Version 0.10 Beta now available

Comments

6 Comments
  • Dieter
    Dieter   ·  November 7, 2011
    I tried to recreate the problem, but this time I didn't had the problem, though some of the perks seem a bit weird for the skills I set.
  • RoarkSG
    RoarkSG   ·  November 7, 2011
    David: The level stop at 50 was done to give people a feel on how leveling would be, in that after 50 it gets really slow. You could have still advanced manually by selcting skills.
    Having said that, I changed it to version 0.11, where you get a war...  more
  • Dieter
    Dieter   ·  November 7, 2011
    I tried it till lvl 50 but I got to say that for me most perks didn't make any sense, I made a custom class thingy and set restoration to 0, and at lvl 43 when my restoration skill was still lvl 15 out of nowhere it gave me the perk to cast adept spells w...  more
  • David Steel
    David Steel   ·  November 6, 2011
    Yeah, thanks for this. I messed around a lot with it. Wish I had more stuff to pick. I heard there was no level cap. I don't think the perks stop at level 50. Todd just said it was a theoretical level limit (when you get 100 in all your skills). If you ha...  more
  • mattlistener
    mattlistener   ·  November 6, 2011
    Cool!   Thanks for continuing to refine this Roark.
    One of the ways I imagine using this tool is putting in my current character state and then getting an all-in-one-place view of what I could invest in next.  The one drawback that keeps showing up ...  more
  • Ognaid
    Ognaid   ·  November 6, 2011
    Awesome! loved the first version I'll probably use it while playing the game so i know "Okay I want this point in archery, but if I were to choose onehanded, what else could I have...?"
    thanks in advance!