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Writers Discuss - Writing Dimensional Characters (#30)

  • Member
    February 4, 2016

    Writers Discuss

    Topic #30 – Writing Dimensional Characters

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    Okay, so I'll admit something: I go crazy when I think about this topic. Dimensional characters. People throw around this idea, but what does it really mean?

    I can't imagine anyone purposefully wanting to write shallow characters. Yet, the way some people define it, "dimensional" seems like such a lofty standard that no writer can ever hope to reach it.

    How deep do characters need to be before we ca engage with them? How deep can we possibly make our characters? Are we all just... limited by the extent of our knowledge of other people? Or other ways of thinking? 

    I want to ask what you all think. Please.

    Here are some questions to consider:

    What makes a character multi-dimensional? One-dimensional?

    Is it possible to write a character who will appear dimensional to everyone? (Is this even the right question?)

    What should we strive for when giving our characters dimension?

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    If you have any suggestions for future topics include them in the comments section!

  • Member
    February 4, 2016

    What makes a character multi-dimensional is how in depth their backstory, roots and attitude are. The thing that makes a character single-dimensional is them only have a single thing that makes them who they are. Multiple things have to be in a person to make them multi-dimensional. 

    Is it possible to write a character who will appear dimensional to everyone? The answer to that is no (at least for me). For instance, a certain character can appear multi-dimensional to one person but single to another. Writers can't please everyone. 

    What should we strive for when giving our characters dimension? Make them have a meaning to be in the story to begin with. Give them a personality, a quirk, an attitude and a goal. If you can make a character have that, you're good to go (as long as that too is in depth).

  • Member
    February 4, 2016

    The way I understand dimensional characters is this.

    Their beliefs, what god/gods/ Daedra they follow or believe in. What gods/Daedra do they hate or despise.

    Sotek for instance hates Hircine but he follows Aela who is one of Hircine’s most loyal followers. Devout even.

    Their physical traits. Battel wounds, their strength and height, general well-being.

    One of Sotek’s charms are the three scars above his left eye.  His head adorned with spikes that tear pillows or dig into Aela when he’s resting his head on her stomach.

    Their past…

    Sotek didn’t have one until Dec 2015 when I started writing about it. He started outside Skyrim at 22 years of age. Until now…

    Their present…

    What’s happening now with them. Are there complex issues affecting their judgement, hate, love loyalties and broken ties.

    The future

    Plots which affect them directly. Will they turn Vampire just to enter the soul cairn and like being a blood sucking putrid scum….

    On a more personal note, I feel readers see with that eye of the beholder view. Basically we all perceive things closer to us that relates to our experiences in life. You can write the most multi-dimensional character in the history of the world. There will be someone who considers him/her to be flat and lifeless while they root for the other guy because they have that ‘thing’ in common.

  • February 5, 2016

    A character that is multidimensional (MD) has for every strength a weakness. Or strengths can lead to weakness. For example, a noble character may be naive, or a good leader may end up being a control freak. A detailed person can be neurotic or even obsessive.

    Dammit, that's too long to keep writing, so MD characters should have a thing where their view of the world or something in their world starts to fall apart. I read about it way back in the dark ages when I took English lit. *runs to google* Yeah, I googled it, it's called personal extinction. Basically something has to happen to the character where their world is never the same again and that character has to react to that. They have to grow and learn from their experience so they can be a better version of themselves. It doesn't have to be like omg, my parents were massacred and I was left for dead. It can be something as simple as a character having to step away from his/her comfort zone for a while. Like a tomboy donning makeup and a pretty dress even though she doesn't want to, or, lol,  Nord warrior forced to use a magick scroll. The MD has to learn from this experience, he/she has to grow. Your antagonist doesn't want the MD to learn this, so the weakness can be exploited. 

    Creating an MD requires more than the dimension of the physical. You also need to address emotions, beliefs, feelings, mental state, desires. In addition, you need the character to have a past. Even if the past doesn't make it to your story, you need to have an inkling of what they've done to get them to the stage they are in in the narrative. Finally, his/her decisions need to influence to plot, or decisions made by others need to influence the MD. 

    I think you can also create MD through their interaction with other characters in their world. You can also show MD by expressing in your writing what other characters think of your MD. That, in turn, makes your subordinate characters be MD. It's a tough web to weave when you have a lot of characters. Because then everybody needs physical dimension, emotional dimension, backstory dimension, plot dimension. Your one character now becomes dozens and your world comes alive. 

    Yes, I think some MD is so subtly done that people will think them OD. I also think that a MD character can have personality traits that somebody else doesn't relate to and in their eyes that MD becomes OD. Oh, that person's just a old person, or that character's just a kid, or that person is too good, I can't relate to them, therefore they are OD. 

    Hope this covers it. Been a while since I jumped aboard on one of these. I don't always feel I know what to say in a lot of them. 

  • Member
    February 6, 2016

    Multi-dimensional and one-dimensional are relatively easy to find in stories. One-dimensional characters have a monotone life. A normal life and normal personality. Perhaps they were beset by one tragedy, but they have already overcome it, they hold more strengths than weaknesses, they possess an ordinary view on the world, and they occasionally follow the "one word can completely describe them" cliche. Their life is short and dull, and the readers simply don't know much or don't care about them. They have nothing interesting of note. They're practically the citizen on the sidelines. 

    Multi-dimensional characters have depth. They've had a full life, filled with tragedies and comforts, all bottled together in their own container. They have their secrets, they have their interests, they have something new to bring to the world. They're interesting. Their personality matters more than their history, perhaps, but the history nevertheless is intriguing to the readers. All in all, they must be detailed. They must feel like a person, not a character. 

    I do believe that it is possible to write a character who will appear dimensional to everyone. You don't have to like that specific character to realize that they have a history, have a life, have a personality different from the others. You needn't appeal to the reader's interests to let them know that they are reading about a human being (or an elf, or whatever).

    When giving our characters dimension, we must think about their every emotion. How they move, how they breathe, how they respond to tragedy. I discovered a writing exercise not a while back about how a character says "I love you", using several characters from video games. These characters had vastly different ways to express their love, and it was something I had never seen before. Such little details could bleed through the personality of your character. How do they breathe? How to they sleep? How to they respond when getting punched in the face? What do they do to comfort someone? How do they act during times of trial? Do they buckle under pressure? And what makes this really stand out is when you create a character who sometimes acts negatively. Someone that makes the reader squirm and think, "No, no, you're such an idiot. Oh my gosh, I can't read this anymore." Whilst it may be agony to watch these characters go through embarrassing moments, this is what hooks the reader and forces them to stay in the story. Make the character keep the reader interested, whether you horrify them or make them giggle. Dimensional characters shouldn't be characters at all. They should feel real.

  • Member
    February 10, 2016

    I think what makes a multi-dimensional (MD) character has been summed up very well here.

    As for One-dimensional (1D) characters, you see these in a lot of cartoons: the brooding hero with a slapstick sidekick (almost always with an annoying voice); the one is always super energetic and bubbly; the shy bookworm; etc. They have a set look, emotion, behavior, quirk, and rarely deviate. I think the key feature of a 1D is that they are static.  

    Everyone loves MD characters, but can a story effectively use 1D ones?

    Forces of nature, good/evil, order/chaos can be portrayed well by using 1D characters. Think Sauron from LOTR. He's one of the most memorable villains out there, but his character is barely developed (Yes, he does have a huge backstory, but it isn't covered much in the LOTR+Hobbit)  He's the embodiment evil and plays it very well without the features of a MD character.

    The TES Daedra are similar in that respect. They have complicated pasts and are always changing forms, but they're embodiment of certain concepts and remain bound to those, unable to develop into a fully MD character. I think the 1D aspects of one character can actually add to the intrigue of the world and be used to draw out the MD facets of another.

  • Member
    February 11, 2016

    Is there a link to this writing exercise you mentioned? I would like to see it.

  • Member
    February 11, 2016

    I'm going to try and boil this issue down to the bone.

    I think being dimensional comes from many things: history, motivation, ways of thinking, personality, etc. These aren't mutually exclusive, however. They affect each other in convoluted ways.

    Depth doesn't come from individual character elements, but rather from their interplay. 

    Actions are driven by needs and desires, but these needs and desires can often conflict with each other. What happens when a character wants two things, yet must choose between one or the other? How do they make their decision?

    If a character can demonstrate a capacity for multiple ways of thinking, it allows them to tackle conflicts more meaningfully. They can consider viewpoints beyond their own and allow their viewpoints to be changed. People are malleable. We're shaped by our experiences - open to some, resistant to others.

    Something that's usually a sign of one-dimensionality is that characters respond to conflict in predictable ways. A sarcastic character will snark sarcastically about everything. A depressed character will lament over the hopelessness of everything. It's true that people have certain personalities and often respond to similar situations in similar ways. But a real person might not be so rigid.

    Say, for instance,  that your character is a merchant. He's well versed in mercantile and knows his way around a market. Yet, from a personality standpoint, he's introverted and shy. When interacting with ordinary people, he demonstrates an awkward squeamishness, a reluctance to contribute to conversations. He frequently stutters or acts aloof in crowds.

    However... put him into his element, behind a store desk or bargaining with a trader, and that shyness disappears. With confidence that comes from his knowledge, the character suddenly displays a bolder side of himself that we otherwise wouldn't see.

    People are often goal driven, but these goals aren't always clear, even to the people who have them. And even if we do have obvious goals, we don't always fulfill them in obvious ways. We set goals based on our motivationsand a character's motivations should stem from multiple sources. 

    Don't create a character that always acts sarcastic because 'that's just who they are.' Why are they always sarcastic? Is it a coping mechanism? Do they just like to make people laugh? In what situations will they forgo their sarcasm?

    We can only give our characters so much depth, because we use ourselves as bases. Every character carries with them a piece of the author. A seed of myself goes into every protagonist I create. And if someone wouldn't like me, they may not like my characters as a result.

    But conflicting opinions on characters can be a good thing. It can actually show that there is some depth to them, that their actions can be looked upon in different ways, positive or negative. In fact, that just shows depth in us. So take heart in this, if nothing else.

    I'm sure some of these thoughts are incomplete, but I'm a little tired of typing. I'll leave this as is.

  • Member
    February 11, 2016

    Sure! One for the different ways of saying "I love you": http://saiyuu.tumblr.com/post/122872141416/love-interests-saying-i-love-you-dai

    Sequel to that: http://saiyuu.tumblr.com/post/126887598211/npcs-saying-i-love-you-dai
    And one describing separate hugs: http://more-aoe.tumblr.com/post/119072817613/friendly-hugs-of-da-origins

    They're all from a different videogame, Dragon Age. The characters may or may not be familiar, but the variances of characteristics are interesting anyways.

  • Member
    February 11, 2016

    Thanks!