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Writers Discuss - Plot Driven VS Character Driven (#34)

  • Member
    March 11, 2016

    Writers Discuss

    Topic #34 – Plot Driven VS Character Driven

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    If your story is a road trip, your protagonist is one of two things: the driver or a passenger. Usually you want them to be the former. Why?

    You can have a road trip without a passenger. You can't have one without a driver. :)

    Still, moments come when we have to exercise our author powers and force certain events to come to pass. That is to say, the writer takes the wheel. But these events run the risk of being "that happened because plot" moments. Reader see the author's hand and it takes them out of the story.

    How do we balance Plot Driven and Character Driven?

    Here are some questions to consider:

    What is the difference between Plot Driven and Character Driven stories?

    What are the pitfalls of a Plot Driven story?

    How can we ensure our main characters drive the plot?

    If we have to force something to happen, how can we hide our hand in it?

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    If you have any suggestions for future topics include them in the comments section!

    (SIDE NOTE: Sorry for posting this discussion so late! I've gotten a bit lazy these past few weeks. No real excuse. :P )

  • Member
    March 11, 2016

    What is the difference between Plot Driven and Character Driven stories?

    To me, plot driven stories are the type of stories where the main character is a zombie. (Go here and retrive that, kill this thing etc.)

    Character driven stories on the other hand is different. Basically the objective is similar. It's just you follow a different route, your route. For instance, the Bleak Falls Barrow quest. You need to get the Dragonstone, but how about some twist on the way to get in or what you'll encounter. Perhaps you enter by jumping up a hole above the door. (Like how Okan did.) Or maybe you'll face a Draugr which is just as strong as ten of them.

    What are the pitfalls of a Plot Driven story?

    I think there are a lot of pitfalls in PD stories. One, readers will get easily bored and the characters will feel that they're too bland. There's also the fact that if you follow the PD story to much, the readers will be like, "Yeah, I know how this ends.."

    How can we ensure our main characters drive the plot?

    Currently, I'm trying something like a "cause and effect" storyline where the MC's action will be shown on a later chapter or his action's will impact the lives of himself or others. It also allows me to create a plot rather that following the plot if my play my cards right.

    For example, how about if Victoria Vicci's wedding happened before you joined the Dark Brotherhood and you're just a guest. You stopped a DB assassin from killing her, interrogate him and BAM! You just started the Destroy the Dark Brotherhood quest.

    If we have to force something to happen, how can we hide our hand in it?

    I would usually try to add some kind of 3rd party individual/group to trigger these events. The Battle of Whiterun doesn't have to start with you going to Windhelm. You can replace your character's role with a courier to start the battle without having the characters themselves start it. 

  • Member
    March 11, 2016

    I’m going to sink my fangs in this and make an ass of myself…

    The difference between plot Driven and Character driven.

    The way I see it is simple.

    The plot driven story is dictated by events rather than the character himself. It can be argued that the plot’s base is a character in itself.

    “Sotek’s lost it, call Hircine and have him collected”………

    Before you do that, consider a film.

    The Towering Inferno

    In this film we have a wide range of characters. We also have a burning tower block. The fire is out of everyone’s control and the hero’s can’t do anything except pray that they make the right choices.

    This is something which I see as being plot driven. The viewer can see the hero’s fight desperately to survive and the danger rapidly escalate yet the whole plot is due to the building itself. It’s out of the hero’s hands. All his actions do is either,

    1 Give him a few minutes longer

    2 Costs people’s lives.

    The plot will keep on pushing forwards despite what the hero’s do or don’t do.

    Character driven story:

    This is a different situation altogether, and can be far more rewarding for the reader due to certain elements which I will explain in a minute...

    You may not have noticed it, but when I said ‘I will explain in a minute...’ I was actually giving you an example of a character driven plot. The plot will run at the rate which the character drives it. The best example I can give for everyone is Skyrim itself. The whole game is Character driven. Each section, quest, waits for the character to act or react, unlike the Towering inferno where it keeps burning.

    Most of us writers in TT use a Character driven plot, it gives the writer more control and allows the characters to dictate what is happening. The pit falls to a plot driven story can be immense. The readers may struggle with events if they happen too quickly or the reader may simply ‘burn out’ and give up trying to follow the story. This can happen easily if too many things go on at once.

    Imagine Whiterun in the early hours, the citizens are rising out of their beds then suddenly a hundred Stormcloaks are attacking it while a vampire lord attacks the War Maiden.  The Companions can’t help because they are under attack by the Silverhand and the Dragonborn is fighting a dragon outside by the stables. Add three cultists who think the Dragonborn is a phony then be prepared for readers to rapidly give up because too bloody much is going on....

    A character driven story tackles this by having the story react to the characters. NOT the characters reacting to everything else.

    Now we face the fact that the characters want an easy life and they have no interest in fighting the Stormcloaks, killing a dragon, dealing with cultists and vampires...

     

    One way is to use other characters; they can have small moments where they drive the story ‘Plot Driven’. This don’t become a problem because the characters used to do this don’t keep the focus, they just set the stage.

    Jarl Balgruuf sending the Dragonborn to the Throat Of The World for instance. Our hero has little choice, he has to go. On his journey however, he takes back control and dictates the speed of events.

     

    We could add a sense of urgency to hide our hands.

    “The tower, it’s under attack” Cries a pitiful guard as he runs for cover.

    The Dragonborn looks out of the window and groans despairingly.

    “Again? What is it with that bloody tower?”