We are all intimately familiar with this experience in gaming, but I found myself wondering how long it's been present. I thought maybe it was for balance. If you run the same speed as the NPC, and NPC's never stop running when leading you from point A to B, then it's very...possible? to get separated. You'd never be able to catch up by following their exact path. But how much does that matter? Between in-game maps and objective markers (say what you will about them), it seems a tad out of place. Why is this a thing? It's clearly deliberate! And so consistent and present in gameplay that it must serve a purpose we've all been taking for granted.
But what?
I've thought about this before, and it is annoying, but for games like Skyrim where your eyes are constantly exploring and investigating, it's nice to be able to catch up to whoever you're following without using a massive amount of stamina. But after your first playthrough, it gets annoying, so an option to turn it on or off would be great.
Veloth The Prophet said:I was playing Witcher 3 the last day doing a quest where you have to follow Yen and it's the same thing, so aggravating. I have noticed it in other games as well.
It is funny you should mention Yennefer, I was... thinking... about her earlier. It need not be said I would play any game Yen asked of me. Stop and Go, hide the sausage, guess the body part... you name it.