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Writers Discuss - Learning Curve (#29)

  • Member
    January 21, 2016

    Writers Discuss

    Topic #29 – Learning Curve

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    Now what in the holy hell do I mean by "learning curve?"

    Learning curve is how much your reader has to learn about the world and setting of your story. Most fantasy stories have difficult learning curves because they're trying to convey a lot of information.

    Whether it's magic, politics, customs, or culture - these things have to be taught to the reader in such a way that they'll comprehend it!

    When you start your story by dropping a bunch of foreign sounding names or words, you're presenting a steep learning curve. The reader doesn't know what you're talking about! Therefor you must teach them.

    Let's talk about how to address the issue of learning curve in our writing.

    Here are some questions to consider:

    How can we ease the reader into our worlds? (Even if we're all technically sharing from the same one!)

    How can we make our learning curves manageable? (Not just easier.)

    How can we use info dumps* wisely?

    *An info dump is pure exposition - for instance, a paragraph or two that serves to explain some aspect of the world or story.

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    If you have any suggestions for future topics include them in the comments section!

  • Member
    January 21, 2016

    My advice.

    Start with the null assumption - the reader knows ABSOLUTELY NOTHING about your story going into it.

    NOTHING.

    NADDA.

    ZIP.

    The only thing you're allowed to assume is a certain threshold of intelligence. And that the reader can comprehend your level of English (or whatever language you write in ). If you start from this point, it forces you to write your story in such a way that no one gets left behind for lacking prior knowledge.

    Make it accessible to anyone.

    (Emphasis on anyone. Not everyone, because that's impossible.)

    Even in fan fiction I consider this important, despite the fact that your target audience likely does know some things about the world you're writing in.

    On that note, you should still assume reader competence. Don't hand-hold your audience, just make sure all the pieces are there that need to be there.

    One thing to remember when thinking about learning curve, or exposition in general - the reader cares more about your characters than your setting. Don't spend 20 paragraphs painting this beautiful picture of the countryside, then finally show us your farm boy milking his cow.

    Oh, you've got a really cool bunch of facts about this one culture that you want to spend several paragraphs detailing to us?

    WHO CARES?

    No, I don't mean that in an offensive way. Please... don't give me that look. :/

    Genuinely ask yourself: Who's going to care about this information? Are your readers going to care? If so, write it! If you think some of them won't care, be very hesitant. Because remember, the more you teach, the steeper your learning curve. And the steeper your learning curve, the more readers you risk losing (or gaining, in some rare cases).

    Make sure you're willing to "kill your darlings," as they say. Just because you can including something doesn't mean you should. Even if your reader only glimpses 10% of your setting or world, that's okay. As long as they get the story and they want to follow along, you're golden.

    Finally, info dumps.

    FOR THE LOVE OF GOD, DON'T START YOUR STORY WITH AN INFO DUMP!!!

    *ahem*

    If you do choose to give an info dump, make sure it relates to what's happening to your characters at that moment. Otherwise, there's no real reason for the common reader to care about the information. (Just another thing to think about when you ask - who's going to care?)

    This means you have to be crafty about when and where you give your information. You might realize that the reader has to know XYZ before they reach plot twist ABC in order for it to be effective. It's your job to make sure that info gets conveyed within the proper time frame.

    Being a writer is in some ways like being a teacher. The less you make your teaching feel like teaching, the more your reader will learn. 

  • Member
    January 21, 2016

    I made the widest smile at your suggestion about starting stories with info dumps. It pains me to see it so often, too; even in published works. Although it feels snobbish, I can't help but die a little inside when I have to scan over an info dump in stories. It's good that you pointed that out. More people need to see that.

  • Member
    January 21, 2016

    It's not an unreasonable expectation. People read stories for enjoyment. If your tale starts out reading like an essay or textbook, it can be a real turn-off. 

    Info dumps are fine, even necessary. But they have to be used tactfully. They should compliment the story, not hinder it's flow.

  • Member
    January 22, 2016

    I always assume that my readers are intelligent - because I know you all are! - so I like to leave a lot things implied in my narrative, or even open to interpretation, rather than spelling everything out in an info-dump way.

    That hopefully makes the reading experience more rewarding as it's more interactive, in that it enables the reader to picture more for themselves what's going on, rather having it all spoon-fed to them. 

    Also, it saves me having to write loads of exposition and description, as a) I find it boring, & b) I'm not very good at it!

  • Member
    January 25, 2016

    Hmm, I do make assumptions that the reader knows the basics of the Skyrim story. I should read it again as if I know nothing and see if it still makes sense. Although some cases should be easy for someone unfamiliar with the universe to pick up on the go. Like I don't define what a Daedric Prince is, but within a few sentences it's clear they are some sort of deity or devil.

    I hate info dumps too, usually. I prefer to start in a small setting with a only a few characters and slowly spiral out. Feed the info in small chunks often disguised in something actively happening. How do you know there is a war? The villagers are digging a mass grave. How do you know it's a civil one? A mother is crying as she shovel dirt on her sons' bodies, wearing different uniforms. Throw in some dialogue or a memory and you can start sprinkling the details in.

    How much does your character know about their world? You can use their experiences such that the character and the reader learn about the world together.

    What elements need to be clearly defined now to continue the story and what elements can stay hidden awhile longer or be left open to interpretation. Pay attention how the exposition affects the pacing of the story. A good tutorial is great for not drowning, but no one wants to stay in the kitty pool.

  • Member
    January 26, 2016

    "A good tutorial is great for not drowning, but no one wants to stay in the kitty pool."

    Can I say how much I love this analogy? 

  • Member
    January 26, 2016