The Elder Scrolls Online » Discussions


The Adventurer's Guide to Tamriel (Unlimited)

  • Member
    June 24, 2015

    You completely right. But don't you gain more experience from having it on your bar as well though? I know that seems to be the case with class skills. For example if I have Fiery Grip and Searing Strike along with Spiked Armor, won't Ardent Flame level faster that Draconic Power?

    When I added that part in that's what I eluded to, that having it on your bar and having it equipped will level it faster.

  • Member
    June 24, 2015
    That's correct, just the way it reads for weapon skills seems to imply that you need to have a weapon skill slotted to level it's skill line.
  • Member
    June 24, 2015

    Ah, I see what you mean. I shall change that now. Good catch

  • Member
    June 25, 2015

    Amazing work Oneness, what an opening salvo! High standards to live up to. I look forward to posting my nightblade build - I have been in endgame for awhile and this post was a clear reminder to provide advice on the leveling portion of the game!

    One thing that is perhaps important to mention for new players is that, although you are in fact "tamriel unlimited" in terms of building creatively across races and classes, you will find that, once reaching end-game, your best performance will come from specific combos of race and class. Its one of the flaws of the game, I think - Bethesda games have typically had racials add flavor but not break the game strongly in favor of certain combos, but in ESO a Breton healer will simply outperform a Redguard healer, and a Dunmer Magicka Dragonknight Firebomber simply outperforms other races in that role. It is totally possible to play anything as anything. BUT...my original main character was a beloved Khajiit that, upon reaching the upper echelons of the game, just couldn't hold up performance-wise in really any role. (Don't be sad he is happy in retirement crafting all my gear for my other characters.)

    The point being: if you like to roleplay or you're SURE that you aren't going to care that you can't truly min max, go ahead and roll your own. But remember that the game is at the end of the day a multiplayer game, and as its currently designed, you won't be able to match the best DPS numbers or best healing output or best damage mitigation as a tank if you don't match your race and class with forethought. 

    The soul of this blog is creativity and freedom so I know this post kind of runs against that! People can have a blast doing anything don't worry. But I will probably write a post with suggested best matchups for roles, classes and races for people who have that perfectionist itch like me, and will weep with frustration when they realize that their race choice ultimately limited the potential of their chosen playstyle.

  • Member
    June 26, 2015

    These are all good point and I do agree with you, but I also disagree if that makes sense. You underestimate the power of the people on this blog ;)

    Up until now, this game has been nothing, but min/maxing. Very little in terms of innovation. And it seems like the majority of people have been okay with that. There are a few I've found from lurking around various websites that are trying to break this theme, but haven't completely because they are still bound the laws of the land. They don't groups of like-minded people they can work together with that they personally know. Therefore many people are stuck running fairly standard stuff like Dunmer Destruction Staff DK to be accepted into groups and the elite guilds. Why? To put it simply, that tops the DPS numbers. As you mentioned. And the same goes for all other roles. Change is where we come in.

    There is no rule that says you need to have 1,000,000 DPS to play the game/be good at the game. The players I eluded to earlier, put those kind of stipulations into place. In my personal opinion, you do not need to be completely optimized, there are just certain thresholds you should be able to reach if you want to be effective in your role. Then there is the chance you may not have maxed damage, but there may be something about your character that is unique, and brings utility to your group and I know from past MMO's that many people will not accept that. Here on this website we are one of the understanding and open groups. As you said the soul of this blog is based on freedom and creativity. So when we play together, it is not solely how much damage can you do, how damage can you take, etc. we simply each other ask how can you be different. And we can do that because we are practically guaranteed to always have friends to play with. Not just any friends though, but those friends that could be in the top guilds if they really wanted to. All in all, I feel like that makes the biggest difference. There is room for maxed out damage and all that, but if you can do it in a way that is different from everyone else, or if you bring respectable numbers and some utility or a bit of spice with your character, then you are just as dangerous as the Destructo Staff DK as long as you have people that are willing to give you a chance.

    With all that said, I agree that creativity is limited in the sense that you can just do anything and any given moment. You have to have a plan going in just like everyone else. Just like people choose Dunmer>DK>staff because it just makes sense. For your creativity to shine, and get to such respectable numbers, you need to pick the race and class and weapon that does what you want it to do. For example you can't say that I want to be a Dunmer, Sorcerer with just a bow because that wastes the potential of the Dunmer class passives and you won't get the not so subtle boosts that someone next to you gets from running say Khajiit Sorcerer with a bow (not the best example I could come up with, but I hope you get the point). There is definitely tons of room in the game for creativity and innovation because there are literally thousands of combinations between race, class and weapons, it just requires some planning before hand if you want to be effective in role(s).

    That definitely went way beyond what you were talking about and turned into a rant lol. I apologize for that, but it was some stuff I believe needed to be put out there.

  • Member
    July 22, 2015

    I've definitely noticed this too. My first character was a hodgepodge of experiments that didn't work well, and I realized that very quickly. I was running a Redguard Nightblade with Two-Handed, going all-in on Stamina, with no stealth or AOE attacks. I had no clue what I was doing and I feel behind very quickly. I've barely touched that character since I started working on my alts a few weeks ago.

    My new main is a very conventional build (Dunmer fire-based DK, with 1H/S and Destruction Staff) and even in the first 20 levels, I've noticed a massive difference in the effectiveness of the character.

    It worked out rather well for me though — my first character lasted long enough for me to learn the ropes of the game, so that on my second character, I had a much better idea of how to navigate, what items to collect, how to manage inventory space, research times, and questing, etc. I already feel a LOT more comfortable with the game, even though I still haven't hit level 25.

    Some of the tips I have to offer:

    • Stealing is good! It's a great way to earn money at low levels, as well as to discover recipes and crafting motifs. I have rotten luck with getting motifs in dungeons, but I've found a couple of Dwemer motifs from burglary. Sell stolen treasures at Outlaws Refuges in every major city, and launder motifs and recipes if you want to bank or sell them.
    • +1 to your suggestion to buy a mount ASAP. For me, it was the second purchase I made, after my 400 coin pack upgrade. Also, keep on top of your horse upgrades! One every 20 hours, don't slack on those. There are 180 total, so if you do one each day, that's over half a year to get them all. Realistically, you won't be able to do that, plus you may end up ditching your first character, etc. So it'll probably be more like a year! Don't slack! They're a flat 250 coins apiece, which makes them highly cost effective down the road (consider that the third individual pack upgrade costs 5,900 coins — 590 per inventory slot).
    • In a similar vein, do your dailies! Pick one or two crafting skills you really want to specialize in, and get certified in them ASAP (read one of the writ boards in your starting city, it'll have a quest marker above it). Turning in your daily writ grants great inspiration — the equivalent of experience for crafting skills — as well as materials. Best of all, you may get a crafting survey, which is a sort of treasure map that leads to a massive trove of materials for the corresponding skill (e.g., 20+ ores, plants, etc.).
    • Speaking of crafting, pick up a hireling ASAP. These guys deliver free materials every single day to your mailbox, and they can include rare/legendary quality upgrade materials even if your character and his corresponding crafting skill are level 1. A lot of people farm materials via hirelings and daily writs, by filling out their account with alts that just log in each day to turn in dailies and pick up materials from their mailbox.
    • When I get into a city with a full pack, I generally start by researching anything with a trait I need/want. Then I sell anything with the trait "Ornate" (sells to merchants for more gold, then deconstruct everything remaining. Don't sell anything without the Ornate trait; it won't net much money, and that inspiration adds up quickly when you're dismantling 10-15 items per session — especially if a few of them have the "Intricate" trait (deconstructing the item provides extra inspiration).
    • Once you've acquired a mount, focus all your funds toward horse training, pack upgrades, and bank space upgrades. You can generally find or craft gear that's good enough for general gameplay, at least in the low/mid-game, so buying gear is a waste. And if you're on top of your module harvesting and daily writs, you should be able to keep a sufficient stock of materials unless you're trying to power-level a crafting skill. So buying crafting materials is generally a waste as well, unless you're trying to make something specific. Inventory space and bank space are, to me, the controlling factor for progressing in ESO. The more you can hold, the more questing you can do, the less often you need to go to town, and the more productive those visits will be. You will want to upgrade your spaces each time you reach a new region, as it'll provide new, higher level crafting materials (ores and wood in particular).
    • Keep on top of your skyshards! These account for more skill points than any other aspect of the game, including questing and level-ups. Tamriel Journal has maps that are extremely easy to follow. Don't leave skill points on the table!

    I'm gassed for now, if I think of anything else later, I'll add it. This is a great resource, Oneness! Also, anyone know why it says "3 Likes" when clearly 10 people have liked it?

  • Member
    July 24, 2015

    Wow Teccam. Thank you for all that info! I don't even know how I'd be able to fit that into the actual post. So I'm going to set up a link to this comment at the bottom of the post for anyone itching for a little extra info 

  • Member
    July 28, 2015

    Great post, +1 from me.  Very informative, and will be quite helpful come Friday -- which is when I should get ESO for XBox One from Amazon (I'm treating myself to the 1TB Halo:MCC XBox One bundle as an early birthday present, and nabbing ESO and Arkham Knight as well).  I am seriously looking forward to getting into ESO (Destiny, while it's been fun, has started to bore me a little bit), and I have an idea in mind for a race/class, though I should look for guides to get an idea of what may work out well that appeals to me.

  • Member
    July 29, 2015

    Thanks mate! Can't wait to have you aboard the ESO team. Even if you are on the Xbox  If you have any questions or need any help don't hesitate to ask me or at the helpdesk!

  • July 30, 2015
    Were do i go in order to upgrade my bank/pack spaces as well as my mount(im glad i got the imperial mount so i dont have to buy one