"Associates of the Heartlands Trading Company, we have received a number of contracts for completion from the people of Kvatch. Accept any contracts you find fitting, and report completion of said contracts to me. Find said contracts on the noticeboard."
**Noticeboard**
Contract Type: Potions Supply
Contract Specialization: Artificer
Contract Description: Supply Kvatch with 15 potions of healing, either made by you or found, leaving some in each tent, so as to help the refugees recover
Contract Payment: 40 Septims
Payment to Guild Funds: 10 Septims
Final Payment: 30 Septims
Reputation Points: +3
Contract Type: Hunting
Contract Specialization: Agent
Contract Description: Collect 10 pieces of vension in the area around Kvatch to sell to the refugees.
Contract Payment: 30 Septims
Payment to Guild Funds: 9 Septims
Final Payment: 21 Septims
Reputation Points: +2
Contract Type: Business Partnership
Contract Specialization: Ambassador
Contract Description: Create a business deal with Batul gra-Sharob, who supplies weapons, something the HTC does not do. Raise her disposition to 80 and buy from her 5 weapons.
Contract Payment: 30 Septims
Payment to Guild Funds: N/A
Final Payment: 30 Septims
Reputation Points: +2
Contract Type: Goods Supply
Contract Specialization: Ambassador
Contract Description: Find 15 pieces of linen cloth throughout Cyrodiil and sell it to anyone who will buy it in Kvatch.
Contract Payment: 40 Septims
Payment to Guild Funds: 10 Septims
Final Payment: 30 Septims
Reputation Points: +2
Contract Type: Guard Duty
Contract Specialization: Guard
Contract Description: Guard the refugee camp at the plateau on which the city is located by slaying daedra alongside the soldiers for 12 hours.
Contract Payment: 65 Septims
Payment to Guild Funds: 16 Septims
Final Payment: 49 Septims
Reputation Points: +3
Contract Type: Oblivion Gate
Contract Specialization: Guard
Contract Description: Close the Oblivion Gate outside the city of Kvatch.
Contract Payment: 80 Septims
Payment to Guild Funds: 20 Septims
Final Payment: 60 Septims
Reputation Points: +5
Contract Type: Pilgrimage
Contract Specialization: Priest of Zenithar
Contract Description: Make a pilgrimage to the nearest chapel/wayshrine of Zenithar, and receive his blessing for the people of Kvatch. Return to Kvatch and bless the people.
Contract Payment: 75 Septims
Payment to Guild Funds: 19 Septims
Final Payment: 56 Septims
Reputation Points: +4
Contract Type: Intimidation (Corrupt)
Contract Specialization: N/A
Contract Description: Leave an impression on Sigrid in the Kvatch Refugee Camp, letting her know that she’s out of business and that the HTC is in. Leave a skull in her tent at night, besides a sprig of Nightshade and a dagger.
Contract Payment: 75 Septims
Payment to Guild Funds: N/A
Final Payment: 75 Septims
Reputation Points: -2
(NB/ Contracts assigned by the guild are paid for from the central guild fund, which is different to the guild fund (ie, the branch fund) which is used to pay for Urgent missions and to pay for branches.
Note that certain contracts will have a greatly lowered payment, as this is a contract supplied by the guild and thus the completer of the contract receives the full reward, rather than having a percentage deducted and added to the branch fund as would occur with other contracts.
If somebody completes a contract not assigned to their specialisation, they will receive a payment increase of 10 Septims (this is a constant). Corrupt contracts do not receive this payment increase.
Note that Multiple people can accept the same contract and complete it in their own games.)
"That is all for now, associates. I hope to hear of your success soon."
"Associates of the Heartlands Trading Company, we have received a number of contracts for completion from the people of Kvatch. Accept any contracts you find fitting, and report completion of said contracts to me. Find said contracts on the noticeboard."
**Noticeboard**
Contract Type: Potions Supply
Contract Specialization: Artificer
Contract Description: Supply Kvatch with 15 potions of healing, either made by you or found, leaving some in each tent, so as to help the refugees recover
Contract Payment: 40 Septims
Payment to Guild Funds: 10 Septims
Final Payment: 30 Septims
Reputation Points: +3
Contract Type: Hunting
Contract Specialization: Agent
Contract Description: Collect 10 pieces of vension in the area around Kvatch to sell to the refugees.
Contract Payment: 30 Septims
Payment to Guild Funds: 9 Septims
Final Payment: 21 Septims
Reputation Points: +2
Contract Type: Business Partnership
Contract Specialization: Ambassador
Contract Description: Create a business deal with Batul gra-Sharob, who supplies weapons, something the HTC does not do. Raise her disposition to 80 and buy from her 5 weapons.
Contract Payment: 30 Septims
Payment to Guild Funds: N/A
Final Payment: 30 Septims
Reputation Points: +2
Contract Type: Goods Supply
Contract Specialization: Ambassador
Contract Description: Find 15 pieces of linen cloth throughout Cyrodiil and sell it to anyone who will buy it in Kvatch.
Contract Payment: 40 Septims
Payment to Guild Funds: 10 Septims
Final Payment: 30 Septims
Reputation Points: +2
Contract Type: Guard Duty
Contract Specialization: Guard
Contract Description: Guard the refugee camp at the plateau on which the city is located by slaying daedra alongside the soldiers for 12 hours.
Contract Payment: 65 Septims
Payment to Guild Funds: 16 Septims
Final Payment: 49 Septims
Reputation Points: +3
Contract Type: Oblivion Gate
Contract Specialization: Guard
Contract Description: Close the Oblivion Gate outside the city of Kvatch.
Contract Payment: 80 Septims
Payment to Guild Funds: 20 Septims
Final Payment: 60 Septims
Reputation Points: +5
Contract Type: Pilgrimage
Contract Specialization: Priest of Zenithar
Contract Description: Make a pilgrimage to the nearest chapel/wayshrine of Zenithar, and receive his blessing for the people of Kvatch. Return to Kvatch and bless the people.
Contract Payment: 75 Septims
Payment to Guild Funds: 19 Septims
Final Payment: 56 Septims
Reputation Points: +4
Contract Type: Intimidation (Corrupt)
Contract Specialization: N/A
Contract Description: Leave an impression on Sigrid in the Kvatch Refugee Camp, letting her know that she’s out of business and that the HTC is in. Leave a skull in her tent at night, besides a sprig of Nightshade and a dagger.
Contract Payment: 75 Septims
Payment to Guild Funds: N/A
Final Payment: 75 Septims
Reputation Points: -2
(NB/ Contracts assigned by the guild are paid for from the central guild fund, which is different to the guild fund (ie, the branch fund) which is used to pay for Urgent missions and to pay for branches.
Note that certain contracts will have a greatly lowered payment, as this is a contract supplied by the guild and thus the completer of the contract receives the full reward, rather than having a percentage deducted and added to the branch fund as would occur with other contracts.
If somebody completes a contract not assigned to their specialisation, they will receive a payment increase of 10 Septims (this is a constant). Corrupt contracts do not receive this payment increase.
Note that Multiple people can accept the same contract and complete it in their own games.)
"That is all for now, associates. I hope to hear of your success soon."
"To start, Administrator, I'd like to accept the Guard Duty contract at Kvatch. After that's completed and those damned daedra driven away from our office for a while, at least, I'd enjoy closing the Oblivion Gate outside of Kvatch as well." - Murag
I'm guessing I can accept two contracts at once, right? And by the Gate outside Kvatch, do you mean the one RIGHT outside the gates for the main quest, or one of the other near Kvatch?
"To start, Administrator, I'd like to accept the Guard Duty contract at Kvatch. After that's completed and those damned daedra driven away from our office for a while, at least, I'd enjoy closing the Oblivion Gate outside of Kvatch as well." - Murag
I'm guessing I can accept two contracts at once, right? And by the Gate outside Kvatch, do you mean the one RIGHT outside the gates for the main quest, or one of the other near Kvatch?
Ok cool. So my game glitched and the scamps stopped coming after the initial 3, and I did wait around for a while....I don't think that's supposed to happen, so I guess I'll skip that contract.
"I went inside and closed the Oblivion Gate, sealing off the daedra from Kvatch. I saved that guard Iland while I was inside, and sent him off to help Savlian guard the camp while I was away."
Ok cool. So my game glitched and the scamps stopped coming after the initial 3, and I did wait around for a while....I don't think that's supposed to happen, so I guess I'll skip that contract.
"I went inside and closed the Oblivion Gate, sealing off the daedra from Kvatch. I saved that guard Iland while I was inside, and sent him off to help Savlian guard the camp while I was away."
"Aye, thanks Administrator. I'm sure Savlian will be quick with the money."
Alright, thanks Kael. I was kinda considering starting an Ambassador as well, if that's alright. Searching for cool and expensive things in shops seems really interesting, and I've never really used Mercantile or Illusion or Speechcraft before. I just wanted to have a guy with the right skills to do the Ambassador missions, so that I have enough to do without hunting you down and demanding more contracts for my Guard :P
"Aye, thanks Administrator. I'm sure Savlian will be quick with the money."
Alright, thanks Kael. I was kinda considering starting an Ambassador as well, if that's alright. Searching for cool and expensive things in shops seems really interesting, and I've never really used Mercantile or Illusion or Speechcraft before. I just wanted to have a guy with the right skills to do the Ambassador missions, so that I have enough to do without hunting you down and demanding more contracts for my Guard :P
Yeah, that's a good point.....Ambassador would probably be the better choice as far as a unique playthough and better rp for me......I'll think about it a wee bit and let you know.
Yeah, that's a good point.....Ambassador would probably be the better choice as far as a unique playthough and better rp for me......I'll think about it a wee bit and let you know.