I see it. Tom raises an interesting point which we can't dismiss. However, any activity in-game is hard to take seriously. For example, the whole idea of the main story in Oblivion was that you witness Uriel's death. Yet as soon as you leave the sewers the whole country knows about it. So it really is hard to say if the draugr in the tombs are restless because the dragons hav come back or because they are unconsecrated as Tom asserts.
We know for sure(as sure as we can be in TES) that the draugr awaken every day to worship and transfer energy to the priest. Given that is the limit of our info, I reckon all the draugr were sealed away with a similar mandate to guard whatever item or person of importance which is buried with them.
I see it. Tom raises an interesting point which we can't dismiss. However, any activity in-game is hard to take seriously. For example, the whole idea of the main story in Oblivion was that you witness Uriel's death. Yet as soon as you leave the sewers the whole country knows about it. So it really is hard to say if the draugr in the tombs are restless because the dragons hav come back or because they are unconsecrated as Tom asserts.
We know for sure(as sure as we can be in TES) that the draugr awaken every day to worship and transfer energy to the priest. Given that is the limit of our info, I reckon all the draugr were sealed away with a similar mandate to guard whatever item or person of importance which is buried with them.