Why, even the wolves you dispatch in the wilderness here will occasionally carry a garnet or something. Seriously… what’s up with that?
Smack My Glitch Up
Papa's got a brand new bag!
STOP, you're killing me!
Man, this was a very entertaining read. And that's as much because of your writing style as because of the character. Very impressive, Shin! Next time you give me credit in a build, you should give me a sneak preview as well -- it's only fair.
I love the synergy between your tactics and focal exploits. Rather than using things that are inherently game-breaking for the sake of breaking the game, you've used them to open new paths and support each other. Very clever, and it looks like you've done a wonderful job of making it work. 100% Fortify Shouts is honestly best when used with just one or two Shouts to mitigate the cooldown, rather than the full array -- not that that can't be a real blast as well.
I love the roleplay of collecting gems, but occasionally using the less valuable ones as your projectiles. Seems almost like a calling card, and it guarantees you always have a means of dispatching enemies.
This may sound borderline sacrilegious to some, but would you condone playing this on a difficulty *below* Adept? Given that (a) you're hopefully avoiding taking any damage in most cases, (b) you're playing with no extra points in Health other than equipment, and (c) the main form of damage is notoriously weak, even with Marked for Death ... I feel it would be a good way to expedite gameplay without actually compromising the gameplay style.
How long would you say an average fight lasted when you weren't bringing summons and/or bound weapons in to the equation? Would you normally wait a little while for MfD to drain opponents' AR, or just keep pelting them and relocating?
Very cool play style, awesome skillset, wonderful presentation, charming writeup ... Just an all around excellent build and a pleasure to read. Well done, Shin!
Why, even the wolves you dispatch in the wilderness here will occasionally carry a garnet or something. Seriously… what’s up with that?
Smack My Glitch Up
Papa's got a brand new bag!
STOP, you're killing me!
Man, this was a very entertaining read. And that's as much because of your writing style as because of the character. Very impressive, Shin! Next time you give me credit in a build, you should give me a sneak preview as well -- it's only fair.
I love the synergy between your tactics and focal exploits. Rather than using things that are inherently game-breaking for the sake of breaking the game, you've used them to open new paths and support each other. Very clever, and it looks like you've done a wonderful job of making it work. 100% Fortify Shouts is honestly best when used with just one or two Shouts to mitigate the cooldown, rather than the full array -- not that that can't be a real blast as well.
I love the roleplay of collecting gems, but occasionally using the less valuable ones as your projectiles. Seems almost like a calling card, and it guarantees you always have a means of dispatching enemies.
This may sound borderline sacrilegious to some, but would you condone playing this on a difficulty *below* Adept? Given that (a) you're hopefully avoiding taking any damage in most cases, (b) you're playing with no extra points in Health other than equipment, and (c) the main form of damage is notoriously weak, even with Marked for Death ... I feel it would be a good way to expedite gameplay without actually compromising the gameplay style.
How long would you say an average fight lasted when you weren't bringing summons and/or bound weapons in to the equation? Would you normally wait a little while for MfD to drain opponents' AR, or just keep pelting them and relocating?
Very cool play style, awesome skillset, wonderful presentation, charming writeup ... Just an all around excellent build and a pleasure to read. Well done, Shin!