Dungeon: White River Watch
Set-Up:
- Melee: Steel Battleaxe of Bitter Cold
- Magic School: Conjuration
- Ranged: Ancient Nord Bow of Bitter Cold
- Armor: Steel Imperial Gauntlets(Fine), Steel Cuffed Boots(Fine), Steel Armor (Fine), Imperial Officer's Helmet, Silver Ring(+24 Magicka), Amulet on Kynareth (+10 Stamina)
- Companion: Faendal: Iron Set, Orcish Battleaxe of Torpor(+15 Stamina Damage), Imperial Bow with Iron Arrows
First Thoughts:
- This is one of my favorite "dungeons" in Skyrim!
- I made a RP character based on one of the NPC's located here.
- Filled with bandits with a named boss at the end.
- This "dungeon" is extremely well done, and has its own story.
Note1: The Orcish Battleaxe always has 32 base damage, in Movarth's Lair I
thought it had 31, sorry.
Note2: From now on, chests found in the area around the entrance will be labeled
as Chest1-(letter) and will not include an "Affected" section.
Note3: If you're using my handicap system don't forget to use the cooking pot at
the beginning of this "dungeon."
Play-By-Play:
- Well after riding back to Whiterun to cure my Sanguine Vampiris(precursor to Vampirism) I looked at my map and saw that I had not cleared this "dungeon" yet, so here we are.
- At the entrance is a small bandit camp containing two low-level bandits and a chest.
- After cooking up some Venison, Beef, and Veggetable stews along with an Elswyr Fondue I'll head in.
- Walking in you're greeted by the "watchman," Ulfr the Blind; my favorite NPC
- When he asks if you are Rodulf, I say yes, otherwise two bandits will spawn and all three of them will attack.
- Ulfr has a book sitting on the table in front of him, but there's something "special" about it. (I won't spoil it for you)
- After snatching up the book it's time to delve deeper.
- Going farther into the "dungeon" I overheard two bandits plotting to kill both Hajvarr and his uncle (Ulfr the Blind).
- I ended up pulling three bandits instead of two, one of them is an outlaw here, so watch out.
- I continue on finding a chest hidden near the walkway.
- The next room I overheard two bandits talking about taming the wolf.
- The wolf can be used against these bandits by either shooting the door to its cage, pulling the chain without alerting the bandits, or picking the lock.
- I end up shooting the door to pull the bandits closer as this wolf tends to glitch.
- The wolf is killed in the battle, but distracts the bandits long enough for me to take two of them down, two more to go.
- Only one left, Faendal and I charge up the path after him with our battleaxes ready to tear into his flesh.
- I summon Stains just to finish the Outlaw off.
- There is a bandit in the hanging cage, but he isn't worth the risk of falling to my death.
- There's a light at the end of the tunnel leading to White River Overlook, and Hajvarr Iron-Hand.
- Coming out, this boss can be very difficult due to his ability to one-shot, but by going into sneak before entering his "zone" you can get the jump on him.
- I immediatly summon Stains, and fire off an arrow to get the sneak attack and force him to draw his bow.
- While he is stunned, Stains and I rush in and I spam my power attack to keep him stunlocked.
- If you kill him too close to the edge he can fall off and you have to follow him all the way down, so be careful.
Chests/Bosses:
Chest1-A:
- Difficulty: Novice
- Loot: Gold(65)
Chest1:
- Difficulty: Unlocked
- Loot: Gold(62), Iron Helmet
- Affected: No
Chest2:
- Difficulty: Unlocked
- Loot: Hide Shield, Gold(57), Banded Iron Armor
- Affected: Maybe? Both Faendal and myself used heavy armor throughout, but not likely.
Boss Battle:
- Boss: Hajvarr Iron-Hand
- Weapon: Greatsword
- Playstyle: Battleaxe, Conjure Familiar, and sneak attack with my bow
- Loot: Steel Arrow(16), Gold(109), Hajvarr's Journal, Steel Armor, Steel Helmet, Steel Nordic Gauntlets, Steel Shin Boots, Iron Arrow, Ironhad Gauntlets(+15% Two-Handed Weapon Damage), Iron Greatsword of Diminishing(+30 Magicka Damage), Hunting Bow
Notable Items/Locations:
- Book: Ulfr's Book: Found on the table in front of Ulfr the Blind
- Helmet: Fur Helmets: Two can be found throughout this "dungeon"
- Letter: Addressed to Rudolf: Letter to Rudolf explaining that he has wronged the gang and Hajvarr Iron-Hand wants him dead: Found on one of the bandits.
- Armor: Ironhand Gauntlets: +15% Two-Handed Weapon Damage: Found on boss
Comments
It keeps me on my toes, Part 1 has my list of handicaps that I use for this character. I've put up Part 11.
For me it's a bit of a mystery how anyone can survive on Master difficulty I know many do. But I do like to carry food and sleep in Inns. Real life e... more
If you don't engage Ulfr it will still mark this area as cleared