Noodles said:
I added a minor update to the closing notes section. After paying close attention to my pacification attempts during my lengthy playthrough, which is still going strong at level 82, I learned that Legendary npcs have a higher chance of being "mind controlled". Maybe I've had too much luck but I can't remember a time when I did not successfully pacify a Legendary npc.
I'll have to try this. I'm utilizing these perks for the first time in my current build playtest. The one thing I noticed is that pacify with the gun pointing perks works pretty great across the board (I have insanely high CHR). However, the Frenzy critical hit from Good Intentions will very frequently not work. And Berserker syringes that hit high level opponents will sometimes tell me the NPC is too powerful. Bottom line, the intimidation perk(s) are the most reliable...
[blockquote][b][url=/profile/Noodles]Noodles[/url] said:[/b]
I added a minor update to the closing notes section. After paying close attention to my pacification attempts during my lengthy playthrough, which is still going strong at level 82, I learned that Legendary npcs have a higher chance of being "mind controlled". Maybe I've had too much luck but I can't remember a time when I did not successfully pacify a Legendary npc.
[/blockquote]
I'll have to try this. I'm utilizing these perks for the first time in my current build playtest. The one thing I noticed is that pacify with the gun pointing perks works pretty great across the board (I have insanely high CHR). However, the Frenzy critical hit from Good Intentions will very frequently not work. And Berserker syringes that hit high level opponents will sometimes tell me the NPC is too powerful. Bottom line, the intimidation perk(s) are the most reliable...