They say that if you see him your already dead because more than likely a grenade is already on its way and even if you survive the grenade his silenced pistol will finish the job... so if you see this boom addicted psycho either run or pray that you die quickly...
The Crazy Specialist
Maria did more damage than Doc Mitchell thought leaving you with a superior intellect yet damaging your social skills and causing you to have an obsession with loud noises and nothing makes a louder boom than a bomb
You figure out a way to make microfusion cells explode and you like the pretty explosion so much you become addicted to it and each time one explodes you feel happy
You need to regularly take your medicine or else you will get sick and die: Rad-x Med-x Radaway and Stimpaks whichever is more relevant
You are a noise addict not a chem user pick up any chems you find and sell them to fuel your bomb craze with the exception of med-x
S.P.E.C.I.A.L
S) 8
P) 5
E) 5
C) 1
I) 9
A) 3
L) 9
Traits: Loose Cannon and Skilled (I prefer Skilled but you can replace it with Wild Wasteland if you want)
Requires Honest Hearts and Gun Runners Arsenal and Old World Blues
Major perk
Mad Bomber (it is essential for this build)
Any other perks you may want this build is very flexible when it comes to perks the only one you MUST have is Mad Bomber though I would not recommend more than one demolition expert rank you will see why
Major/tagged Skills
Explosives (duh)
Repair (also duh)
Medicine (Doc Mitchell told him to regularly take his medicine if he doesn't he gets REALLY sick and dies so he needs a good medicine skill to make the medicine work better)
Secondary skills
Guns only 25 (can go to 40 to access Alexander) but 25 is minimum
Lockpick
Science
Survival (I never need this but it can be useful)
Tertiary skills
Melee 25 (for warclub)
Weapons
General Purpose 25mm APW (fully modded)
Light duty ranged extermination and finishing off low health enemies .45 auto pistol (fully modded)
Light duty close range Fully modded Warclub
Whenever something MUST die as quickly as possible (Deathclaws/Cazador) Esther
Your signature weapon and the one you will be using most often Micro Fusion Cell (MFC) Grenade
Armor
I use the stealth suit mk 2 besides Ed-e the suit is your only friend she makes sure you take your medicine and talks to you in a calming voice so you are always aware of your surroundings though she's just as crazy as you are and sometimes sees enemies when their aren't any
Strategy
Open every fight with a MFC grenade or two,
if any Weak humans/ghouls are left standing give them a lethal headache with the 45
For Large groups of enemies that could kill you easily (Cazadors, Multiple Deathclaws) Esther
Single Deathclaws, Legion, NCR 25mm APW
Anything that isn't going to kill you if it gets close to you (mole rats, Mantis,coyotes Random melee thugs) War Club
Companions
ED-E you will be using him/her (I pronounce it Eedee so its female to me) a lot, her crafting abilities are a lifesaver if you need more grenades or ammo
Any one of these Boone, Raul, Lily, Arcade... Any of the ranged companions Veronica is a bad choice because she's going to get blown up
Faction
I almost always side with Yes Man but its up to you I would however not recommend the legion, Boone is one of the best companions for this build so try not to upset the NCR or he will hate you and if you are accepted or higher you get the radio which gives you an extra trooper/Ranger to help you
Gameplay
Very simple if you see it chuck a grenade at it and follow the guidelines above however if you are going to use Esther a grenade will often just make it angry but remember your a bit touched in the head so go for it
And if you are going to use the APW the grenade is often not necessary but since you will often have 100+ in your inventory and a surplus of mf cells (not grenades) feel free to throw them like you really are a crazy person with an addiction to loud noises
Final Thoughts
Your crazy not necessarily evil remember that
You like explosives so much you are borderline suicidal so SAVE OFTEN
You get sick and die without your meds so make sure to have a lot on hand at all times
He is CRAZY so even if you wouldn't normally throw a grenade 10 feet from you do it anyway and be a good boy and take your medicine right after
Creators Note
I don't have pictures and I am very new to this forum so this is my first build... Feel free to comment on ways I can make this better I tried to make this as simple as possible (I explain what you need and how to use if for best results) if I should add or change anything let me know I tried to make this as original as possible by making him "legitimately" crazy so have fun while blowing stuff up
They say that if you see him your already dead because more than likely a grenade is already on its way and even if you survive the grenade his silenced pistol will finish the job... so if you see this boom addicted psycho either run or pray that you die quickly...
The Crazy Specialist
Maria did more damage than Doc Mitchell thought leaving you with a superior intellect yet damaging your social skills and causing you to have an obsession with loud noises and nothing makes a louder boom than a bomb
You figure out a way to make microfusion cells explode and you like the pretty explosion so much you become addicted to it and each time one explodes you feel happy
You need to regularly take your medicine or else you will get sick and die: Rad-x Med-x Radaway and Stimpaks whichever is more relevant
You are a noise addict not a chem user pick up any chems you find and sell them to fuel your bomb craze with the exception of med-x
S.P.E.C.I.A.L
S) 8
P) 5
E) 5
C) 1
I) 9
A) 3
L) 9
Traits: Loose Cannon and Skilled (I prefer Skilled but you can replace it with Wild Wasteland if you want)
Requires Honest Hearts and Gun Runners Arsenal and Old World Blues
Major perk
Mad Bomber (it is essential for this build)
Any other perks you may want this build is very flexible when it comes to perks the only one you MUST have is Mad Bomber though I would not recommend more than one demolition expert rank you will see why
Major/tagged Skills
Explosives (duh)
Repair (also duh)
Medicine (Doc Mitchell told him to regularly take his medicine if he doesn't he gets REALLY sick and dies so he needs a good medicine skill to make the medicine work better)
Secondary skills
Guns only 25 (can go to 40 to access Alexander) but 25 is minimum
Lockpick
Science
Survival (I never need this but it can be useful)
Tertiary skills
Melee 25 (for warclub)
Weapons
General Purpose 25mm APW (fully modded)
Light duty ranged extermination and finishing off low health enemies .45 auto pistol (fully modded)
Light duty close range Fully modded Warclub
Whenever something MUST die as quickly as possible (Deathclaws/Cazador) Esther
Your signature weapon and the one you will be using most often Micro Fusion Cell (MFC) Grenade
Armor
I use the stealth suit mk 2 besides Ed-e the suit is your only friend she makes sure you take your medicine and talks to you in a calming voice so you are always aware of your surroundings though she's just as crazy as you are and sometimes sees enemies when their aren't any
Strategy
Open every fight with a MFC grenade or two,
if any Weak humans/ghouls are left standing give them a lethal headache with the 45
For Large groups of enemies that could kill you easily (Cazadors, Multiple Deathclaws) Esther
Single Deathclaws, Legion, NCR 25mm APW
Anything that isn't going to kill you if it gets close to you (mole rats, Mantis,coyotes Random melee thugs) War Club
Companions
ED-E you will be using him/her (I pronounce it Eedee so its female to me) a lot, her crafting abilities are a lifesaver if you need more grenades or ammo
Any one of these Boone, Raul, Lily, Arcade... Any of the ranged companions Veronica is a bad choice because she's going to get blown up
Faction
I almost always side with Yes Man but its up to you I would however not recommend the legion, Boone is one of the best companions for this build so try not to upset the NCR or he will hate you and if you are accepted or higher you get the radio which gives you an extra trooper/Ranger to help you
Gameplay
Very simple if you see it chuck a grenade at it and follow the guidelines above however if you are going to use Esther a grenade will often just make it angry but remember your a bit touched in the head so go for it
And if you are going to use the APW the grenade is often not necessary but since you will often have 100+ in your inventory and a surplus of mf cells (not grenades) feel free to throw them like you really are a crazy person with an addiction to loud noises
Final Thoughts
Your crazy not necessarily evil remember that
You like explosives so much you are borderline suicidal so SAVE OFTEN
You get sick and die without your meds so make sure to have a lot on hand at all times
He is CRAZY so even if you wouldn't normally throw a grenade 10 feet from you do it anyway and be a good boy and take your medicine right after
Creators Note
I don't have pictures and I am very new to this forum so this is my first build... Feel free to comment on ways I can make this better I tried to make this as simple as possible (I explain what you need and how to use if for best results) if I should add or change anything let me know I tried to make this as original as possible by making him "legitimately" crazy so have fun while blowing stuff up
II wasn't modeling it after the soldier this is the actual character I put together and started playing yesterday I'm having so much fun I figured I'd share it
II wasn't modeling it after the soldier this is the actual character I put together and started playing yesterday I'm having so much fun I figured I'd share it
Thank you I tried to have an answer for everything the only problem this guy has is dead money but if you use the mad Bomber and just chuck a MFC grenade at anything that moves you should be ok and I specifically went with the 45 auto not Grahams gun because 25 guns is easy to get unlike 75 for the unqiue version and the silencer gives him a more Specialist feel and also reinforce the crazy part he's using bombs and grenades and instead of using a loud gun he uses a quiet one it doesn't make sense so it works
Thank you I tried to have an answer for everything the only problem this guy has is dead money but if you use the mad Bomber and just chuck a MFC grenade at anything that moves you should be ok and I specifically went with the 45 auto not Grahams gun because 25 guns is easy to get unlike 75 for the unqiue version and the silencer gives him a more Specialist feel and also reinforce the crazy part he's using bombs and grenades and instead of using a loud gun he uses a quiet one it doesn't make sense so it works
Also I specifically chose ONLY semiauto weapons because I really don't like automatic weapons the only automatic weapon I regularly use is the laser rcw or the 9mm submachine gun (for all the rest I never seem to get enough ammo to make it worth using any other automatic weapon) and besides I ascribe to the old way of combat semiauto or bolt action aimed fire NOT the modern "if I shoot a billion bullets in the enemies general direction I will eventually hit something"
Also I specifically chose ONLY semiauto weapons because I really don't like automatic weapons the only automatic weapon I regularly use is the laser rcw or the 9mm submachine gun (for all the rest I never seem to get enough ammo to make it worth using any other automatic weapon) and besides I ascribe to the old way of combat semiauto or bolt action aimed fire NOT the modern "if I shoot a billion bullets in the enemies general direction I will eventually hit something"
EDIT added old world blues to the necessary dlc
Removed Randall Clark's Ranger armor
Added Stealth suit mark 2 reread and find out why
Also added Med-x to list of acceptable medicine (No other chems though you aren't a chem addict)
EDIT added old world blues to the necessary dlc
Removed Randall Clark's Ranger armor
Added Stealth suit mark 2 reread and find out why
Also added Med-x to list of acceptable medicine (No other chems though you aren't a chem addict)