Skyrim Character Building » Discussions


Event Build: The Dark Purveyor

Tags: #Character Build Thief  #Character Build Rogue  #Character Build Mage  #Race:Argonian  #Rank:Event Legendary  #Event:Evolution  #ShinJin Build 
  • May 24, 2015

    Shin no, you can't release a pro build like this when I'm asleep...Now I'm late to the party and it seems like I don't care as much as other people...

    Anyway this is a really cool build, I love telekinesis and any build that can use it to this ridiculous level is really great, combine that with Levitation, Teleporting and Throwing Gems into dumb Nord skulls. All of this is really good and combining those cool aspects with that great roleplay makes this a stunner of a build.

    Well done as always Shin and for free, just this once you can have my +1. (It won't let me post emojis but there is the jokey/smiley face here)

  • Member
    May 24, 2015
    Oddly enough, when I first came up with the title for the glitch section and was struggling with myself as to whether or not it was appropriate to keep in, I actually thought to myself, "Teccam will probably get a kick out of that." I don't quite know why exactly, but I'm glad to see I was right ;D

    Nothing sacrilegious about Adept at all... I play all my builds on adept (I just don't have time to extend all my melee encounters to twice as long--perhaps if the AI were a little more rewarding I wouldn't mind so much, but as it stands...). I didn't find melee encounters for this build any more difficult to play than any of the other I've played, just different.

    I only used the bound bow when I encountered dragons, and for one particularly troublesome outdoor dragon priest encounter who was pounding me with Fireballs and kiting away. By the time I hit level 20 I was also pretty much done with summons... you're just so sneaky you rarely need them.

    The length of the encounter really depends on the type of enemy you face, and how many there are. Skeevers would die from MfD all by itself, and a Deathlord may take a minute or two depending on how many pullable items there were and their proximity to each other (there were times when I would just plink away with a single item rather than go into the menu). You are well aware of what MfD does to enemies... toward the end of the shout's duration you've weakened them significantly. And, of course, you could just stack multiple MfD's if you felt so inclined

    I tried to avoid MfD + wait... it's booooring. If I've seeded a room, I would shout, pull an item or two blast, teleport, blast, telport, saving the large group of items towards the end as a type of finisher. Large groups of enemies, even figuring per capita, took longer because I tended to be more reserved with my teleporting to ensure that I remained undetected (although your stamina is such that you can sprint back the way you came and hit sneak--or just whirlwind sprint in sneak mode a couple times--and they lose their bead on you pretty quickly.

    I hope this answers your questions (and makes sense... my answers get a bit disjointed when I'm on my mobile). And again, thanks so much for the kind words :D
  • Member
    May 24, 2015
    Yea... another lover of Speech!

    Play around with those combat mechanics for a bit and see what you think. If you have a PC, you can pull off the ultimate exploit and get everything you need via console commands (but that's sooooo dirty). You start to get a feel for it fairly quickly, and disapperate-and-blast combat is fun. I even tried it using Unarmed combat just to see what it's like (it's exactly like AWESOME, but doesn't fit into this build as well Telekinesis).

    Thanks for the kind words... I'm glad you liked it :D
  • Member
    May 24, 2015

    Thanks, DB! I usually try to release at a more Australia-friendly time (because you all get to release your builds sooner), but this time it was kind of a if-I-don't-do-it-now-it's-never-going-to-get-done kind of thing xD

    Because of the ICC glitch I found myself using Telekinesis way more often than usual... it really is a handy little spell. My one beef with Bethesda is that you can use it to take soul gems out of those fire/ice magic traps... that would have been so freaking cool! ;D

  • Member
    May 24, 2015

    Thanks, Cagereal... glad you liked it :D

  • Member
    May 25, 2015

    Yeah, I thought I was going to be the only one XD.

    And Albinos build is an all-out health build. Pretty interesting

  • Member
    May 25, 2015

    how does that work?

  • May 25, 2015

    Sweet mother of fuck...that turned out awesome! I ain't even mad I missed the deadline for the contest, seeing how great this turned out. Nice work! I have to ask: did you use any of the Nightingale powers with this build? With only 100 health, an emergency application of Nightingale Strife seems like it might have done you a bit of good there if you were ever in a pinch.

  • Member
    May 25, 2015

    I really like the presentation and definitely want to try it out this build.

    I am curious about a couple of things:

    1) At which difficulty setting did you tested it? there is a recommended one to start?

    2) Did the talos amulets stack method for SCd will work alongside the ICC? I mean, if I drink the potions, then transform and then equip 5 amulet of talos and a peerless magicka necklace I can get both the glitches at the same time right?

    Anyway, Great job!

  • Member
    May 25, 2015

    For me, I would use Klimmeck's  pack to platform to a level I needed to get to, grab the pack and (almost simultaneously) Whirlwind sprint in the direction I needed to get to--it's a good idea to quicksave before you do it.

    I'm putting words in his his mouth, but I'm assuming that Aaron is using climbable rocks, buildings or other features to get to the level he needs, and then using whirlwind sprint to shoot over to where he needs to be. Am I correct in my thinking, Aaron, or is there a glitch that lets you Whirlwind Sprint UP buildings? (if so, it's definitely going into this build xD)