I happened to have started a new build and playthrough about 3 or 4 weeks before Automatron dropped.And luckily enough, it fit perfectly with the vibe. So as soon as it released I hopped right in and ran through the quest line.
Pros:
-Aesthetics: I personally love the look of the robots, new areas, armor and other additions.
-Build your own robot companions(s) and "guards": I built a few extra guard posts and assigned my robots to keep watch. Needless to say, the occasional attacks don't last very long. The general feel this adds to settlements is not to be overlooked. My character is a tinkerer/inventor/scientist and so it went perfectly.
-New Raider "faction": The Rust Devils are robot hoarding raiders. They drop the new armor - Robot Armor, which is sort of a metal variant with better energy ratings.
-Robotics Expert Perk: this perk is really powerful for the DLC...maybe even essential considering many of the best robot build mods require it. But as a battlefield tactician, the perk opens up a lot more combat options.
-Robot Level Independence: Similar to the regular game, at times I was totally crushing the enemy robots I encountered. Then, every once in a while one would absolutely annihilate me in one hit (think Assaultron Head Laser Beam). I like how this makes it feel a little more "real."
Cons:
-Questline Length: I personally found it to be too short. I think it only added 3 hours max to the play time. It's too bad, because all-in-all I really enjoyed what there was of it.
-Lack of New Locations: There are really only 2 new locations. Again, it's a shame there aren't more, because they are really great looking. WANT MOAR!!!
-Required Perks for Robot Building: One of the big complaints I've seen is that you have to have robotics expert, science, armorer, gun nut 1, and even blacksmith to fully realize the full compliment of robot mods. As I said, I had a high intelligence crafting type character already ready to play so it wasn't a problem. But for those who want to add this DLC to an existing leveled character with none or a few of these perks used, it could be frustrating.
That's about it on my initial thoughts. I should have a build featuring some of this coming out in the next few weeks.
What are your thoughts?
Have it? Played it? Love it? Hate it?
Yeah Raid - I think that's fair. It's why I sort of pointed out how my character really thrived on the new content. To be honest, it might not add that much to someone not interested in crafting and robots or revamping an existing character around all of those new perks. Totally understandable.
Far Harbour with a huge new landmass to explore = universal awesome (I hope!)