daedric Weapon (random piece, random enchantment)
Unbound Atronachs (For the trial of the Path of Domination)
Obviously the recipe is for Fire/Frost/Storm Atronachs.
Random Unbound Dremora
Closing Notes
First I must say thanks for reading and hope you liked it. I had a fun time playing it and writing the whole thing down. Also, If there is something to improve post a comment!! This is my first build ever, so it could be plagued of errors, and grammatical errors (I’m not English after all).
I must give special thanks to:
Ponty's Guide to Character Building
Golden Fool's Tutorial of how to make a Perk Spread without Photshop or GIMP
Teccam's idea for headers and Vazgen's HTML/CSS Tricks
And of course to all amazing builders I've read so far
The Master chooses. The Slave obeys.
This is the very first build I wrote down after playing skyrim for 3 years and reading this blog quite the same time. Please, I'll be gald to correct any aspect of the build, grammatical, gameplay or lore, so feel free to comment. Without more delay I'll present you:
“Since long time ago there were many Vampire Clans (or Bloodlines) in Morrowind, one of them were the Quarra Clan.
The Quarra Clan were the most physically prepared vampires of all land, its ranks were formed by human Vampires, Nords mostly… And they always had varied cattle in their dungeons.
The cattle weren’t only to feed when blood-thirsty vampires were hungry as hell but to sacrifice in the name of Lord Molag Bal; father of Vampirism, one of the corners of the House of Troubles and the King of Rape and Daedric Prince of domination.
In his name, many vampires in the clan raped the cattle in summoning days. It was Evening Star 24th when a Nord from the Quarra Bloodline raped my mother and, in consequence, bring me to life.”
The story of the Terror Lord was a traumatic childhood, his dunmer mother survived the nine months until the birth day, when she perished. And the baby were born with the blessing of Moalg Bal. This made of him a strong man, he served in Druscasthi for many years as simply servant, but the power he carried on himself were growing non-stop. In his free time he learnt the Path of Domination, where he first met his Master. Molag Bal talked to the young mer:
“You are the son of True Darkness, you will carry my words, my actions, don’t let anyone put you down, they all are just beasts. You’ll enslave this mortal world. Serve me now, as my priest, wake up, take your weapons and escape from this land, spread my word through all Tamriel. But act in the shadows. No one will ever see our intentions. GO”
He woke up outside of Druscasthi, with some lesser vampires of the clan carved up around him. He fled from Morrowind that same year: 4E 5.
Since then the boy assumed his new title: The Terror Lord, as he will inspire fear in the hearts of their foes; and then they had two options: Being enslaved and learn the Path of Domination or be killed. However the dunmer learnt that killing is dirty, risky and no well seen… He found the true way to domination was gold and power. And that’s why he went to Skyrim. With a war in its cenit and the Empire collapsing there were many opportunities to be recognized as an influent person; and with some help and the support of the Jarls he will gain the territory for Molag Bal.
The Terror Lord is no fool evil maniac who slaughter everything for simple joy. No. He prefer to act as a respectable man with the sight are on him… But you should better not be in his way to domination. His power in battle inflicts Fear in his enemy hearts, and his tongue is sharper than his blade.
INTO THE BUILD
Race: Dunmer, for RP, it also mitigates the fire weakness of Vampirsim.
Stone: Ritual/Steed/Lady. The one that suits you best. I love the the Ritual spell; raising an army of undead makes me feel as a powerful necromage. The Steed’s carryweight is quite handy because of the number of equipment (many staves and scrolls) we’ll have in inventory and the weightless armor let us dodge attacks, I must say there is no block in this build. The Lady is awesome for Vampire characters for the regeneration during day. I must say last one is the most suited if you love RP, the reason is the mother of the Terror Lord got pregnant on Evening Star, nine months later it will be Hearthfire, and the birthsign of that month is the Lady.
Steel and Magic to repulse every foe you encounter.
Major Skills: Conjuration, Restoration and Illusion
Minor Skills: One-handed, Heavy armor, Destrution and Speechcraft.
Other Skills: Enchanting and Vampirism
Stats: 2/1/1
Being a mixed class brings the need of every stat at least a bit. We need a larger pool of magicka especially for Wards (explanation later) and Illusion spells; in battle there is not much need of many conjuration spells altogether, and destruction will come in the form of Staves.
Maces, the weapon of choice, needs quite stamina to power attack frequently (or if you use any mod with more stamina influence like SkyRe Combat Module, or ACE)
Gear:
Other useful staffs are Paralysis (we don’t use Alteration), Soul Trap, Fear and of course Miraak’s Staff.
There are just two ways to serve Lord Molag Bal, join me or be sacrificed.
SKILLS EXPLAINATION
Conjuration:
The power of Necromancy is your main choice here; however don’t be afraid to use, even perk the summon branch. The Soul Cairn’s Summons could be your best friend, or an icy atronatch in staff or spell form.
Restoration
After all, a Dark Cleric is still a Cleric. However we will keep away from anti-undead spells and focus on healing but more on wards. Wards will be our shield, against mages or wariors, yes, it can’t bash or block properly, but is very cool and works properly.
Illusion
Fear is our main here. It is used when you are overwhelmed. Be careful when you use it in interior dungeons, especially if they are straight, because a huge orc running away from a room crying in terror will make his friends suspect.
Here we will use the buff spells (Courage and that stuff). With the Master of the Mind Perk we will make our undead army unstoppable.
One handed
The most typical clerics wield a mace as backup when you end fighting toe to toe. Maces makes the most damage per hit, so they are devastating when power attacking, however they are slow. Learn to timing your attacks, dodges and wards. When warding use always power attacks to keep enemies staggered and you could use the time to reposition or finishing them if they are low health.
Heavy Armor
Not only makes you harder to kill, but it makes you fearful. Daedric and Ebony are just too cool for an evil character. Daedric armor will be obtained through the Atronach Forge (more of this later).
Destruction
Your main ranged combat form and useful for AoE spells; however I decided to change something this time. The worshipper of Molag Bal was too busy developing his skills on Conjuration and Restoration (Also Illusion)… And destruction magic is veeeeeeery manahungry in battle. This makes me not to use wards frequently; so I thought… What about wards being my mana hungry spells, and use Destruction just in Staves (or scrolls if needed). The results are great. Staves scales with Destruction skill and perks; and without the need of magicka I can ward myself from enemy mages while attacking them with no problem. The use of staves gives us another benefit: Developing enchanting skill naturally.
Speech
The Terror Lord is bold, and don’t get himself caught as a Daedra worshipper… His way to domination is no through killing (not normally) but through persuading and gold power.
Enchanting
As I said above, this will increase naturally as we recharge our staves. We can perk it for the right branch to keep staves full and, in late game, we could choose to perk up to Extra Effect to keep our gear up to the max.
Vampirsim
As worshipper of the God of domination and Father of Vampirism, you will end to succumb to the temptation of it. With Necromage perk from Restoration will give you quite decent bonus buffs; also, the Frost Resistance in change of your Fire Resistance is not bad deal; if you keep yourself in phase 2 of vampirism you will benefit of both resistance a bit. The Champion of the Night buff will provide a nice help with Illusion spells.
Attention: This Perk Spread at level 55 is for Fire specialization, you can choose other specialization, or none, and spend the perks in speech and enchanting or one-handed.
After level 55 you should goal to max enchanting and perk it full (At least Insightful Enchanter, Corpus Enchanter and Extra Effect).
GAMEPLAY
The Terror Lord is a multi-purpose combatant; he can go melee, mace-wielding, and wards for protection; also for dangerous foes, like two-handed warriors, the Terror Lord relies on his favourite Crowd Control effect: Fear.
For ranged enemies The Terror Lord has an arsenal of staves and scrolls; against mages remember ALWAYS to have your ward spell in your offhand. The spells in your staves and scrolls depends if you prefer specialization or versatility. If you decide to specialize in one of the destruction magic I suggest Fire for several reasons:
The way to victory is going one by one, and remember to raise any corpse you have nearby or enemy you defeated.
You try to revenge your friend? Fool, HE will be your end.
One thing you should know is a good retreat is a victory. The Terror Lord isn’t a no-brainer warrior who will stand in front of the enemy until he dies. No. He is treacherous and intelligent, use your surroundings, and feel free to turn invisible while your minions do the work. The only TRUE way to complete domination is NOT dying, and this is something the Terror Lord knows too well.
There is another approach to a battle. The Terror Lord could play his role as support of his minions. In this case, he prefer to stay back and raise some undead; then buff them with courage, Call to Arms and Rally spells; use Undead Healing to replenish their health and the only thing else you have to worry is to observe how you humiliate your foes.
ROLEPLAYING NOTES
As you saw along all the build The Terror Lord is an intelligent agent of Molag Bal, you should worship him always, but in secret; just share your thoughts to the ones you are about to sacrifice in Your Master’s glory.
Don’t be shy, you are a sociopath, you try people are in debt with you and for strangers you are happiness in its own meaning; just a mask, but the most effective one. Gaining the favor of Jarls in each hold will provide you a great route to spread your Master’s desires.
You shouldn’t change your attitude even when you contracted Sanguine Vampiris, just be careful to engage in battle when the sun is up on the sky.
QUESTS AND FACTIONS:
I put it as optional because the mess of getting rid of lycanthropy, many claimed that being a werewolf and get the blood of Harkon glitches the Companions questline, so many (especially console players) should decide to do this quest before or after completing the DG questline, or not to do it.
Tyranus, you fool. You cannot challenge my master’s power.
THE ATRONACH FORGE
I really love the Atronach Forge… It seems so… Original. So different from any other thing in Skyrim. Well, the Atronach Forge will provide two things for you:
I’ll start talking of the Path of Domination. If you get some follower with you some time, you will get close… And then you’ll want to recruit him/her in order to serve your master as you do. But there is some steps in order to gain access to your Molag’s favor.
First they will have to prove their loyalty to Molag’s priest, aka you. This is done when your follower has done at least 3 or so quests with you.
Second, they will have to defeat an Unbound Atronach depending of the class of the follower. If the follower is a warrior he/she will face a Frost Atronach; if is a mage, a Storm Atronahc; and if is a rogue/archer/other type, a Fire one.
Third thing is they must resist a drain attack from Vampire Lord form. If that killed them, or throw them to their knees, thay will be sacrificed in Molag Bal’s name.
Last they will need to defeat a Random unbound Dremora in high level (Master or Legendary)
If they fail in any of the steps his soul is condemned, soul trap them and killed them. If they passed through the trial they will be acclaimed as son of Molag Bal, they will be able to do work without you and you should recruit a new soul for you lord. Also you will need to “forge” at least one daedric piece of armor or weapon to them.
Now let’s talk about gear. You can use the Atronach Forge asap to get a staff of the Frost Atronach; but the true potential of the forge comes when you complete the Conjuration Ritual Spell. With the Sigil Stone you can “forge” daedric armors and weapons. Here are the necessary recipes:
Staff of the Flame Atronach
Staff of the Frost Atronach
Staff of the Storm Atronach
Daedra Heart
Daedric Armor
Daedric Weapons
Daedric Armor (random piece, random enchantment)
Daedric Weapon (random piece, random enchantment)
Unbound Atronachs (For the trial of the Path of Domination)
Obviously the recipe is for Fire/Frost/Storm Atronachs.
Random Unbound Dremora
Closing Notes
First I must say thanks for reading and hope you liked it. I had a fun time playing it and writing the whole thing down. Also, If there is something to improve post a comment!! This is my first build ever, so it could be plagued of errors, and grammatical errors (I’m not English after all).
I must give special thanks to:
Ponty's Guide to Character Building
Golden Fool's Tutorial of how to make a Perk Spread without Photshop or GIMP
Teccam's idea for headers and Vazgen's HTML/CSS Tricks
And of course to all amazing builders I've read so far
The Master chooses. The Slave obeys.
Nice build, I really love that thing with followers. Really unique that one. GJ +1
BTW, you have some problems with grammar, try ask some of the native English users to help you with that, otherwise it´s very well presented.
Nice build, I really love that thing with followers. Really unique that one. GJ +1
BTW, you have some problems with grammar, try ask some of the native English users to help you with that, otherwise it´s very well presented.