Havkin Culture and Society

  • Mind the blood, I ran out of black ink to write so I had to improvise and use this instead. Now we're going to cover the culture and society of the Havkins. Pardon me if the red hurt your eyes, but I finally found some black ink, curtsy of one of my friends. Anyways continuing with our topic now.

    Havkin tattoos

    Havkins have been know to tattoo their skin with elaborate markings . Almost every Havkin has a tattoo on one part of their body, Havkin's get their tattoos when they reach adulthood, but first they must go through a rite of passage, it usually varies for Havkins, it depends on the skills they have and they are sent to accomplish a hard task that requires their skills. An example is that if a Havkin is adept in combat they'll have to defeat a mortal warrior or a mighty beast. The tattoos they gain after they've gained their first tattoo are given to them after they've accomplished great feats, but most of the Havkins have only one tattoo.

    Bards and Havkin Music

    Despite being part of the common folk, bards are very well respected by the Havkins. This is because Havkins are generally great musicians but only a few stand out from the rest. The mortals in the Gurre Plains spread a rumor about the bards, saying that a Havkin's singing can lead a someone to his or her death. This is generally true, but it's because that curiosity killed them. Havkin bards don't usually sing, they usually play instruments, except for the flute, it's considered a instrument for the weak.

    The most renowned instrument is the lute, there are two kinds, the normal lute, and the Havkin lute. The Havkin lute has lighter strings and the neck is more thin and the body is smalle, it produces a entirely different sound from the normal lute and can either be played normally or have it's sound amplified through magic. 

    Havkin bards are also respected on the battlefield, their music can turn the tide of battle really quickly, without them Havkins would have been defeated by the sheer numbers of mortals that they're facing.

    Sometimes the mortals decided to focus on the bard, but they can use their instruments to magically produce a sound wave that disorientates their attackers and is loud enough to make ears bleed and their insides turn into slime.

    Society

    Havkin society is very much like mortal society. They are separated into nobles and the common folk. The nobles are usually the first Havkins created and usually they discuss about trade routes, politics, new ways to torture mortals and such between the many cities in the plane. The common folk are like bards, soldiers, traders, much like mortals from Tamriel.

    Currently, there are six cities counting Marbel's capital, Espadon. The rest of the cities don't really have a name at the moment, but the Havkins are alright with it, after all coming up with a good name is hard when all the other good names have been taken. 

    Espadon is a big city, almost as big at Cyrodill's Imperial City. It's the main trading hub of the Havkins since it's in the middle of everything. The goods traded are ores to smelt into ingots and to make weapons and armor, food, luxury items, slaves and so on. 

    Havkin Warfare

    Since Havkins are a war-faring race of Daedra, they are considered masters of warfare, they know all the tricks in the book, but due to the fact that most of the fighting is done in Marbel's realm they are much more stronger than they are in Nirn, because of this they usually rush their enemies and demolish them with their strength.

    All the Havkins are fighters, even normal civilian Havkins, it's part of their blood. Ever since the warriors of Ebonarm are brought in the Havkins' fighting style has started to vary. They have included ranged fighters and warmages into their ranks because their usual melee combat style wasn't working very well. 

    The Havkins usually go for big weapons that can cleave their enemies in half in a single blow, but the Havkin thief and Havkin pure mage is not unheard of. Most Havkins can be reckless when in combat, just charging into battle with a battle cry and a two-handed weapon in their hands, the sight alone is enough to make a normal mortal turn the other direction.

    The typical Havkin fighter wears standard issue red plate armor, the higher ranking ones have markings on their armor, like the tattoos they have on their body. They don't wear helmets because of their recklessness in battle and laugh at those who do wear helmets, calling them wimps.

    Havkin and Magic

    Havkins look at magic as another weapon they use to destroy their enemies, their mages are excellent in the Destruction school and Illusion school of magic. Other schools of magic are practiced too but their numbers are small, but once and a while the occasional Havkin healer comes in handy when the going gets too rough. 

    The only magic that Havkins don't practice is Necromancy, they call the magic dishonorable and that it's a cowards way to fight. They picture necromancers as mages that hide behind the reanimated walls of flesh they've created and that they're sniveling cowards that turn their tail when facing direct combat. They hate all forms of undead, and because of that it made them rivals with vampires and  has caused Meridia to become friend of Marbel.

    ***

    Writer's Note: Well that's culture and society covered, next time I'll give you a mental image on what the Gurre Plains look like, assuming I can find a good picture. Also comment and trolls will be Fireballed.

    Part 1:Marbel, Lord of War, Pain, Fury and Bardism

    Part 2:Creation and History of the Havkins

    Part 4:The Gurre Plains

     

Comments

1 Comment
  • Wellin the Havkin Blooded
    Wellin the Havkin Blooded   ·  November 21, 2013
    If anyone is wondering, the Havkin lute is our equivalent of the electric guitar