Hey all
One of the many qualities Bethesda has involves the freedom it gives to its players. Fallout 4, thankfully, will be no exception to that and may even exceed the liberty we had in previous games. Quoting Todd Howard:
“….That's what we try to create, that sense of going anywhere and doing anything. GTA V does it so well. It puts you in its world and it makes you its director. It says yes to the player a lot, and that's what we try to do. It's just a phenomenal game.”
That liberty, while providing the player with many opportunities in-game, is also the fuel to a lot of content and activity like this very community. Specifically, it fuels our imagination, and I’m sure I’m not the only one who has already figured out how I want my first (and second, and third…) character to be like. So I’m curious…
What do you have in mind for your first Fallout 4 character?
You can see the complete interview with Todd (the Howard one) here.
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…Having trouble? A few questions to help you out:
I’ll kick this off.
Surprisingly, Fallout 4 is the first Bethesda game and the second game in general where I’ll have my first playthrough with the “official” character preset. (The first was Mass Effect)
The reason for that is simple: I’m just too damned hyped to waste any time when I finally get the game. But really, I liked the dude’s look and it fits, especially with the character’s voice. I’ll play him as a stereotypical family man and troubled veteran that gets thrown into a situation unlike anything he experienced. Such a cliché, right? And that’s why I think it’ll work so great with Fallout.
My second character will be built around what I have discovered during my first playthrough, after I felt the game’s... "feel". Can't say that much about this one until the game releases.
My third character will be… myself. I’ll try to recreate me, my personality and my personal takes in that one. I can’t wait to hear my very own robotic butler saying “Mr Peter!” or “Mr Pedro”. Imagine that.
Good thread!
I tend to jump in with a fairly generic character with Bethesda games. I won't go with a preset, I'll probably make something that looks a bit like me - just for the fun of messing about with the Character Creator
My general 'method' is to quickly make a character and jump into the game. My aim is to get to grips with the controls, the AI, the world. I'll most likely play this character through the first 2-3 levels, do a couple of quests and so on.
Then that character will get dumped, and I'll make my first 'proper' character. With a bit more of an idea of the type of character that I'm wanting to play, I'll then spend ages agonising over the choice of SPECIALS and so on, because I'll be wanting to pump loads of hours into this first 'main' character.
I've been having a ton of fun in Fallout 3 with a melee only character, so I might well start off with a melee dude in Fallout 4 as well, but I'll see how I feel at the time....
That's a great way to get the hang of the game's mechanics. Not sure I'm able to do that; when I start a game such as Fallout/TES I tend to be against the idea of quitting that precious first experience.
That's especially true if the game has such a complex and complete character creator, where I usually waste hours and hours trying to make something that I like just so when I finally finish, I find out that something's wrong, and start the whole process again. It'll launch in the middle of the week, I won't be able to afford that much time!
I've a different approach to my character for Fallout 4.
I'll happily play as a character preset as long as certain criteria are met. I've nothing grand in mind with my character.
She will be a slim female redhead. (Not the norm for me as I always play male Argonian werewolves). To keep the werewolf theme going though, she'll have an Alsatian as a companion.
Personality, mistrustful as she is a unique situation of being alone. Her name at the moment will be Jane although that may change. She'll be a wanderer with her faithful dog as their home has been all but destroyed.
The big difference for me would be that I'll be trying to play from the dogs perspective as they are the characters in my story. Union Of The Snakes. The story will run through my play through, however I have certain events in mind already.... First thing to do is to get the dog without affecting as much storyline as possible...
The second thing is to get rid of the 'Moron'
It's all about the dog...
I end up playing as some sort of soldier/ Merc.
I was thinking on playing as a trained soldier turned Merc after the bombs fall.
I will get me an assault rifle, sniper rifle, Shotgun, and a pistol. a combat knife might be my malee or if the Fire axe is around then that. I might get some sort of bat like object if the axe and knife aren't that good.
I'm tentatively running my first character with this SPECIAL setup, going for a more or less average character. I'll try to model him (and the spouse) after me (and my wife), and play him more or less as myself. As an introvert, I can see a story involving the loss of your family being very impactful on such a character, burying notions of trust and security in the aftermath of the War. I'll definitely try to use my own name to see if it's in the spoken list.
He'll be a wanderer. Ideally, I'll be able to established a few scatter safehouses for him around the gameworld, just for him (and probably the dog). He probably won't specialize much; like you, Edd, I'll want to use the first playthrough just for exploration and familiarizing with the game mechanics. To that end, I'm considering moving through the main story fairly quickly (depending on its length) with the hope of finishing and being able to start again with a solid enough feel for the new perks and mechanics to do a real character build for my second playthrough.
It would be great if we could have an underground settlement, in a cave, the sewers or in a ruined building. Perhaps even our very own Vault? It would be perfect if you wanted to keep a low profile, plus there's a strong appeal to being able to have a place where you can be genuinely safe, and nothings works better in that regard than having your very own Batcave (Though from what it seems, creatures in FO4 have a tendency to burst from the ground).