MO, if I were to play this archetype, I would take smithing into improving my gear and lightly perk archery for having access for long range attacks
Honestly, I would've agreed if we didn't completely max out Heavy Armour (and combined Enchanting with weapons). At higher levels and with the added support of most skills you've still got a pretty massive AR, and the damage with the Orcish War-Axe is pretty sweet, especially with Chaos + Absorb Health on mine (Chaos was low damage though btw).
As for Archery, well we've got Shouts which work well for medium range, and I suppose things like Slow Time, Become Ethereal and Dragon Aspect as defensive shouts that can help us survive against Archers just fine.
It definitely is fun, I played on Master myself (for most of it, started on Expert, Master by level 10) and it was incredibly enjoyable.
Thanks for the comment and like Ry, it's really appreciated.
MO, if I were to play this archetype, I would take smithing into improving my gear and lightly perk archery for having access for long range attacks
Honestly, I would've agreed if we didn't completely max out Heavy Armour (and combined Enchanting with weapons). At higher levels and with the added support of most skills you've still got a pretty massive AR, and the damage with the Orcish War-Axe is pretty sweet, especially with Chaos + Absorb Health on mine (Chaos was low damage though btw).
As for Archery, well we've got Shouts which work well for medium range, and I suppose things like Slow Time, Become Ethereal and Dragon Aspect as defensive shouts that can help us survive against Archers just fine.
It definitely is fun, I played on Master myself (for most of it, started on Expert, Master by level 10) and it was incredibly enjoyable.
Thanks for the comment and like Ry, it's really appreciated.