Seriously?
I just completed the companions quest series, it was awesome becoming a werewolf.
And completing an assassination gifted to me by the night mother is incredibly satisfying, every time I send a soul to the dread father Sithis.
So, no Skyrim's quests are not dull at all. Would you prefer to go through a small set of scripted battles with barely adequate voice acting and no immersion? - along with proceduraly generated scenery and an all imposing feeling that it's just "been churned out for christmas"
lol sorry that last bit was me just having a rant about all the other games that were released around Skyrim's release and christmas.
I can see what you mean, but I don't agree and I like how it is. Granted there could be a little more meat on the bone with some of the guilds quest, although DB was pretty "meaty".
I played the shit out of Oblivion and it's been almost 2-3 years since I've played it. (dabble a little before Skyrim just to get my TES fix). I do recall Oblivion seem to have alot more different paths in a quest. Like you had options on how to finish such and such. There seemed to be two ways to get/finish the quest/objective. Alot of times there was a "long way" and a "short-cut" (Fallout had some of this action also) I don't know, I like Skyrim. It doesn't ruffle my feathers.
Where do I begin? For one, I felt NO remorse for the death of Lucien Lechance. The idiot got what he had coming to him. Second, I have felt a part of the world from the very beginning. I have not felt THIS immersed in a world since I played Fable III. And finally, every single quest in Skyrim is EPIC! *SPOILERS* Killing Alduin, disabling the Eye of the Magus, releasing the soul of Kodlak Whitemane from Hircine's realm...WHAT about that sounds un-epic?
*Thieves Guild Spoilers* I truly loved becoming a Nightingale in the Thieves Guild, so I can't say I agree. To me the Thieves Guild questline (at least the last half part) was involving and interesting to say the least. Joining forces with Karliah (my favourite Skyrim character so far) and Brynjolf as the Nightingale Trinity in one of the last quests was a brilliant way of conclusion as well.
As it's the only guild I've completed so far, I can't speak for the other ones (and I'm avoiding reading the other comments due to spoilers :P ), but if they are at least remotely engaging as the Thieves Guild, I'm satisfied ^^
It should be said though that I roleplay my characters and I constantly reflect upon my characters situation (it's a great way to immerse yourself in the game), so my experience might be elevated quite a bit because of this :P
I like the quests. I like how I get to a certain area, I don't like to climb the mountains, it feels unnatural, poor horse climbing 90°. So I try to follow the road to get to my objective, it can be sweaty sometimes. Only to get to a mine or cave is entertaining, then the quests begins, I still find it interesting to search for an item an NPC requested.
However personally I didn't like the Winterhold Mages questline. The first 2 missions were interesting, then I started to be a bit fazed, that's because I was only at level 12 or so and I found the enemies way too hard.
Does it bother you when you interact with people that they usually are continuing on with what they are doing? Perhaps you like the cut screens of their shoulders and face only like Oblivion when talking to them making you feel like you're getting more attention and involved, feeling more immersed with them? Hey, a small thing like that could change the way you "feel" about the game. Not trying to talk shit, just sounds like your character is not "feeling" the importance from the quest giver. I don't know, just something to think about. For some reason, if the stories were the same as in Skyrim, in Oblivion interaction/fomat, you wouldn't feel this way. You may not like the "delivery"? I don't know, just a thought.
I love skyrims random encounters, if you travel down a long enough road you never know whats going to jump out at you and try and rip you a new one. I like how radiant story kicks in and assigns different locations to various quests, forcing you to live things differently each time you play.
The quests for the various factions are good but as ive said before, lack of guild rank requirements breaks true immersion and the pace at which you climb to the head of a guild is still far to fast and left me a little unsatisfied that i had really earned my place.
Ugh, another comment about Oblivion being a better game. I'd write an argument but it would be far to insulting.
I think that if you rush into the questlines and just focus purely on them you would be able to clear them quite quickly and not really feel like your apart of the world. But in my case ive tried to balance the mix of scripted main questlines with misc objectives, becoming thane in all the holds and searching out all the words of power. My favorite would have to be the darkbrotherhood quests they where epic and the final quests were awesome i just wished there was more. SPOILER - running through the sanctuary killing imperials as my family fought around me in the flames of destruction. Seeing them transform into werewolves and get slain only to find myself escaping in the most morbid way top stuff.
I partially agree with you.. when i finished the mages guild questline... i was disappointed.. when i finished the Main storyline... i was disappointed... theives guild and DB were satisfying though.. I just felt like "hey im archmage...now what..." and "Hey i defeated Alduin and saved skyrim....and no one cares..." I got more recognition when ***SPOILER*** when i killed the entire Dark Brotherhood...(I have more than one character and no social life..lol) I see what you are saying though.. But on the other hand the little stuff makes the game amazing.. for example.. daedric quests and just exploring... i have NEVER just explored.. i always do quests and try to beat the game.. but this was the first game where exploring was enjoyable and rewarding!
A few things to be improved... But still the best game ever!
I think that the "generated" Dark Brotherhood and Thieves Guild quests could be done better. I no longer find it immersive or satisfying when I assassinate a "Sad Farmer" etc. I also no longer find stealing items from buildings fun anymore either. It was fun when I had an actually quest which had some storyline to it, but now it just seems dull and boring. I just find myself completing the objective without even having a challenge.
I get what you're saying. I feel as though the guild quest-lines are shorter for some reason. It's like I could sit down and finish all of the quests in one sitting. I feel that since it seems shorter that I don't get as immersed as I did in Oblivion. Another reason that I didn't feel as immersed is because they took away the different ranks of the guilds. I felt like I went from an initiate to the head of the guild. I think they made it like this on purpose though. By making the quest-lines a little shorter, it allows the guilds to feel more natural, flowing and not as stop-and-start. They probably made the guilds a little shorter because of how big the rest of the world is.
You must not have been within the 5 mile blast radius of my rage at Astrid when Maro told me I'd been set up. I realized it when he stepped out, since she 'arranged' for it to be 'empty'. I blasted her with Unrelenting Force and pinned her to a wall with Ice Spike.
This game could be half as interesting as it is, and it would still be 7X as interesting as most anything else.
I've not played through Oblivion, but I did try it at a friend's house, and I couldn't take it seriously. Those guards... I'll never forget the phrase "STOP RIGHT THERE, CRIMINAL SCUM!"