Fallout Character Building » Discussions


Character Build: The Biomech (FO4)

Tags: #Character Build Power Armor  #Fallout 4 Build  #Character Build Chemist  #Character Build Sharpshooter 
  • Member
    January 11, 2016

    It's an auto weapon for Commando users isn't it, no use here?

    Just added a section on chems, you should try taking a Quantum with all the chemist perks... 

  • Member
    January 11, 2016

    It is, but with Demolitions Expert I doubt that would matter, the Explosive modifier is already broken as fuck so you wouldn't miss that extra ~30 damage from Commando...

    Chem section looks great! Something I've wanted to try is stacking all the Psycho variants (Psycho, Psychobuff, Psychojet, Overdrive, Fury) to see if they all add their damage independently, or if the damage boosts cancel each other out. If they stack, that's 150% extra melee damage, and 100% extra damage for range! Chems are so OP...

    One thing I was wondering - where did you get all the Psycho needed to support all your Overdrive and Psychobuff? Crafting or buying? I've always struggled crafting Psycho in bulk since it requires that precious Hubflower...

  • Member
    January 11, 2016

    I did some brief testing on the settlers in sanctuary a week or so ago and I'm pretty sure the various damage bonus's from phycho don't stack (cancel each other out).

    The Fallout wiki also states that the bonus damage from Better Criticals only works in VATS, this is incorrect, Better Criticals definitely works when using Overdrive outside VATS. The damage is identical.

    I didn't craft or buy a single dose of phycho with this character. I just use what I find in loot. I recommend revisiting Corvega multiple times, those guys love their chems and Corvega has a ton of other goodies like hubcaps and coolant caps and coffee cups and fertilizer...

    Corvega Rocks! 

    EDIT: Just emptied my drug stash and did a quick Corvega scav run to confirm, the result...

    12 Buffout 
    1 Day Tripper
    5 Jet
    5 Mentats
    4 MedX
    6 Phycho

    Plus a bunch of explosives, ammo and useful junk...

    Not sure what it is about Lexington but it seems to repopulate really quickly, I hear that raider and his Fat Man nuking ghouls every time I go past!

    Anyway, Corvega runs are the way forward if you start running low on chems and there's probably a bunch of other places that are just as good, Federal Ration Stockpile maybe.

  • Dan
    Member
    January 11, 2016

    I'm an addict. 310 hours played so far. Wasn't everything just the Brotherhood mainstory and a few side quests to get what I wanted. 

  • Member
    January 11, 2016

    Taking note! My first build is a Chem-ed up power armour user too - all of this has been incredibly useful!

  • Member
    January 11, 2016

    Same here Raid, granted, mine will be more agility based. I'm basically trying to make the power armor into a combat cocktailed mech suit

  • Member
    January 12, 2016
    Mason, do mind if others use the images used for the special stats? If not, that's fine.
  • Member
    January 13, 2016

    Sure, I just copied them from offline so help yourself... 

  • Member
    January 13, 2016
    Thank You!
  • Member
    January 13, 2016

    Do Emergency Protocols and Lone Wanderer definitely stack additively? I always assumed it was multiplicatively (as in 0.5 + (0.5 * 0.3)) That's an aspect of the build I'm working on... 

    Also, not to be a pedantic asshole, but isn't is "Psycho"? You seem to be spelling it "Phycho" consistently?