Haven't put up a tip about this since I'm not up to the Institute yet but I expect their tech should more or less enable fast travel (you'll probably have to do 2 jumps - in and out). I'm planning on using my room in the Institute as a munitions stockpile!
To enter/exit the Railroad HQ you'll have to go in the front or back entrance each time.
To get up to the Prydwen there's a vertibird parked on a pad at the end of the airport terminal closest to the Prydwen. You just walk up to it and use it - it basically acts as a door between the terminal and the deck of the Prydwen.
Getting in to the Institute is my next objective for my playthrough. I'm planning on grabbing my hazmat suit and getting to a certain someone's cave as soon as possible, and then calling in a vertibird for a lift out. Lots of good loot in the Glowing Sea but I don't think I'm willing to risk it at this point considering the lack of beds. The fear of death that Survival instills is pretty great, huh?
Haven't put up a tip about this since I'm not up to the Institute yet but I expect their tech should more or less enable fast travel (you'll probably have to do 2 jumps - in and out). I'm planning on using my room in the Institute as a munitions stockpile!
To enter/exit the Railroad HQ you'll have to go in the front or back entrance each time.
To get up to the Prydwen there's a vertibird parked on a pad at the end of the airport terminal closest to the Prydwen. You just walk up to it and use it - it basically acts as a door between the terminal and the deck of the Prydwen.
Getting in to the Institute is my next objective for my playthrough. I'm planning on grabbing my hazmat suit and getting to a certain someone's cave as soon as possible, and then calling in a vertibird for a lift out. Lots of good loot in the Glowing Sea but I don't think I'm willing to risk it at this point considering the lack of beds. The fear of death that Survival instills is pretty great, huh?