Aye, it's my spellchecker...
Did some brief testing on emergency protocols/lone wanderer on the playthrough but I did it in the field and couldn't work it out conclusively, it definitely reduced a ton of damage...
I managed to find an older save and went back to do some more detailed tests using one of my own frag mines. Bear in mind that I have demolition expert maxed and wearing a full suit of shielded X-01 armor...
Without Emergency Protocols or Lone Wanderer 2/3 my mine consistently did 124 damage.
With Emergency Protocols that damage was reduced by slightly more than 50% down to 60 damage...
With Emergency Protocols AND Lone Wanderer 2/3 the damage was reduced to just 42 points...
This suggests that they get applied separately...
For example if you take a big 100 damage shot while low on health Emergency Protocols reduces that damage to 50...then Lone Wanderer does its bit and reduces that 50 down to 35.
So it's around 65% damage reduction.
Overall, you don't really want to be that low on health at all, I usually start reaching for my stimpack at about 30% health. Medic Perk/Medic Pump sounds like the ultimate defense...
EDIT:
Managed to answer another question tonight after landing a Junkie's Gauss Rifle, the addictions add a ton of damage to these weapons but the great thing about them is that if you take more of the same drug the weapons damage bonus remains but the negative properties of the addiction are suppressed (because you're still technically addicted), you can get all the benefits and toggle off the weaknesses.
Aye, it's my spellchecker...
Did some brief testing on emergency protocols/lone wanderer on the playthrough but I did it in the field and couldn't work it out conclusively, it definitely reduced a ton of damage...
I managed to find an older save and went back to do some more detailed tests using one of my own frag mines. Bear in mind that I have demolition expert maxed and wearing a full suit of shielded X-01 armor...
Without Emergency Protocols or Lone Wanderer 2/3 my mine consistently did 124 damage.
With Emergency Protocols that damage was reduced by slightly more than 50% down to 60 damage...
With Emergency Protocols AND Lone Wanderer 2/3 the damage was reduced to just 42 points...
This suggests that they get applied separately...
For example if you take a big 100 damage shot while low on health Emergency Protocols reduces that damage to 50...then Lone Wanderer does its bit and reduces that 50 down to 35.
So it's around 65% damage reduction.
Overall, you don't really want to be that low on health at all, I usually start reaching for my stimpack at about 30% health. Medic Perk/Medic Pump sounds like the ultimate defense...
EDIT:
Managed to answer another question tonight after landing a Junkie's Gauss Rifle, the addictions add a ton of damage to these weapons but the great thing about them is that if you take more of the same drug the weapons damage bonus remains but the negative properties of the addiction are suppressed (because you're still technically addicted), you can get all the benefits and toggle off the weaknesses.