Forums » Elder Scrolls

Are TES Classics dead?

    • 649 posts
    May 8, 2015 3:17 AM EDT

    When I saw you made a post here, I see no reason to keep my comment here about you not posting, considering you wasn´t online for few days for a reason. I didn´t know about that, so I apologize for my somewhat aggressive post.

    Now that I´m reading your status, I´m not sure what I should do as a host, if I had to be your co-host or whatever you meant. I know absolutely nothing about hosting a blog group to be honest :D

    • 179 posts
    May 8, 2015 3:29 AM EDT

    All you have to do is pretend that you're doing a lot of stuff in your group when you're actually not :D

    For real though, none of us hosts knew how to host a blog group when we first started and we worked out fine, mostly. :P

    • 649 posts
    May 8, 2015 3:32 AM EDT

    So I should pretend that I know what I´m doing and I´ll be fine? Cooool

    • 179 posts
    May 8, 2015 3:33 AM EDT

    You're catching on already. 

    • 627 posts
    May 8, 2015 4:08 AM EDT

    That's what I've been doing 

  • Rob
    • 12 posts
    May 8, 2015 10:48 AM EDT

    Honestly, I'd love to post a new build there. It's just that my knowledge of Oblivion is sorely lacking and I haven't played Morrowind at all... I really do love that group though. I joined as soon as I found out about it.

    • 1483 posts
    May 8, 2015 10:50 AM EDT

    Maybe we'll see resurgence when Skywind gets released. Before that... I doubt it. I believe each game has a time after which it should be put back on the shelf. For those games, that time has passed IMO.

    • 649 posts
    May 8, 2015 12:10 PM EDT

    We have a help desk there, Rob. So jump into Oblivion, start exploring and you can ask there about pretty much everything. I´ll happily answer your every question.

    I plan on making Roleplay Guide for Oblivion in few weeks, but until then, you can ask me anything

    • 490 posts
    May 8, 2015 12:13 PM EDT

    This whole discussion has made me dust off the ol' Oblivion disc and start exploring. I should really take that long of a break with Skyrim as I feel I am exploring a lot of the game again for the first time. I do not remember much of what I have seen so far and it is awesome.

    *shakes fist for this discussion carving more time out of my life*

    • 649 posts
    May 8, 2015 12:31 PM EDT

    I´m glad that this discussion is "karving" more time out of your life, Henson

    What´s your character if I may ask?

    • 490 posts
    May 8, 2015 12:37 PM EDT

    Not sure, right now I am just swinging a big ass axe at everything that is an enemy and trying to remember where all the traps are. Failure is at every turn.

    • 1441 posts
    May 8, 2015 12:44 PM EDT

    I'd love to to do a build, if I could get my 360 controller to function without being stiff, but, once I get my laptop fixed, I shall try and post a build, I've got a few I'll post....eventually

    • 649 posts
    May 8, 2015 3:15 PM EDT

    Glad to hear that, Chris. I am looking forward to it.

    • 649 posts
    May 8, 2015 3:17 PM EDT

    I might be able to burn an image from GOTY, but I´m not sure how I could send it to you, cause they pretty large those 2 CDs.

  • Rob
    • 12 posts
    May 8, 2015 4:13 PM EDT

    It's not really questions that need answering, it's just that I need to spend more time playing. Unfortunately, more time is hard to come by. But thank you. And I will ask if I have any questions. 

    • 40 posts
    May 8, 2015 5:21 PM EDT

    I started playing Oblivion again (last time was 2007) and plan to play Morrowind (which I've never played) so I was happy to see the Classics group.

    Both are going to be quite modded, gameplay included. I don't know how valuable a build for a modded play-through would be for the group, though.

    • 95 posts
    May 8, 2015 8:18 PM EDT

    Vampirism in Skyrim: Sun Damage is easily avoidable and can be removed completely, so that completely disables the ability to turn Vampirism into a "Harcore Mode" compared to Oblivion.

    Attributes in Skyrim: Health, Magicka, Stamina. These have barely any true effect other than how many spells you can cast, how much damage you can take, how long you can sprint, how many power attacks you can dish out, how much you can carry. You only get 10 per level.

    Weapon Damage Skyrim Vs Oblivion:

    Skyrim is governed by Smithing, Alchemy, Enchantments, Respected skill tree's and their perks, Powers, Passives and Shouts.

    Oblivion weapon damage has the potential to governed by Alchemy, Enchantments, Lesser Powers, Greater Powers, Spells, Skills, Passives, Attributes and Fatigue.

    I'd say Oblivion wins the variety any day for that contest. Especially since like I mentioned in my previous post: "the combination of Skills + Attributes = Weapon/Spell damage, along with many other effects!"

    Skyrim VS Oblivion Spell or "Enchantment" Damage:

    For Skyrim, the only thing that could govern this is Augmentation perks from Destruction and any Alchemy Potions. Aspect of Terror for Fire damage and any of the three Dragonborn DLC "Dragon Priest" masks.

    For Oblivion: Weapon enchantments alone can be enhanced through spells, potions, the weapon enchantment itself. a Custom made spell of Weakness to Magic + Weakness to Fire + A potion with Weakness to Magic + Weakness to Fire and a sword with Weakness to Magic + Weakness to Fire + Fire Damage would deal an insane amount of damage in just one swing for it's enchantment alone.

    A spell's cost is governed by the attributes and skill. It's damage is governed by your Armor type AND how strong you make one.

    I'd give this one to Oblivion for the depth and also the challenge of forcing you to make much more skilled combinations when you choose a custom class.

    Remember one thing though! "It's not about the size mate... It's how you use it.." Nigel Powers (Austin Powers movies)

    • 168 posts
    May 8, 2015 9:14 PM EDT

    I actually have an Oblivion build in the works (I may post it in the Build Workshop) and a Morrowind build planned, but I'd like to figure out how to get my controller to work for Morrowind on my pc (for some reason the game refuses to recognize it properly). I know people are interested in builds for the older entries in the Elder Scrolls series, we just need more people making content for the group.

    It just feels that, whenever I try to talk about Morrowind or Oblivion builds outside of the Skyrim Blog (like with friends or on other forums and websites), I'm just absolutely bombarded with ridiculous min/max builds, nothing unique or roleplaying, nothing showcasing some hidden mechanic or with a new twist on gameplay. There was a lot of Oblivion builds that take major skills with the intent on never using them, and smilarly there were Morrowind builds that use Enchanting to replace every magic skill. 

    The attribute stat system certainly didn't help, if anything it promoted using the same few race/gender choices every time for the best stats, and made many obsessed with having 100 in all attributes. There's guides dedicated to it, in fact. I'm not saying that Skyrim doesn't have a min/max metagame to it, because it certainly does, but min/maxing in Skyrim is much less prominent than in Morrowind or Oblivion. 

    I'd like to see the TES Classics group grow and prosper just like most people here do, we just need more activity and content to give it a push! Unfortunately I am only one person and can't do everything myself. I think I'm with you when I say we need more builds and the like.

    • 179 posts
    May 9, 2015 2:24 AM EDT

    Sun Damage is also quite avoidable in Oblivion, just travel by night. But anyway, the crux of your argument seems to be that things such as weapon/spell damage, enchanting magnitude, etc. are governed by more things in Oblivion then they are in Skyrim, therefore Oblivion has more depth. While it's true that there are a lot more numbers and factors that go into the final values for damage and the like, in Oblivion, that doesn't mean it has more depth than Skyrim. Let me give you an example of what I mean.

    In Oblivion, there are all sorts of factors you can include and adjust to affect how much damage your shield negates when blocking. However, blocking is pretty much the limit of what you can do with your shield. In Skyrim, you can use it block, bash, shield charge, dodge attacks via Quick Reflexes and potentially even more depending on the shield you use. For all the numbers you can crunch in Oblivion, Skyrim has it beat when it comes to actual practical application.

    One last point: you say that Oblivion has "the challenge of forcing you to make much more skilled combinations when you choose a custom class." While this isn't necessarily wrong, the "challenge" comes from trying to work around Oblivion's ass-backwards level-up system, rather than a genuinely enjoyable challenge.

    • 773 posts
    May 9, 2015 3:22 AM EDT
    I guess we could try an Elder Scrolls Classics theme week....
    • 1595 posts
    May 9, 2015 3:27 AM EDT

    One of the things Oblivions did very well was it's implementation of powers. By taking the right race, bisthsign, birthsign stone, heaven stone(s) and equipment, very nice variations can be achieved.  Not saying that the same can't be done in Skyrim to a degree, but I think there was more variation.

    That said, while being able to turn undead and cast fireballs from your sword was good, it didn't help level your character in any way. Unlike in Skyrim where most powers are single use daily, Oblivion had lesser powers which could be used at will. Awesome idea, but using them instead of spells was counterproductive to the game unless your paladin wanted to stay at level one for the next 50 hours.

    • 1595 posts
    May 9, 2015 3:34 AM EDT

    I think that would be a nice idea, this thread has shown there is an interest. I'm just not sure builds should be the main focus of the Classics group.

    • 649 posts
    May 9, 2015 6:25 AM EDT

    I made comment on your page, Paul, but I think I should mention it here to. I believe that TES Classics should be a group of it´s own again, not just Character Building. There should be discussions on TES Classics, Guides and other stuff, but right now we are allowed only posting builds there.

    I plan on making weekly discussions on stuff as Roleplaying Guides, Mechanics and other stuff, which will serve both as a discussion and guides to interesting stuff that can help other players. I would also like to put links in ES Forum to those discussions, something like advertisement, to actually make people go to TES Classics, loot at the stuff that is there.

    This is pretty much idea how to make that group more alive, but it depends on you, admins, to make it possible. Having TES Classics only for character builds actually takes away from that group.

    Also, I would like to propose on making myself co-host of TES Classics - if Prisoner doesn´t mind. I put some thought in it and my love for Oblivion and TES games in general is something that could bring some life to that group. With some other ideas.

    • 649 posts
    May 9, 2015 6:38 AM EDT

    Well, the TES Classics was lively few months back, but then there was some change and I think it was changed into Building Group because of Skyrim CB. That page is mainly for builds, other stuff belongs to forums. It is only my guess, I actually don´t know the real reason.

    You are right about Lore Group. MATTOMPHI do a really great job there, but not everyone knows that much about lore. TES Classics are similar to that. But if someone is interested, he will go there. So far there are only builds, all the discussion that were there were moved Divines know where. I want to make some discussions, making some propaganda on ES forums to make people see, that there is some life in TES Classics.

    But it can´t happen right now while the group is dedicated only to the builds.

    • 649 posts
    May 9, 2015 6:49 AM EDT

    There was some announcement those discussions were moved to ES Forum, but I never found them. There were few interesting things, like Suggested Mods (which gives me idea to have Mod Reccomendation in TES Classics) and some Morrowind guide from...Ponty? Maybe...not sure who posted it. Billy Mays (TED) maybe.

    But it wasn´t anything crucial, just something that was part of the group. It can be recreated again.