I built this a little over a year ago, and have been adding to it over time.
Thoughts? Feelings? Missing Features?
Skyrim Random Character Generator
If there is a better place to put this, I respond pretty well to polite correction.
This is actually really cool. I got a level 80 Dunmer Vampire who uses archery and sneak and some heavy armor. Looks pretty good.
I would never be able to get to 80. I am one of those people who can barely get to 50. I have to many characters I want to play to spend that much time getting to 80.
But I really like how this is set up. Good work!!
Sounds nice
Race: Khajiit | Total: 81 |
Combat style: Archery | Perks:16 |
Armor Style: Light_Armor | Perks:10 |
First Skill: Conjuration | Perks:16 |
Second Skill: Speech | Perks:13 |
Third Skill: Illusion | Perks:13 |
Fourth Skill: Sneak | Perks:13 |
Disease: Vampirism | |
Civil War Faction: Stormcloaks | |
End Game Faction: Blades | |
Primary Residence*: Honeyside | |
Dawnguard Faction: Dawnguard_(faction) |
Yeah, my current Khajiit (my avatar) is barely level 50 as well. I think that it's intended more as a guide than a "YOU MUST PLAY THAT CHARACTER UNTIL MAX LEVEL!!" sort of thing. In fact, I had a two-handed Argonian that I abandoned because I couldn't ever get the timing right in combat.
I'm thinking about also including a primary and secondary spouse, but I feel like I would need to include both male and female candidates.
This is my current build. It's missing some things as I only recently added the missing stuff to the RNG.
Race: Khajiit Total: 82
Combat style: Archery Perks:16
Armor Style: Light_Armor Perks:12
First Skill: Conjuration Perks:16
Second Skill: Illusion Perks:13
Third Skill: Enchanting Perks:13
Fourth Skill: Pickpocket Perks:12
I got a basic Nightblade.. (With the addition of OP enchanting)
Race: Dunmer |
Total: 82 |
Combat style: One-handed | Perks:21 |
Armor Style: Light_Armor | Perks:10 |
First Skill: Pickpocket | Perks:12 |
Second Skill: Illusion | Perks:13 |
Third Skill: Sneak | Perks:13 |
Fourth Skill: Enchanting | Perks:13 |
Disease: None | |
Civil War Faction: Stormcloaks | |
End Game Faction: Greybeards | |
Primary Residence*: Breezehome | |
Dawnguard Faction: Volkihar_Vampire_Clan |
I imagine having faction decide on the disease would be easier. And then you can just have it run something like an IF function(I don't actually know the equivalent queries based on web pages), where it pulls back a certain disease based on faction.
So it could be IF Dawnguard, then Lycanthropy or None.
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Have you thought about adding a level field? I noticed that it keeps pulling back enough perks for a really high level character, while some of us only play to around level 50.
For a while, I was thinking of giving people the ability to select skills, and then those selections would carry over to the generated character. But development slowed because I found that I still wanted to play the game.
As to your specific question, the level cap was always more of a reference, more than a requirement. You can't have more than 80 levels anyway, so something has to be sacrificed in terms of perks chosen.. As it is, I'm probably gonna have to sacrifice some of my pickpocketing skills because I can't get to level 82..
That being said, I'll need to think about different ways to do it.
Race: Redguard | Total: 82 |
Gender: Male | |
Combat style: One-handed | Perks:21 |
Armor Style: Heavy_Armor | Perks:12 |
First Skill: Alteration | Perks:14 |
Second Skill: Speech | Perks:13 |
Third Skill: Pickpocket | Perks:12 |
Fourth Skill: Smithing | Perks:10 |
Female Spouse: Avrusa_Sarethi | |
Female Spouse: Anwen | |
Primary Residence*: Lakeview_Manor | |
Disease: None | |
Primary Quest Faction: Blades | |
Civil War Faction: Imperial_Legion | |
Dawnguard Faction: Volkihar_Vampire_Clan this could have been something beautiful but then it said blades and it was all downhill from there |