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Role Playing Guide: The Thief

Tags: #Role Play Guide 
  • Member
    October 17, 2014

    Great guide man. I always find myself playing a thief right away in elder scrolls games

  • Member
    December 13, 2014

    Really nice.  I'm a newcomer to this group, so I'm a bit late to the party, but this is great advice.

    My first-ever Skyrim character was a thief.  I basically went through the TG questline, and while it was ok, it definitely took me a few playthroughs before I got the hang of roleplaying as a real thief in Skyrim. 

     

  • Member
    December 13, 2014

    The thought of a thief posted with your brand of build awesomeness is too much. We can excuse your lateness to the party if your making one for CB!

     

  • Member
    December 13, 2014

    Thanks Paul! That means a lot. I really like your builds. 

  • Member
    December 23, 2014

    Dear lord, I just caught a "there" in place of "their." I don't deserve to live.

  • Member
    February 19, 2015

    Dude can you make a Assassin rp guide?

  • Member
    February 19, 2015

    You know, I just might. I thought about it when I first made this but didn't think I had any wisdom to give, but now I'm thinking of some stuff. I'll probably start work on that once I finish my amost2 story at the end of the month.

  • Member
    March 31, 2015

    Gabe,

    Love this guide!  Very concise and contains good ideas for new RPers.

    I have a suggestion for fellow RPers on PC: mods can REALLY help the thief experience.  There are a number that change the thief-ish perk trees entirely to remove some of the issues you mentioned but that's not what I'm talking about here.

    I found two mods that lent weight to my thieving (pun intended): Banks of Skyrim and any mod that adds weight to gold (I use this one but there are many).  It's not just having one or the other - I found that having both was really beneficial. The combination really makes it more immersive and challenging to manage a large fortune in Skyrim:

    1.  In general, the game incentivizes you to steal things with a high value for their weight - so you naturally go after jewelry and such things, vice most lower tier weapons.  But weighted gold comes in when you SELL the stuff - it gives you a reason to stash your gold somewhere...giving your character an immersive reason to set up a home base to store stuff in, cache gold somewhere in the game world, or find some way to make it lighter...

    2.  ...which is the first of three things Banks of Skyrim does for a thief. It lets you trade heavy gold for a light paper note in various denominations at a banker added to the Jarl's castle at each major city in the game.  So you now have something "legitimate" for your alter ego to do and a cover to maintain as a legitimate businessman/mer and an in game reason that you want to do it (to make your wealth portable).  The mod lets merchants accept your bank notes as money...but only at a fraction of their total value...so if you want full value for the note you need to go to the nearest hold capital and get that money as gold again.

    3.  Banks of Skyrim also lets you invest your gold in the hold.  If you do that, it not only gets you the interest (over time) but it improves the local economy (also over time) so that local merchants have more barter gold.  Not so important at low levels...but immersive for the alter ego of my high level thief maybe finally trying to "go legit" or establish a cover business in the hold in question...

    4. You can also take out a loan...and you can fail to pay on time on it...so then big nasty people come try to collect.  This is a cool way for a lower level thief to RP getting in trouble with a loan shark or some such.

    Anyway - I found these mods made my thief playthrus even more fun and I loved your two guides.

  • Member
    April 6, 2015

    Thanks! Those mods sound awesome--I love the idea of a mod that allows you to actually do business-type things. 

  • Member
    September 3, 2015

    The part about having to choose whether or not to return the skeleton key reminded me of one of my favorite thief playthroughs. My character chose not to return it and, afraid of what the Nightingales might do if they found this out, he avoided Riften as much as he possibly could, and if he absolutely had to go to Riften, he made sure that he did not go anywhere near the Thieves Guild headquarters and sneaked around so that no one could see him and report his whereabouts to Brynjolf or Karliah.