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Discussion: How do you deal with backstory inconsistencies?

Tags: #RP:Discussion  #Zonnonn 
  • Member
    August 2, 2018

    Hello all!

    Backstories are big, some would say that they are the character. And as our backstories get more and more complex and detailed, sometimes we need to take... liberties, with the facts and lore of Skyrim. Maybe the character's father was a prominent member of the Thieves Guild, or perhaps the character's mother was the matriarch of Rorikstead. Obviously, Skyrim in-game doesn't reflect these details, and this can make it hard to really believe the backstory you've created.

    So how do you get past this? Or have you never had to? Do you ignore it, attempt to create evidence of the backstory in the world, avoid situations that would bring this into question entirely? I'd love to know!

    And a little reminder, if possible could you reply to someone else's comment when you make one of you own? Just to get the converstion going. Thanks!

  • August 2, 2018

    Zonnonn said:

    Hello all!

    Backstories are big, some would say that they are the character. And as our backstories get more and more complex and detailed, sometimes we need to take... liberties, with the facts and lore of Skyrim. Maybe the character's father was a prominent member of the Thieves Guild, or perhaps the character's mother was the matriarch of Rorikstead. Obviously, Skyrim in-game doesn't reflect these details, and this can make it hard to really believe the backstory you've created.

    So how do you get past this? Or have you never had to? Do you ignore it, attempt to create evidence of the backstory in the world, avoid situations that would bring this into question entirely? I'd love to know!

    And a little reminder, if possible could you reply to someone else's comment when you make one of you own? Just to get the converstion going. Thanks!

     

    Honestly, I’ve never had trouble believing anyone’s backstory because it’s different from in-game events or lore. I just sort of insinuate myself into the other person’s world, and it’s fine. I mean, I guess there might be dealbreakers, maybe? But I love imagining “what if things were different” in Skyrim, and write stories about such situations, so it doesn’t bother me at all that roleplays might be a bit AU. 

     

    Funny you post this now, though! I’m just about, within the next couple of days maybe, to post a roleplay where my character’s parents were, in fact, in the thieves guild. His family had been for generations. How I get around it while I play is basically by pretending. I skip a lot of the dialogue and imagine my own, for one. And also? The cities in Skyrim are a tiny fraction of the size they should be. I mean, where are all the engineers and builders? Where are the teachers and lawyers and bureaucrats? Why does the Thieves Guild and the Companions only have, like 10 members? There would be more, in reality, and I just imagine that my character and his family are those people who should be in skyrim but aren’t. And there‘s one quest i explain in the roleplay exactly how I roleplayed it to get the effect I wanted. It’s fun. And after I’ve played this game for 7 years? Imagining alternate scenarios and endings makes it a lot more fun, every once in a while. 

     

  • Member
    August 2, 2018

    I typically play Assassins and the like, people history wouldn't normally remember, and so I have the ability to take some liberties in lore, specifically in things like behind-the-scenes manipulation, people disappearing, etc. My Hunts-The-Night Profile has a backstory filled with these liberties. Even so, I try to make my backstory never conflict with any dialogue, and if needed I will adapt it to better suit the existing lore at a later point, with certain NPCs not recognizing the character as one of the few exceptions. Outside the events of the games, my characters may well have never existed.

  • Member
    August 6, 2018

    Ebonslayer said:

    I typically play Assassins and the like, people history wouldn't normally remember, and so I have the ability to take some liberties in lore, specifically in things like behind-the-scenes manipulation, people disappearing, etc. My Hunts-The-Night Profile has a backstory filled with these liberties. Even so, I try to make my backstory never conflict with any dialogue, and if needed I will adapt it to better suit the existing lore at a later point, with certain NPCs not recognizing the character as one of the few exceptions. Outside the events of the games, my characters may well have never existed.

    Looks like you're taking the 'ignore until convenient option' :P. There definitely needs to be a certain amount of effort put into creating a backstory to avoid these situations, but sometimes it just has to happen. I like your last sentence, very good way of playing to avoid this.

    ilanisilver said:

    Honestly, I’ve never had trouble believing anyone’s backstory because it’s different from in-game events or lore. I just sort of insinuate myself into the other person’s world, and it’s fine. I mean, I guess there might be dealbreakers, maybe? But I love imagining “what if things were different” in Skyrim, and write stories about such situations, so it doesn’t bother me at all that roleplays might be a bit AU. 

     

    Funny you post this now, though! I’m just about, within the next couple of days maybe, to post a roleplay where my character’s parents were, in fact, in the thieves guild. His family had been for generations. How I get around it while I play is basically by pretending. I skip a lot of the dialogue and imagine my own, for one. And also? The cities in Skyrim are a tiny fraction of the size they should be. I mean, where are all the engineers and builders? Where are the teachers and lawyers and bureaucrats? Why does the Thieves Guild and the Companions only have, like 10 members? There would be more, in reality, and I just imagine that my character and his family are those people who should be in skyrim but aren’t. And there‘s one quest i explain in the roleplay exactly how I roleplayed it to get the effect I wanted. It’s fun. And after I’ve played this game for 7 years? Imagining alternate scenarios and endings makes it a lot more fun, every once in a while.

    Sorry for thge confusion, Ilani (and sorry for the slow response, internet is naff here), but I'm referring to your own character's backstory with this post, sorry I should've made it clearer.

    You're second paragraph is exactly what I mean! Never thought about skipping dialogue, I guess I've played through the game so many times now I don't even need to listen to it, but replacing it with your own ideas is a great idea. Especially if you journal your adventures, so you can think of exacly what would've been said. And very good point about the size of Skyrim, interesting way to make the game's weaknesses a strength.

  • August 28, 2018

    Ebonslayer said:

    I typically play Assassins and the like, people history wouldn't normally remember, and so I have the ability to take some liberties in lore, specifically in things like behind-the-scenes manipulation, people disappearing, etc. My Hunts-The-Night Profile has a backstory filled with these liberties. Even so, I try to make my backstory never conflict with any dialogue, and if needed I will adapt it to better suit the existing lore at a later point, with certain NPCs not recognizing the character as one of the few exceptions. Outside the events of the games, my characters may well have never existed.

     

    Same. ES lore is purposely a little "he said, she said" for Bethesda's own benefit so it's not that hard to tie in a secretive or foreign character, especially since you were caught "crossing the boarder" (and they didn't specify which direction). I especially like taking liberties with the more mysterious bits of ES history. The less we know about something, the more room you have to balance being creative with remaining cannon. Plus, I find things like Shadow Scales, Sword Singers, and Psijic Monks fascinating anyway and enjoy speculating on them. Sure, if the next game is in Hammerfel as expected, then they'll probably reveal a lot more about Sword Singers and my Ansei Assassin may become completely inconsistent...but by then no one will care about Skyrim builds from 2017 anyway. Lol.

     

    On the rare occasions that I do play a Skyrim native, I try to find things in the game that support my roleplay. For instance, most Imperial camps will attack you for stealing before you've started civil war and picked a side...but there's one camp (near the NW coastline iirc) that won't care of you take a horse. Accidental oversight by Bethesda? Probably...but when I play a character that defected from the empire, the general of that camp is my old commanding officer who still has a soft spot for me. If I try to talk to him he pretends he doesn't remember me (because otherwise he's have to bring me in for treason), but will still look the other way if I need a horse to help me escape the death penalty.