Fallout Character Building » Discussions


Character Build: The Biomech (FO4)

Tags: #Character Build Power Armor  #Fallout 4 Build  #Character Build Chemist  #Character Build Sharpshooter 
  • Member
    January 10, 2016

    Perhaps it does stack mate, not tested it yet...

    This build pulls strongly past level 50 so there's plenty of room to try it out, my gut tells me that the perception perks like Sniper, Night Person and definitely Concentrated Fire would be stronger options than FLC though...those perks just WORK all the time and aren't subject to chance...

  • Dan
    Member
    January 10, 2016

    Lorenzo's gun is really only good for the knock back. If you get just a regular gamma gun the nuclear physicist makes it tons better. Just not effective against supermutants, synths, or ghouls.

  • Dan
    Member
    January 10, 2016

    Finished a playthrough with this build on survival and from the get go is really strong. Built a couple things in sanctuary before heading to concord to get chemist perk and had an overdrive with me to take out the deathclaw there. That with the minigun I used tore it up quick like. Did drop a couple perks to take up medic though to help with the slow health regen issue. Fun build though.

  • Member
    January 11, 2016
    Something I've always wondered... Do Concentrated Fire and Gun Fu apply to melee? They make no mention of requiring guns (aside from what is indicated in the names/icons), and could be incredibly strong with melee and Blitz. EDIT: why would Four Leaf Clover stack with Overdrive? Overdrive gives you a 25% chance to crit on hits, whereas FLC has a 13.5% to refill your critical meter. Seems like Overdrive is just a much better FLC lol.
  • January 11, 2016

    I believe that Gun Fu has been confirmed NOT to work with melee. And Concentrated Fire is useless for melee, because you can't target limbs and can only be 0% or 95% chance to hit.

  • January 11, 2016

    Eh a whole play through in just 2 days man you have a lot of time on your hands.

  • Member
    January 11, 2016

    Wow, it is starting. Looking forward to many good builds here. :)

    Awesome build Mason! Just what I needed.

    When I started playing this game I said, Dead is Dead, and survival = only difficulty. I never made it past lvl 10/corvega plant in 50 hours...

    But this time... Things wil be different.

    Many thanks!

    PS: I suggest the Spray 'n Pray when you dont want to farm legandaries.

  • Member
    January 11, 2016

    I'm not sure, but I was able to kill ghouls with Gamma Gun in VATS. Regular shots did nothing but VATS shots killed them off easily. I had Electric Antennae attached too.

  • Member
    January 11, 2016

    The Gamma Gun is crazy - different versions of it seem to deal different types of damage (link). It deals damage both in the form of RADS, explosive (affected by Demolitions Expert I think) and as pure Radiation damage, and the Electrical Antennae adds even more damage to it. Some of that radiation damage is negated by the ghoul's radiation immunity, but it will still deal some damage that is lessened by their radiation resistance - the immunity and resistance are two different factors. Essentially this means the Gamma Gun is the most OP weapon against humans, particularly Lorenzo's which adds some form of explosive damage as well as energy damage with the Electric Antennae.

    Basically, Gamma Guns (particularly Irradiated ones with Nuclear Physicist, Demolitions Expert, Lorenzo's Artefact and Electric Antennae) are absolutely monstrous - people have cited more than 400 damage per hit with the above on humans (who have no Radiation resistance or immunity).

  • Member
    January 11, 2016

    I second Spray 'n Pray. With all four ranks of Demolitions Expert and the Hip Fire perks it is awesome.