I think I'll try this after I try a few others. Playing as a ghost seems interesting! It's clear that you've put in a lot of work in this. Good job!
I think I'll try this after I try a few others. Playing as a ghost seems interesting! It's clear that you've put in a lot of work in this. Good job!
I'm afraid I'd have to respectfully disagree with you on the Dawnguard section, vampires are un-dead and siding with them would make Meridia very displeased....HOWEVER since the presence of Vampire Lord is important there IS another way to vanquish the vampire threat AND be a vampire. First finish the Dawnguard quest, have Serana as a follower, and ask her to make you a vampire, doing this should cause her to bite you and you've successfully purged Skyrim of the menace of vampires while at the same time becoming one yourself. (Meridia could understand that a ghost in the human world could have special abilities...just roleplay as not a vampire, but a ghost in the human world.) I'd also have to disagree with the Necromancer's Amulet (It's in the name itself, Meridia hates necromancy), the Black Star (again I thought this was supposed to be a good build,making an otherwise evil character good, or the ends justify the means build and besides enchanting doesn't seem to be used at all), and Serana/mage follower(s); ghosts shouldn't have any other followers besides other ghosts and their human (except for quests where they are forced onto you, then they are accompanying Molkoran or you're possessing them.)
As for the build itself, it's excellent! Great, convincing back story, and despite English not being your first language, worthy of a native English speaker.
As for criticism, I'd recommend a notice at the top mentioning that the build uses Dawnguard content, as well as in the Roleplay section, 3rd sentence, it should be break not broke.
Also, clarification, I though whirlwind cloak did minimal damage, it simply flings the target away. How is one supposed to 'kill' Malkoran in the midst of battle (and then kill your alter-ego?) And should we use vampiric drain on Molkoran's Shade or not?, it seems unclear.
Perhaps the staff of Magnus--(in order to control your alter-ego, you focus your ghostly aura, expanding it, releasing your true power, draining their power?)--could be used for this purpose? And perhaps as a weapon of sorts for 'normal' souls (but only for magika, not health?)
Some Alternative choices: Replace Ring of Euridite with ring of choice (fortify illusion perhaps?), Necromancer's Amulet with (***SPOILERS***) Savos Aren's Amulet; I'd also recommend switching the stone/stones, to ritual. It fits the ghost theme AND the body doesn't disintegrate upon death, costing no magika, it can be used to raise Malkoran in an emergency when low on magika, can't get close enough, or don't have the 5 seconds necessary (the Ritual Stone is Area of Effect, covering fairly large distance, and is instant; the only downside being the once-per-day usage.)
Please note that the above was my opinion, and I hope I haven't been offensive or anything.
I'm afraid I'd have to respectfully disagree with you on the Dawnguard section, vampires are un-dead and siding with them would make Meridia very displeased....HOWEVER since the presence of Vampire Lord is important there IS another way to vanquish the vampire threat AND be a vampire. First finish the Dawnguard quest, have Serana as a follower, and ask her to make you a vampire, doing this should cause her to bite you and you've successfully purged Skyrim of the menace of vampires while at the same time becoming one yourself. (Meridia could understand that a ghost in the human world could have special abilities...just roleplay as not a vampire, but a ghost in the human world.) I'd also have to disagree with the Necromancer's Amulet (It's in the name itself, Meridia hates necromancy), the Black Star (again I thought this was supposed to be a good build,making an otherwise evil character good, or the ends justify the means build and besides enchanting doesn't seem to be used at all), and Serana/mage follower(s); ghosts shouldn't have any other followers besides other ghosts and their human (except for quests where they are forced onto you, then they are accompanying Molkoran or you're possessing them.)
As for the build itself, it's excellent! Great, convincing back story, and despite English not being your first language, worthy of a native English speaker.
As for criticism, I'd recommend a notice at the top mentioning that the build uses Dawnguard content, as well as in the Roleplay section, 3rd sentence, it should be break not broke.
Also, clarification, I though whirlwind cloak did minimal damage, it simply flings the target away. How is one supposed to 'kill' Malkoran in the midst of battle (and then kill your alter-ego?) And should we use vampiric drain on Molkoran's Shade or not?, it seems unclear.
Perhaps the staff of Magnus--(in order to control your alter-ego, you focus your ghostly aura, expanding it, releasing your true power, draining their power?)--could be used for this purpose? And perhaps as a weapon of sorts for 'normal' souls (but only for magika, not health?)
Some Alternative choices: Replace Ring of Euridite with ring of choice (fortify illusion perhaps?), Necromancer's Amulet with (***SPOILERS***) Savos Aren's Amulet; I'd also recommend switching the stone/stones, to ritual. It fits the ghost theme AND the body doesn't disintegrate upon death, costing no magika, it can be used to raise Malkoran in an emergency when low on magika, can't get close enough, or don't have the 5 seconds necessary (the Ritual Stone is Area of Effect, covering fairly large distance, and is instant; the only downside being the once-per-day usage.)
Please note that the above was my opinion, and I hope I haven't been offensive or anything.
Because the Ritual Stone doesn't disintegrate the body, you could use it once, in the heat of battle (it lasts 2 min, more than enough time for your magika to regen) then after the battle (or during, if it's a boss/dragon battle perhaps) you can dead thrall it properly, In My Opinion, this seems far more useful then the Tower Stone.
Because the Ritual Stone doesn't disintegrate the body, you could use it once, in the heat of battle (it lasts 2 min, more than enough time for your magika to regen) then after the battle (or during, if it's a boss/dragon battle perhaps) you can dead thrall it properly, In My Opinion, this seems far more useful then the Tower Stone.
It's a nice build you got here and I really like the main idea. It's well-written with matching and good-looking artwork :) definitely +1 from me.
It's a nice build you got here and I really like the main idea. It's well-written with matching and good-looking artwork :) definitely +1 from me.
Thanks for the comment and the like Jeffery, this allows me to explain some things better:
1. You are NOT the champion of Meridia, and I do not think I ever said that you're "good". If you want, you can take Dawnbreaker and throw it into a ditch.The events require Meridia, to bring you back to Tamriel, this does not mean that you are at her service. Meridia has no control over you.
2. The amulet of the necromancer is essential for its strengths and weaknesses, the same goes for the apprentice stone, which together with the ring of the erudite and the Arch-Mage's Robes, makes sure that your Magicka regeneration is incredibly fast.
3. You are a Master of the Mind, so you can have a follower if you want.
4. When you cast Whirlwind Cloak, your summon dies instantly(you have only ONE summon), this allows you to kill Malkoran whenever you need it. If he dies, you can be happy, so while the enemies will be engaged with the shade, you can resume the body and revive him again (vampiric grip also works a mile away)You're not a Master Necromancer, so NO ritual stone, NEVER!
5. Vampiric Grip can permanently stun the Shade making it, still, almost invulnerable and completely harmless (During the cast of vampiric grip, the shadow returns vulnerable). In this way you can use the shadow as bait to your enemies.
6. No Staff of Magnus, no direct attack, no open combat, no direct damage, NEVER. Vampiric Drain is the only exception, but you can only use it on Malkoran and his Shade.
To understand in depth this build, you have to maintain an overview when reading (I do not want to offend). I hope I have made clear on every doubt.
Thanks for the comment and the like Jeffery, this allows me to explain some things better:
1. You are NOT the champion of Meridia, and I do not think I ever said that you're "good". If you want, you can take Dawnbreaker and throw it into a ditch.The events require Meridia, to bring you back to Tamriel, this does not mean that you are at her service. Meridia has no control over you.
2. The amulet of the necromancer is essential for its strengths and weaknesses, the same goes for the apprentice stone, which together with the ring of the erudite and the Arch-Mage's Robes, makes sure that your Magicka regeneration is incredibly fast.
3. You are a Master of the Mind, so you can have a follower if you want.
4. When you cast Whirlwind Cloak, your summon dies instantly(you have only ONE summon), this allows you to kill Malkoran whenever you need it. If he dies, you can be happy, so while the enemies will be engaged with the shade, you can resume the body and revive him again (vampiric grip also works a mile away)You're not a Master Necromancer, so NO ritual stone, NEVER!
5. Vampiric Grip can permanently stun the Shade making it, still, almost invulnerable and completely harmless (During the cast of vampiric grip, the shadow returns vulnerable). In this way you can use the shadow as bait to your enemies.
6. No Staff of Magnus, no direct attack, no open combat, no direct damage, NEVER. Vampiric Drain is the only exception, but you can only use it on Malkoran and his Shade.
To understand in depth this build, you have to maintain an overview when reading (I do not want to offend). I hope I have made clear on every doubt.
Ah, thank you for clearing those doubts! I'll have to try this soon... but one more time, to clarify, vampiric grip makes the shade paralyzed, so it doesn't kill you, but how do you then kill the shade? Does fall damage work on it? I read your post on Marked for Death and how it relates to telekinesis, is that allowed (it's one of the special moves, yet 190 damage doesn't seem right)
(Thank you No Snakes aLive for your comment below that cleared up some of my vampiric grip doubts, I thought that vampiric grip was so that the shade would be paralyzed and soak up hits or something like that.)
Ah, thank you for clearing those doubts! I'll have to try this soon... but one more time, to clarify, vampiric grip makes the shade paralyzed, so it doesn't kill you, but how do you then kill the shade? Does fall damage work on it? I read your post on Marked for Death and how it relates to telekinesis, is that allowed (it's one of the special moves, yet 190 damage doesn't seem right)
(Thank you No Snakes aLive for your comment below that cleared up some of my vampiric grip doubts, I thought that vampiric grip was so that the shade would be paralyzed and soak up hits or something like that.)